Schools and Domain powers


Alpha Release 3 General Discussion


Hi everybody

I'm a little worried about that subject.
There are some effect that can be pretty unbalancing.

Reading almost every power at 1st level, they sound like having integrated "Wizards Reserve Feats" in a your rules system.

On the first hand, it's a good idea, because a spellcaster is never out of all his capabilities, as they are limitless effects.
On the other hand, they have no TS, so I think that they can be abused by malicious players.

For example, the "Blinding Ray" of the Illusion School of Magic.
Is there a TS for that effect?
If the answer is "no", he can virtually hold an enemy out of combat for 1 round (and his mates can hack and slack him pretty easy.

In the case of Evocation School of Magic. They have a limitless supply of energy bolts dealing 1D6 +1 every 2 levels.
Ok that not seems pretty impressive, but thinking about your "Acid Splah" thread, an evoker of 10th deals 1D6+5 points of acid damage, and he already enters in the category of "Item Destroyer".

That's all folks

Thank you very much for your wonderful work.

Greetings from Spain

Jesús

Liberty's Edge

What's a "TS"?


Gailbraithe wrote:
What's a "TS"?

Sorry, I was thinking in "Saving Throw", but in Spanish es:

Tirada de Salvación

:-))

Scarab Sages

zaragoz wrote:
Gailbraithe wrote:
What's a "TS"?

Sorry, I was thinking in "Saving Throw", but in Spanish es:

Tirada de Salvación

:-))

Ja, ja, ja.

Un saludote desde Santander.

Scarab Sages

I'd like the domain & school powers than they are in Alpha. My only concern is that they are Spell-like & Supernatural abilities instead of spells.

In this thread it was said a similar thing about channeling energy. It is a litle change that I'm house ruling.

Thank you for your wonderful work, Paizo!

Cheers!

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