The Sorcerer revisited.


Races & Classes


It looks like the sorcerer now gets some bonus spells in addition to his normal spell choices (somebody correct me if I'm seeing this wrong). This adds a bit more to the list of spells for the sorcerer so I see this as a positive change.

We now have Eschew Materials at first level, the bloodlines have an attached class skill, and some of the bloodline mechanics and abilities seem to be reworked (which I won't take time to list because I don't have a copy of the old alpha, replacing the file with the current one).

I dig the changes, my only real complaint is that the sorc I drew up having the Arcane bloodline will still be sporting the dreaded crossbow at 1st level, but other than that I'm fairly happy seeing is all the bonus spells on the arcane list are must-have spells in my book.

I am also still wondering about the Quicken Spell feat on the dragon bloodline. My assumption to this has been that the sorcerer can now use quicken as a wizard can, but it could well be that it can only be used by the dragon bloodline I suppose. This is fairly important, given the fact the quicken spell is one of the most powerful feats in the game at higher level...still hoping for clarification on this one.

How does everybody feel about the sorcerer changes?

Grand Lodge

I believe Jason said there was going to be some kind of change to Quicken Spell.


hmmm... change could mean many things.

I like quicken so I hope the change is that the sorcerer can use it as-is.


David Jackson 60 wrote:

hmmm... change could mean many things.

I like quicken so I hope the change is that the sorcerer can use it as-is.

The impression I got was that metamagic casting times wouldn't change except Quicken Spell would be allowed.

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