Channel Energy pg 75


Combat & Magic


There was no change to channel energy.

Feats of Selective Channeling and Extra Turning are still available.

Turn Elementals and Turn Outsiders is a bit more selective in that you need to specify which type that you effect.

Personally, I think the negative energy version is pretty powerful in the impact it would have on gaming.

Arguments though are the same from Alpha 2; so, no need to rehash an old issue.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I don't see what the problem is, a good cleric can counter it just as easily, not to mention if an evil cleric is standing there channeling negative energy, he's vulnerable to all kinds of attacks.


Smerg wrote:
There was no change to channel energy.

There was a change. Turn Resistance no longer grants damage reduction against channeling.


Yes, the Turn feats were made more explicit that they will only Harm elementals or outsiders, not heal if you channel negative energy.

The Channel Negative energy effect on undead needs some work. The text of Channel says it will immobilize, but that has never been effected.

I need to write up some clear text of how that would work... depending on energy type, what it does, what happens on a failed save, and what happens when the effect equals their current hit points.

Energy Type / Effect / Failed Save / Equal to Current HP
Positive: / Damages / Undead Flee / Undead Destroyed
Negative: / Heals / Undead "Held" / Undead Commanded

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