| Blake Knutson |
Just reviewed the Alpha 3 release. Couple of quick thoughts:
Bards need to know more spells, +2/sp lvl. Need to get at least +1/sp lvl. The spells a appropriate and not over powering. So giving a bard 2 more to chose from at each level should not be over powering. Also more spells per day at least +1 maybe even +2 per spell level. Most players in our groups have abandoned their Bards at some point. The slow spell progression plus few spells known and overall strength of the spells have made them unplayable or a serious liability.
Monk got more feats to choose from but I am confused as to why they need to be 6th level to get Mobility as a bonus feat or 10th to get Spring-Attack as a bonus feat. Are these feats not available to all characters at lower levels. Spring Attack used to require +4BAB. If so then a Monk would be eligible at 6th level and could take it with a 7th level character feat. Why not just make a list of Monk feats similar to the Fighter feats. Let the feats dictate when a Monk could use a bonus feat to acquire each one, don't arbitrarily restrict them.
Wow! Mobility got a lot better, too much so. The original +4 to AC was excellent. The new no attacks of opportunity is too much.
Power Attack got worse? Why? Never found it that over powering in the past. The trade off on attacks for damage seemed balance. Even given that at higher levels Ftr could drop +10 from attacks and add +10 to damage. It really just level the playing field with Wizards dice/lvl spells. The STR restriction is only going to hurt players. The big monsters can still PA as before as their STR scores are much higher.
Glad to see Paizo is keeping 3.5 alive. Not planning on buying or switching to the 4.0 money grab. Grew up playing AD&D and then 2.0.
3.0 was a god send and the 3.5 changes were okay. But can't see switching to the whole new system of over simplified skills rules, and new restricted character roles. Best part of 3rd was the prestige classes and multi-class rules. They allowed you to have a character concept and then be able to find classes that allowed that vision to come to life on the battlegrid. Best of luck with 3.75.
| KaeYoss |
Before I go into details: You have a return key. Don't be afraid to use it. Like an Evil Overlord's superweapon, don't hold back: Use it early and use it often. :)
Oh, and question marks. :P
Bards need to know more spells, +2/sp lvl. Need to get at least +1/sp lvl. The spells a appropriate and not over powering. So giving a bard 2 more to chose from at each level should not be over powering. Also more spells per day at least +1 maybe even +2 per spell level. Most players in our groups have abandoned their Bards at some point. The slow spell progression plus few spells known and overall strength of the spells have made them unplayable or a serious liability.
Can't comment on that, because you see them so rarely. I'll have to make a sample bard character one of these days.
I guess they don't get too many spells because of their bardic performance, which is basically more spells.
Why not just make a list of Monk feats similar to the Fighter feats. Let the feats dictate when a Monk could use a bonus feat to acquire each one, don't arbitrarily restrict them.
I can't say whether some of the feats could be made available earlier or not, but since the monk doesn't have to fulfill the feats prerequisites, they have to limit them somehow, or you could start with the nasty stuff.
Wow! Mobility got a lot better, too much so. The original +4 to AC was excellent. The new no attacks of opportunity is too much.
In Alpha, it's a Combat feat, and you can only use one of those per round. That means they can be a bit stronger than normal feats.
But Combat feats will be gone in the Beta (or rather, the name will be kept to designate Fighter bonus feats, but the one per round ruling will go), so I guess some of them will be changed. In fact, a lot of the stuff in the alpha rules has been changed further than necessary to see where you can go with it, and a lot of that stuff will be reined back in.
I guess that mobility will either return to its old form or change to something else (maybe it will let you tumble at full speed without penalty, or even tumble through an enemy's space without penalty)
Power Attack got worse? Why? Never found it that over powering in the past.
My guess is that they wanted to make the feat easier. I don't like the new version, either. Never had a problem with power attack as written. I'd really like it to go back to its old form.
If players being unable to do simple additions and subtractions (the reason they stated for eliminating the feat in 4e) really is such a problem (can't believe it really - D&D players aren't idiots as a rule), they can just put up a sidebar with a couple of suggestions about using the feat.
My suggestions:
Glad to see Paizo is keeping 3.5 alive. Not planning on buying or switching to the 4.0 money grab. Grew up playing AD&D and then 2.0.
3.0 was a god send and the 3.5 changes were okay. But can't see switching to the whole new system of over simplified skills rules, and new restricted character roles. Best part of 3rd was the prestige classes and multi-class rules. They allowed you to have a character concept and then be able to find classes that allowed that vision to come to life on the battlegrid. Best of luck with 3.75.
Pretty much agree with you here, especially about 3e being a godsend.
I still have some gripes with the Pathfinder rules right now, but nothing big, and nothing that couldn't be changed with a couple lines worth of houserules - since a lot of the stuff I used to houserule is now in the game, my houserule document is going to be a lot shorter, anyway.