Locworks
|
Note
The suggestion is based on the discussion in this thread.
The tweak also removes the Weapon Finesse feat.
Tweak
Attack Bonus
Your attack bonus with a melee weapon is:
Base attack bonus + Strength modifier* + size modifier
*You may choose to use your Dexterity modifier instead of your Strength modifier on attack rolls made when you are unarmed and when you use natural weapons, light weapons, rapiers, whips and spiked chains made for a creature of your size category, provided that you are proficient with these weapons.
| Sir Hexen Ineptus |
Note
The suggestion is based on the discussion in this thread.The tweak also removes the Weapon Finesse feat.
Tweak
Attack Bonus
Your attack bonus with a melee weapon is:
Base attack bonus + Strength modifier* + size modifier*You may choose to use your Dexterity modifier instead of your Strength modifier on attack rolls made when you are unarmed and when you use natural weapons, light weapons, rapiers, whips and spiked chains made for a creature of your size category, provided that you are proficient with these weapons.
Agreed, but you should add to other weapons that are able to be used with the weapon finesse feat. Thing like the elven thin and court blade will count.
Starglim
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Sounds right to me, and I would go further: make some weapons (rapier, dagger, whip) always use the DEX modifier to hit. Require feats for fighters to use STR for particular ones (dagger) and for rogues to use DEX for damage (maybe call it Weapon Precision).
Allowing either STR or DEX for unarmed attacks makes sense.
| Praetor Gradivus |
Sounds right to me, and I would go further: make some weapons (rapier, dagger, whip) always use the DEX modifier to hit. Require feats for fighters to use STR for particular ones (dagger) and for rogues to use DEX for damage (maybe call it Weapon Precision).
Allowing either STR or DEX for unarmed attacks makes sense.
I would argue that the DND rapier is an Estoc (It is piercing only; other rapiers have cutting points... discounting modern versions of course). It designed to punch through the mail and leather portions of Mail and Plate & Mail armors. Punching through chain and leather requires strength (It's nice to be able to hit the general area but you still need to push the bloody thing through).
If you start allowing rogues to you use Dex for damage, what is your justification for rangers and fighters not gaining that ability?
Starglim
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If you start allowing rogues to you use Dex for damage, what is your justification for rangers and fighters not gaining that ability?
My proposal was that this should be a feat that applied to certain weapons (Finessable, DEX-based or whatever equivalent group the current rules provided). I see no reason not to allow rangers and fighters to take it.
To be clearer, my mention of fighters and rogues above was intended to suggest which classes would find these most attractive and maybe have access to them as an optional class ability (bonus feat or rogue special ability), not to mandate that each should be exclusive to a class.
| Praetor Gradivus |
I would have no problem with a feat that would have weapon finesse as a presequisite that would then allow Dex to be the modifier for damage.
But giving it as a free ability to any class is IMHO a little too powerful....
Of course, there are plenty who would disagree as there seem to be some who think weapon finesse should be free as opposed to being a feat choice.
Locworks
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Agreed, but you should add to other weapons that are able to be used with the weapon finesse feat. Thing like the elven thin and court blade will count.
I'm limited by the SRD/core 3.5 books and by the weapons available there.
Races of the Wild is not OGL, so it's up to you to figure out if a two-handed exotic weapon nearly as heavy as a greatsword can be treated in the same way as a light weapon.