Ranger spells overhaul


Combat & Magic


as of the official Ranger list from 3.5 PHB, the Ranger spells generally suck. some of them are ok, but once i had access to Spell Compendium(or Complete Divine/Adventurer first) i drew most of my spells from there.

can the Rangers please get some better spells this time around? i really like a lot of the archery spells and a fair amount to boost his animal companion would rock too(since its weaker than the Druid's)


New ranger spells would be great, but Paizo's hands are probably full with moving A3 into Beta. Maybe we Paizoans can provide suggestions for review and/or playtesting? Then the community could unofficially adopt the polished ones they like.

Liberty's Edge

Monkeygod wrote:
can the Rangers please get some better spells this time around? i really like a lot of the archery spells and a fair amount to boost his animal companion would rock too(since its weaker than the Druid's)

To put it succinctly, why don't you share your spell lists?

Shadow Lodge

Monkeygod wrote:

as of the official Ranger list from 3.5 PHB, the Ranger spells generally suck. some of them are ok, but once i had access to Spell Compendium(or Complete Divine/Adventurer first) i drew most of my spells from there.

can the Rangers please get some better spells this time around? i really like a lot of the archery spells and a fair amount to boost his animal companion would rock too(since its weaker than the Druid's)

Why not just continue using the spells from Spell Compendium? That's my plan. Decent ranger spells in that book are one of the main reasons I haven't eBayed that book.


Monkeygod wrote:
as of the official Ranger list from 3.5 PHB, the Ranger spells generally suck. some of them are ok, but once i had access to Spell Compendium(or Complete Divine/Adventurer first) i drew most of my spells from there.

Is the Spell Compendium Open Content? Or is it the usual closed WoTC splat-book content?

CJ

Grand Lodge

thelesuit wrote:

Is the Spell Compendium Open Content? Or is it the usual closed WoTC splat-book content?

CJ

It's one of those Wizard Books that "contains no Open Game Content"


0gre wrote:
Why not just continue using the spells from Spell Compendium? That's my plan. Decent ranger spells in that book are one of the main reasons I haven't eBayed that book.

because Paizo has a chance to fix this problem, and since they've already done such a wonderful job with a lot of the other issues people have had with 3.5, why not see if they can create some kickass Ranger spells?

Shadow Lodge

Monkeygod wrote:
0gre wrote:
Why not just continue using the spells from Spell Compendium? That's my plan. Decent ranger spells in that book are one of the main reasons I haven't eBayed that book.
because Paizo has a chance to fix this problem, and since they've already done such a wonderful job with a lot of the other issues people have had with 3.5, why not see if they can create some kickass Ranger spells?

I would LOVE to see some kickin' ranger spells. Heck I've written some that I think are pretty great myself (Check the Spoiler Below). My point was that the original poster has the resource and there is little that Paizo has done that would make this incompatible. Further, Paizo can't duplicate WotC's Spell Compendium stuff, so if the OP likes stuff from the Spell Compendium he's not going to see it coming as part of PRPG.

They have set a pretty aggressive deadline and I don't anticipate much happening beyond just break fix in the spells department. It's possible they will borrow stuff from Monte Cook's works since he is onboard which might help.

-- Dennis

Spoiler:
This is the Cat's Paw/ Longstrider spell chain. The theme of the spells is mobility in and out of combat. I've included Longstrider here because it is more or less the base of my spell chain. It is not changed from the version that appears in the SRD. Feel free to use these spells if you would like. These were originally written for the MDMC on the Wizards forum: http://forums.gleemax.com/showpost.php?p=14736255#post14736255

Skills need to be updated for PRPG but the changes would be trivial.

Longstrider
Transmutation
Level: Druid 1, Ranger 1, Travel 1, Fleet Footed 1
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D)

This spell increases your base land speed by 10 feet. (This adjustment counts as an enhancement bonus.) It has no effect on other modes of movement, such as burrow, climb, fly, or swim.

Material Component: A pinch of dirt.

Cat's Feet
Transmutation
Level: Ranger 2, Fleet Footed 3, Druid 3
Duration: 1 hour/level (D) (or until expended)

Cat's Feet functions like Longstrider but also adds an insight bonus of 5 to the caster's tumble skill for the duration of the spell. If the caster does not have any ranks in tumble she can treat tumble as a trained skill for the duration of the spell.

Nimble Paws: Once during the duration of the spell the caster can as a swift action initiate a one round burst of speed and extraordinary nimbleness. During this round the bonus to the caster's base land speed increases to 30 feet and the bonus to her tumble skill increases to 15. At the end of this burst of speed the spell is expended and all bonuses from the spell expire.

Optional: During the duration of the spell any halfling affected by the spell grows fur, pointed ears and claws. The claws can be used to make a natural attack with damage of 1d2. Attacks with the claws are considered armed for combat purposes.

Material Component: A bit of cat fur and a pinch of dirt.

Note: The bonus to tumble does not in any way alter the limits of the tumble skill, in particular it does not enable individuals in heavy or medium armor to use the tumble skill.

Tiger's Pounce
Transmutation
Level: Ranger 3, Fleet Footed 5, Druid 5

Tiger's Pounce functions like Cat's Feet but the increase to the casters movement speed is 15' per round and the caster is granted an enchantment bonus of 5 to the his jump skill during the duration of the spell.

If the caster opts to end the spell with the Nimble Paws effect (See Cat's Paws above) the effect lasts for 2 rounds.

Ferocious Pounce: Once during the duration of the spell as a swift action the caster can initiate a ferocious attack. The caster must declare this attack before any actions on his turn. During the attack the caster can move up to twice his enhanced move speed and attack a single target. The caster can tumble or jump during this movement without penalty. At the end of the charge the caster gets a full attack plus one additional attack at his full base attack bonus. All attacks must be made against a single target and the effect does not stack with haste or any other spell or effect that grants additional attacks in a round. Once the caster has completed his ferocious pounce the spell ends and all effects of the spell expire.

Lion's Prowl
Transmutation
Level: Ranger 4, Druid 6, Fleet Footed 6

Lion's Prowl functions like Tiger's Pounce but in addition the caster gains a +1 natural armor bonus for the duration of the spell.

If the caster opts to end the spell with the Nimble Paws effect (See Cat's Feet) the effect lasts for 4 rounds.

When ending the spell with a Ferocious Pounce (See Tiger's Pounce) the caster receives a +4 enchantment bonus to strength and dexterity for the duration of the effect.

Free Range: Once during the duration of the spell as an immediate action the caster can trigger a Freedom of Movement effect. This effect is identical in all ways to the Freedom of Movement spell but the duration of the effect is 1 minute. Once the Freedom of Movement effect ends the spell ends and all effects of the spell expire.

Cat's Feet, Mass
Transmutation
Level: Ranger 4, Druid 6
Casting Time: 1 Minute
Targets: One creature/level, no two of which can be more than 30 ft. apart

This spell functions identical to the Cat's Feet spell, however it effects the caster plus a number of people equal to the characters caster level. The mass version of this spell does not include the the Nimble Paws effect.

Material Component: A bit of dirt scraped from the shoes or feet of each of the spells targets.

Tiger's Pounce, Mass
Transmutation
Level: Druid 7, Fleet Footed 7
Casting Time: 1 Minute
Targets: One creature/ 2 levels, no two of which can be more than 30 ft. apart

This spell functions identical to the Tiger's Pounce spell, however it effects the caster plus a number of people equal to 1/2 the casters level.

Material Component: A bit of dirt scraped from the shoes or feet of each of the spells targets.

Lion's Prowl, Mass
Transmutation
Level: Druid 8, Fleet Footed 8
Casting Time: 1 Minute
Targets: One creature/ 2 caster levels, no two of which can be more than 30 ft. apart

This spell functions identical to the Lion's Prowl spell, however it effects the caster plus a number of people equal to 1/2 the casters level.

Material Component: A bit of dirt scraped from the shoes or feet of each of the spells targets.

Shadow Lodge

Here are aome suggestions for spells that might make sense added to the ranger list:
Beastshape Spells (Maybe 2nd level and BS II as third and BS III as 4th?)
Mount
Phantantom Steed
Spider Climb
Shield

Some Psionic Powers that could easily be adapted to Ranger Spells (See here for reference Psionic Warrior Powers) :
Chameleon
Claws of the Beast
Elfsight
Hustle
Prowess
Danger Sense
Psionic Lion's Charge
Sustenance
Oak Body


More options are always nice. :) When I was playing a Ranger, I was quite happy with the list from the PHB plus the few Ranger spells from Ghostwalk. I believe these were re-prints from a Forgotten Realms book.
I guess what I mean to say, is whilst some extra spells would be awesome, I still have my Ghostwalk book and I imagine the poster above still has their Spell Compendium. As 3P is going to be backwards compatible we can keep using these books. I'd rather see some more combat styles than a spell list overhaul, if time and change is limited.

:D

Peace,

tfad

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