New version - cure minor wounds


New Rules Suggestions


Here is a new version of cure minor wounds that can still be cast at will to provide emergency minor healing, but is not a free hit points generator and can also provide a team bonding experience.

Cure Minor Wounds – New version

When cast, this zero level spell can be applied in more than one ways. The caster must specify which application is being used.

1. Stabilize
If the recipient is unconscious the application of the spell can be used to stabilize their condition, but this does not increase the hit point total of the patient.

2. Donate Health
Once per round the caster can transfer 1 hit point from a donor creature to the recipient.
Usually the caster will be the donor creature.
Limitations:
All creatures involved must be living.
The transference of health requires making a personal life force connection between the caster, the recipient, and the donor (if the donor is not the caster).
The caster, donor, and the recipient cannot be of opposite good/evil alignment with any of the others involved for a life force connection to be successful.
A creature with the regeneration (SU) ability or under a similar magical effect cannot be a donor or a recipient of hit point transfer, but can be a caster of this spell.
A donor must freely and consciously will some personal energy to flow into the recipient.
A transfer cannot result in the recipient ending up with more hit points than a donor.
The caster cannot use this spell to increase their own health even with the help of a willing donor.

Donor Circle:
A group of willing donor creatures can create a healing circle whilst linking hands. The caster cannot be a donor in this case but during the round can channel one hit point of energy from each donor in the circle to heal a single agreed on recipient. There number of donors in the circle cannot exceed the caster level of the caster. All other limitations on this spell working properly still apply.

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