Endurance as a skill..


New Rules Suggestions

Sovereign Court

We have allways played with endurance as a skill, like good old 2nd ad&d. And removed die hard as a feat.


I've just implemented the same thing. The skill replaces the Endurance and Diehard feats, and the physical aspects of Autohypnosis as well. So far, it seems to be working; further playtesting will tell. Certainly, it increases the "skills tax" on fighters, as does our Knowledge (Warfare) skill, but if you adjust fighters to 4 skill points/level and keep everyone else the same, it seems to work out pretty well.


Same here. We also have Athletics as a skill, and Jump is part of that (not Acro), as are Swim and Climb. Fly we are putting as part of Acrobatics.


Endurance Athletics and Acrobatics have always been good ideas, IMO. Fly in Acrobatics, now there's an interesting idea...

Anyways, I can see Fighters with Endurance and Athletics, that is, if they got more skill points.

A good fighter should have Ride, Athletics, Endurance, and maybe Armor or Weapon smithing.


Big Fish wrote:
A good fighter should have Ride, Athletics, Endurance, and maybe Armor or Weapon smithing.

Yes! And also Knowledge (Warfare), which I've used to replace Profession (soldier) and Profession (siege engineer) and Knowledge (military ranks and insignia). But by adding skills to their list, some skill point addition is warranted, I suppose.


Personally, I think that Skills should not only be made into smaller, more useful groupings, but be made into a major part of the game, like in Iron Heroes.

When a Fighter has Athletics, Ride, Warfare, Endurance, Dominance, and Craft: Weaponsmithing on his skill list, who loses? (Assuming he's a Human Fighter with

Is it the high-skill classes, who people fear no-one will play if people with 2+Int Skill points get more SP and skills? No. Because I would never play a Rogue if I wanted to play a Fighter anyways.

Class lines are rigidly drawn, but each class should have enough skills to be useful in multiple situations, and those skills should actually mean something, especially in combat.

The Fighter should be able to fix and repair his sundered weapons, ride a Horse, Run, Jump, and Climb, Intimidate and Coerce, and come up with good combat strategies when the odds are against him.

I do not understand why people think that's 'being good at everything'. In the real world, are Soldiers good at everything, since they can do more than just fire a gun, and are trained for specific tasks? Is a Scientist with multiple disciplines who can use a computer and sing good at everything?

More skills is better.


Big Fish wrote:

Personally, I think that Skills should not only be made into smaller, more useful groupings, but be made into a major part of the game, like in Iron Heroes.

/blah blah skill point rant/

More skills is better.

I though this thread had NOTHING AT ALL TO DO WITH MORE SKILL POINTS. It is about condensing or making skills, namely the stated Endurance.

Thank you, that is all.


Thanks, Gnome. In the words of the Purple Jesus, "You said it, man!"

Liberty's Edge

In our playtest, we used Endurance as a skill (as SWSE), but consolidated Concentration into it. It worked pretty well and replaced two feats (Endurance and Die Hard).

We have also used Initiative as a skill (again as SWSE). This REQUIRED the changing of skill points to a minimum of 4 + INT.


I really like the idea of Endurance as a skill. This is something Jason and team should definitely consider. I don't think it would hurt backwards compatibility at all since it is a skill PCs would use far more often than monsters.


I mean, I just realized that without Endurance as a skill, Con has no skills at all. Also, I like the idea of Concentration being folded into it. Spellcraft doing that seemed, well, silly. As in, "I am so intelligent, I can ignore damage while casting my spells" silly.

Liberty's Edge

Okay. At tonight's session, we playtested with the Endurance skill. We conbimed Concentration into it and it seemed to work, but...

My players and I agree that Concentration has always seemed wrong as a CON skill. Ignoring damage to be able to cast a spell is a force of will; not physical effort, a mental effort. The general opinion was that it would be better if Concentration was a CHA skill. With that in mind, the group suggested that Endurance should encompass the Swim skill as well as the functions of the Endurance and Die Hard feats(much as SWSE has done). It would make it a class skill for all martial classes, plus the Cleric and Druid.

Liberty's Edge

Come to think of it, the Run feat could be folded into this skill as well.


Arnim Thayer wrote:
Come to think of it, the Run feat could be folded into this skill as well.

Yes!


Arnim Thayer wrote:
My players and I agree that Concentration has always seemed wrong as a CON skill. Ignoring damage to be able to cast a spell is a force of will; not physical effort, a mental effort. The general opinion was that it would be better if Concentration was a CHA skill. With that in mind, the group suggested that Endurance should encompass the Swim skill as well as the functions of the Endurance and Die Hard feats (much as SWSE has done). It would make it a class skill for all martial classes, plus the Cleric and Druid.

I find it amazing that we can come to almost the same conclusions, totally independently of one another. My group lumped Swim in with Athletics, but parts of Autohypnosis and Run made nice additions to Endurance, and made people really want to take the skill. We made Concentration Wis-based, provisionally, because the spell-like powers are already Cha-based, and it just seemed more fitting that priests should be better at it than bards. Excellent arguments have been made elsewhere why it should stay Con (neutral spellcasting stat), but wizards get a lot of spells by virtue of Int, and clerics don't.

Sovereign Court

Funny :)
My team have played witht endurance as a skill for many years now and it works.
But we allsow use wis for Concentration a mental stat of mind :)

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