| Squirrelloid |
This is what I noticed on a quick read - obviously I have not elaborated on the new classes. This is mostly a note of changes in things that were otherwise in 3.P.0.2 that have changed so people can find them easier. If you noticed something I didn't, please post. (Otherwise lets try to keep this post free of discussion so its a useful reference).
Halflings now get +2 Cha instead of +2 Int. Favored Classes now Rogue and Bard.
Elf Favored Classes now Ranger and Wizard.
Gnome Favored Classes now Bard and Sorceror.
Barbarian:
Rage Powers had some alterations in point cost.
If you imagine rage powers were costed as Nx3 before, they're now costed as Nx2 (2/4/6/8). Yes, they are all cheaper.
For the most part the powers' text has not changed. The exception is Terrifying Howl, which references an actual power as a prerequisite now instead of "Hunters Cry".
Added Bard
Fighter
New ability: Bravery - a bonus to Will saves against fear. 2nd level (scales every 4 levels)
Armor Training also increases the max dex bonus of the armor (at the same rate as other abilities)
Added Monk
Paladin
Substantial changes to the Lay on Hands mechanics.
Some text cleaning on the Divine Bond rules, but seems to be equivalent mechanics
Remove Disease now functions by using uses of Lay on Hands.
New Ability: Remove Curse. 9th level.
New Ability: Break Enchantment. 15th level.
New Ability: Heal. 18th level.
All of these function off the new Lay on Hands mechanics.
Added Ranger
Sorceror
Bloodlines add a skill to your class skill list.
Bloodlines give out bonus spells.
Touch powers that deal damage have become rays.