Jason, question on 2 spells.


Alpha Release 3 General Discussion

Liberty's Edge

So far you have fixed everything that gave me problems in my Savage Tide game.The only 2 spells left that gave me a headache are protection from evil and freedom of movement.Would you please fix them as you did deathward , heroesfeast,and astral projection just to name a few.Oh by the way THANKS

Scarab Sages

Protection from Evil/Good etc has always been TOO good. One first-level spell that negates virtually two whole schools of spells (Enchantment and Conjuration)?

Granted; celestial/fiendish etc summoned creatures may be able to use their SR to break through, but that assumes the enemy caster has summoned the highest-level creature he can, using his highest level slot, to challenge the caster level of the Protection.

They may also have a ranged attack option, but this is not guaranteed.

Summoned Natures Allies will usually have neither.

How about; two oppositely-aligned Protections suppress one another? So demons can fight angels at normal chance? An Unhallowed temple with a Protection from Good aura will suppress the Protection from Evil on the invading PCs?

Still doesn't help those druids, though...

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