Cure minor wounds - Stabilize - Upgrade suggestion


New Rules Suggestions


I like the "at will" concept for zero level spells.
I also agree that if cure minor wounds stayed unchanged that it would get abused.
However I felt that the stabalize spell still needs a bit of an upgrade on the healing side. Especially since its dark side counterpart could actually be used repeatedly until the patient ultimately loses enough hit points. "I really tried to save him but alas his wounds from the battle were too deep and must have carried an infection...(evil cleric making a deception check and tearfully blowing nose with handkerchief soaked in diced onion juice).

So I ruled (in my last weekends session) that if a cleric devoted 5 minutes to a stabalized patient while channeling more of the stabalize magic into the unconscious victim, that the recipient could be "revived" up to 0 hit points.
I call this the "restore consciousness" variation on using the stabalize spell.
At least at this point the patient can talk (possibly heal themself further if magically capable) and even drink a potion of healing without drowning on it.

I do not let people pour magic potions down unconscious peoples throats without considering the danger of inhaling liquid into the lungs. I do allow a slow drip feed proccess but that takes a minimum of 10 minutes.

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