
zaragoz |
Hi everybody
I'm a little worried about that subject.
There are some effect that can be pretty unbalancing.
Reading almost every power at 1st level, they sound like having integrated "Wizards Reserve Feats" in a your rules system.
On the first hand, it's a good idea, because a spellcaster is never out of all his capabilities, as they are limitless effects.
On the other hand, they have no TS, so I think that they can be abused by malicious players.
For example, the "Blinding Ray" of the Illusion School of Magic.
Is there a TS for that effect?
If the answer is "no", he can virtually hold an enemy out of combat for 1 round (and his mates can hack and slack him pretty easy.
In the case of Evocation School of Magic. They have a limitless supply of energy bolts dealing 1D6 +1 every 2 levels.
Ok that not seems pretty impressive, but thinking about your "Acid Splah" thread, an evoker of 10th deals 1D6+5 points of acid damage, and he already enters in the category of "Item Destroyer".
That's all folks
Thank you very much for your wonderful work.
Greetings from Spain
Jesús

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I'd like the domain & school powers than they are in Alpha. My only concern is that they are Spell-like & Supernatural abilities instead of spells.
In this thread it was said a similar thing about channeling energy. It is a litle change that I'm house ruling.
Thank you for your wonderful work, Paizo!
Cheers!