| Smerg |
Given the magic bloodline ability to once a day change the requirement to spend a full round adding a metamagic feat then I would have to say that full round for metamagic feats is still part of the game.
The exception might be eschew materials since this is a level 1 metamagic feat included into the sorcerer concept.
A DM though might include the idea of the casting time to still offer a benefit for a sorcerer that carries materials.
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Mostly though, I have to say the Sorcerer got the improvements that we wanted to see.
A few of the touch range 1st level spells were changed to range and the touch attacks left were improved to double attacks.
Hit points are d6 but sorcerers are still not melee types without multiclassing. Improved invisibility and few other bonuses could make these types of abilities useful on occasion.
The bloodlines though remain mostly defensive in nature.
A few of the abilities still make you wonder. One bloodline grants wings usable 1 min per level per day and another grants unlimted use of wings.
Fey 1st level touch is once a day for 1 round effect while the Corrupting Touch lasts for several rounds.
I think a little look at these similar abilities between bloodlines and balancing them to a more uniform set of standards would smooth over a bit of the bumps that remain.
delabarre
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Still no clarity though, whether the metamagic feats granted by bloodlines have the normal spell casting duration increase of 1 round.
Because, if it does, the Fey bloodline's Quicken Spell feat is useless on itself, without extra feats...
There are two circumstances where a 3.5 Sorcerer could use the Quicken Spell feat -- if he/she wanted to create a magic item (such as a wand) that cast a spell quickened, or if he/she had the Spell Preparation feat.
But these are edge cases, admittedly.
SirUrza
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or if he/she had the Spell Preparation feat.
Last night in the chat someone brought the metamagic feat issue, I said Spell Preparation, Jason said I was correct. Seems to me that they have no intention of changing how sorcerers and metamagic interact.
Jason Bulmahn
Director of Games
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delabarre wrote:or if he/she had the Spell Preparation feat.Last night in the chat someone brought the metamagic feat issue, I said Spell Preparation, Jason said I was correct. Seems to me that they have no intention of changing how sorcerers and metamagic interact.
I have no intention of the way spontaneous casters work with metamagic....
Except Quicken, which I plan to change.
Jason Bulmahn
Lead Designer
Paizo Publishing
| logophylia |
There are two circumstances where a 3.5 Sorcerer could use the Quicken Spell feat -- if he/she wanted to create a magic item (such as a wand) that cast a spell quickened
Wands are spell-trigger, and according to the SRD:
Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
No quickened wands :(
delabarre
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delabarre wrote:There are two circumstances where a 3.5 Sorcerer could use the Quicken Spell feat -- if he/she wanted to create a magic item (such as a wand) that cast a spell quickened
Wands are spell-trigger, and according to the SRD:
Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
No quickened wands :(
Upon research, it was a bad example, both for the reason you specify, and also because Quicken is a +4 spell level, knocking even cantrips out of the level limit for wands.
I believe you can scribe a scroll of a quickened spell, so a sorcerer wishing to do so would need the Quicken Spell feat (as well as Scribe Scroll).
| logophylia |
I believe you can scribe a scroll of a quickened spell, so a sorcerer wishing to do so would need the Quicken Spell feat (as well as Scribe Scroll).
I only wish it were so !
from the SRD:
Scroll = Spell Completion
Activating a spell completion item is a standard action and provokes attacks of opportunity exactly as casting a spell does.
And before it comes up.
Wonderous Item = Command Word or Use Activated.
Activating a command word magic item is a standard action and does not provoke attacks of opportunity.
Which has always seemed VERY odd to me, considering the following is also in the SRD:
A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation.
-whoops ! you spoke the secret word ! that's a standard action please ;)
As for Use-activated:
Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself.
So it's either a standard action, or no actino - no need for quicken spell.
Hopefully JasonB's intended changes to quicken spell might adress some of these issues ?
Cyd the Arcmagi
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In the PHB2 there is an ability called "Metamagic Specialist" Not SRD
I wish that the Metamagic Adept worked closer to this, because it's based on your Int. bonus not your level. It would give the chance to to use the ability more at lower levels But wouldn't get Improved till Arcane Apotheosis, unless using Ability Boosters which would give a max of 3 extra uses/day.
Well that all that I thought was needed from my playtest.
Still if this dosn't change, the New Sorcerer is an improvement over Old.
| KaeYoss |
The exception might be eschew materials since this is a level 1 metamagic feat included into the sorcerer concept.
Eschew (gesundheit) Materials is no longer a metamagic feat. Got changed back during the 3.5 revision.
I like how another of my long-time houserules (Quicken works for sorcerers) makes its way into the official rules. Shows me I was onto something.