SRD Armored Caster?


Races & Classes


Dear Jason Bulmahn and fellow Pathfinder Members,
I would like to purpose that the Beta include Pathfinder's version of this variant that is SRD. The Battle Sorcerer. Now with the already increased hit die of the sorcerer gives it a little bit more to work with as they don't have to increase it to a D10. They could increase the armor they can cast to medium, or even increase the base attack bonus to full, or both.

What do you guys think, are you with me?


Please for the love of all thats holy, do not ever use that word.


seekerofshadowlight wrote:
Please for the love of all thats holy, do not ever use that word.

OK OK changed, why do you have such a problem with it?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Now I'm curious to know what the changed word was.

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Mistwalker wrote:
Now I'm curious to know what the changed word was.

Gish


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Lazaro wrote:
Gish

Ah.

Actually, I think that Battle Sorcerer would work very well with the changes made to Sorcerer, escpecially the touch attack abilities.


Mistwalker wrote:
Lazaro wrote:
Gish

Ah.

Actually, I think that Battle Sorcerer would work very well with the changes made to Sorcerer, especially the touch attack abilities.

Yeah that is why I brought it up.


I don't want the sorcerer to become a battle sorcerer.
Use the variant in your games or make it "an offical variant" if ever.

I still prefer the arcane classes NOT combat focused and an improved multiclass rule so an effectiv battle sorc could be build as a fighter/sorcerer


DracoDruid wrote:

I don't want the sorcerer to become a battle sorcerer.

Use the variant in your games or make it "an offical variant" if ever.

I still prefer the arcane classes NOT combat focused and an improved multiclass rule so an effectiv battle sorc could be build as a fighter/sorcerer

I think you missunderstood what I was saying. I was suggesting adding this variant, with an update, as an offical variant to give us a armored caster in the game. We would still have the normal sorcerer.


I would like to see an arcane/fighter class as core I do not think we will. The battle sorcerer is a good place to start.


seekerofshadowlight wrote:
I would like to see an arcane/fighter class as core I do not think we will. The battle sorcerer is a good place to start.

So do you think that their hit die should just jump to D10, increase the armor to medium, and/or up the Base attack to full?

Shadow Lodge

Captain Sir Hexen Ineptus wrote:
What do you guys think, are you with me?

There are already threads on this, it's a great idea and the the new bloodlines work very well with the battle sorcerer. Other than the change to skills which isn't required you can just use the variant exactly as it's written. I'm not sure what you want Paizo to do, just use it.

-- Dennis

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sir Hexen Ineptus wrote:
seekerofshadowlight wrote:
I would like to see an arcane/fighter class as core I do not think we will. The battle sorcerer is a good place to start.
So do you think that their hit die should just jump to D10, increase the armor to medium, and/or up the Base attack to full?

I think the hit die and bab are fine as is. I think upping the armor prof. to medium would be fine, but maybe as a feat/ability the battle sorcerer earns later as he/she progressed.

I would also think a few abilites to give you bonuses to evocation or abjuration magic. Cause I'll admit it. If I'm playing a battle sorcerer If I'm not blowing things up; I'm relying on spells like shield for the extra boost to AC.


Lazaro wrote:
Sir Hexen Ineptus wrote:
seekerofshadowlight wrote:
I would like to see an arcane/fighter class as core I do not think we will. The battle sorcerer is a good place to start.
So do you think that their hit die should just jump to D10, increase the armor to medium, and/or up the Base attack to full?

I think the hit die and bab are fine as is. I think upping the armor prof. to medium would be fine, but maybe as a feat/ability the battle sorcerer earns later as he/she progressed.

I would also think a few abilites to give you bonuses to evocation or abjuration magic. Cause I'll admit it. If I'm playing a battle sorcerer If I'm not blowing things up; I'm relying on spells like shield for the extra boost to AC.

Good idea.


I agree there is no reason the Battle Sorcerer variant shouldn't be tweaked with an optional paragraph for PF mechanics when pages are being devoted to blood line abilities.


What's wrong with the variant as is? d10? TOO MUCH! Full BAB? ARE YOUR SEIOUS!? Medium armor? Let them take the feat from Comp Arcane like everyone else.


eggellis wrote:
What's wrong with the variant as is? d10? TOO MUCH! Full BAB? ARE YOUR SEIOUS!? Medium armor? Let them take the feat from Comp Arcane like everyone else.

There is a difference between an increase for a D4 to a D8. So naturally they should get a D10 if you follow these smae lines if they start out at a D10. They are paying for those extra hit points with a loss of spells acces. So instead of granting them a D10 hit die, something else needs to be given to balance out the effective DROP to a D8. My vote is for medium armor and heavy shield use, if not a full base attack bonus that is.

Compaired to a duskblade even if they get a full base attack with a d8 hit die, your still trading one good save and medium armor use for a more limited times of spell use, but a vastly greater spell selection.


CastleMike wrote:
I agree there is no reason the Battle Sorcerer variant shouldn't be tweaked with an optional paragraph for PF mechanics when pages are being devoted to blood line abilities.

Yeah with all the new combat abilities this would make for a good complementary addition.


CastleMike wrote:
I agree there is no reason the Battle Sorcerer variant shouldn't be tweaked with an optional paragraph for PF mechanics when pages are being devoted to blood line abilities.

This makes a lot of sense. There is a genuine demand for this kind of class, the old optimization boards even had a shorthand word for it.

If they felt the need to make it stronger they could give it extra weapon, armour and shield proficiencies. It gives the class variant more versatility without making it overpowering.

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

So are you taking a fighter with a few spells or a wizard that can fight? Warmage or Duskblade? If you want to make an armored caster use the Psychic Warrior as your baseline.

They should d8 HD and 3/4 BAB. Give them Light armor initially and medium armor at mid levels. their spells should either be fairly limited to self buffs, single target spells, and short range area of effect spells like cones or lines.

And the OP boards appropriated the term "Gish" from Githyanki fighter/caster multiclass combos.


primemover003 wrote:

So are you taking a fighter with a few spells or a wizard that can fight? Warmage or Duskblade? If you want to make an armored caster use the Psychic Warrior as your baseline.

They should d8 HD and 3/4 BAB. Give them Light armor initially and medium armor at mid levels. their spells should either be fairly limited to self buffs, single target spells, and short range area of effect spells like cones or lines.

And the OP boards appropriated the term "Gish" from Githyanki fighter/caster multiclass combos.

There is already an armored caster variant for the sorcerer, its on the link, and by logic it should get a D10 hit die, but that would be way too much for a caster. So what we are doing here is what they should get in place of the D10 hit die, with a D8 instead, to balance this loss of hit points.

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Why change it at all? Just because the lower HD classes got a boost doesn't mean this one does. It's balanced enough already at a d8 HD and 3/4 BAB, with less spells per day. I don't see why it needs any more love.

Dark Archive

Sir Hexen Ineptus wrote:
primemover003 wrote:

So are you taking a fighter with a few spells or a wizard that can fight? Warmage or Duskblade? If you want to make an armored caster use the Psychic Warrior as your baseline.

They should d8 HD and 3/4 BAB. Give them Light armor initially and medium armor at mid levels. their spells should either be fairly limited to self buffs, single target spells, and short range area of effect spells like cones or lines.

And the OP boards appropriated the term "Gish" from Githyanki fighter/caster multiclass combos.

There is already an armored caster variant for the sorcerer, its on the link, and by logic it should get a D10 hit die, but that would be way too much for a caster. So what we are doing here is what they should get in place of the D10 hit die, with a D8 instead, to balance this loss of hit points.

In my mind a good balance would be to give them proficiency in all one-handed martial weapons instead of making the select just one. Or maybe giving them something similar to a duskblade's arcane channeling ability at higher levels.


primemover003 wrote:
Why change it at all? Just because the lower HD classes got a boost doesn't mean this one does. It's balanced enough already at a d8 HD and 3/4 BAB, with less spells per day. I don't see why it needs any more love.

Ok so you can do with out the untyped +1 average hit point per level.

Seeing as this is about a feat bonus with out being a feat, the simplest way is to just increase the armor casting to medium with heavy shields. That is about worth a feat. That seems like an even trade really, as you get a chance of not only 1 but possibly 2 more hit points.

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