Necromancy School (pg. 84) needs to be toned down


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I generally like the necromancy school's power to command undead but I do think that there is one minor change that I would like to see made. The rules as written say that a character can command 8 HD of undead per caster level. As it is right now, it means that PCs might be expecting to go up against a 1st level necromancer only to find that he has brought a funky undead Egyptian (mummy) to the fight. So I would suggest that there be a cap on the type of undead that can be commanded. I would say that each commanded undead cannot have more HD than the character's caster level. A 1st level wizard with eight kolbold skeletons is a lot less dangerous to other 1st level characters then one with a single 8HD mummy as his minion.


The "8 HD per level" means the number of hit dice of undead that can be controlled as per the Animate Dead spell (which usually specifies 4 HD per level). I agree that a clarification would help.

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