Paladins spells changed to Cha


Races & Classes


Thanks Jason for listening to us about the Paladin

But he does prepare them like a cleric

Sovereign Court

I am really liking the changes I'm seeing to the paladin. Sure, goodies like spontaneous casting and more "sticky" battle control abilities are on my list of "I want it!" but I think those are dangerous from a backwards compatibility standpoint. Charisma casting is HUGE, and I like the Lay on Hands abilities whole bunches.

In fact, my planned bard 16/paladin 4 is looking tougher to justify to myself...only 4 levels of paladin? But with a couple more levels I could....

Can't wait to try these rules out!

Grand Lodge

Two words...

Gnome Paladins...

I can't tell you the ideas that I'm coming up with.

Sovereign Court

Herald wrote:

Two words...

Gnome Paladins...

I can't tell you the ideas that I'm coming up with.

Hehe, yeah, that one occured to me as well. I had a paladin/bard build concept written up for a running of rise of the runelords that I decided to use for our playtest. In this reimagining of her, I decided to try to make her a gnome - because that just seemed so fun! Unfortunately, I found the strength penalty in conjunction with the lesser damage from being small more than outweighed the con benefits...sadly. As I was not going to cast as a paladin, wisdom didn't even contribute to the MAD for this character. Hopefully you will find different, and enjoy a long and fruitful career as a gnome paladin!

On a side note, my original 3.5 build concept of a paladin 4/ bard 16 of Shelyn was as a meleer that used PHBII's Jack of All Trades + CM's Skill Trick Collector of Stories + CC's Knowledge Devotion to sort of mimic the Archivist's bonus to attack through knowledge checks, and combine that with a buffing, smiting, meleer of doom that is also the party face. This may not work out so well with the new rules...mostly because i'd rather take both classes to 20 than multiclass. Probably a good thing!


Is it me or is there something wrong here? Paladins now use charisma for their spells - fine, got that, like it too. But in the beginning of the book, when it's talking about ability scores and so on - it keeps saying that wisdom is important for paladins and that paladins get bonus spells for high wisdom.

Or have I read it wrong?

Paizo Employee Director of Games

BabbageUK wrote:

Is it me or is there something wrong here? Paladins now use charisma for their spells - fine, got that, like it too. But in the beginning of the book, when it's talking about ability scores and so on - it keeps saying that wisdom is important for paladins and that paladins get bonus spells for high wisdom.

Or have I read it wrong?

No, I just forgot to scrub that mention from the Wisdom section in the beginning. It will be fixed.

Jason Bulmahn
Lead Designer
Paizo Publishing


Jason Bulmahn wrote:
BabbageUK wrote:

Is it me or is there something wrong here? Paladins now use charisma for their spells - fine, got that, like it too. But in the beginning of the book, when it's talking about ability scores and so on - it keeps saying that wisdom is important for paladins and that paladins get bonus spells for high wisdom.

Or have I read it wrong?

No, I just forgot to scrub that mention from the Wisdom section in the beginning. It will be fixed.

Jason Bulmahn
Lead Designer
Paizo Publishing

Excellent. I knew I could count on you guys. You only put it in to see if anyone would spot it eh? What do I win? :)


Just had a quick pass through of the Paladin rules. Gotta say, nicely done.

Moving the spells to Charisma makes sense. I also like the way that the Lay on Hands now works, used to remove disease, curses, enchantments. Basing it off 1/2 paladin level plus Cha modifier is different, and should be fine when I've got used to it. Divine Bond - I'm growing to like it more as time goes on.

About the only thing I'd change would be the spellcasting from prepared to spontaneous, to differentiate the paladin from the cleric a little more and with the few number of spells per day I can't see it breaking much. Still, it's a minor thing for me, and it's great to be able to say that about the paladin class :-)

Good job... now, if only I wasn't DM'ing at the moment....

Chobbly


I'd keep prepared spells for paladins. Has a more lawful feel to it. If any divine casters deserve spontaneous casting, it would be Rangers and Druids.

Lay on Hands should have a feat for extra uses.

Herald wrote:

Two words...

Gnome Paladins...

Had that idea for a long time. Gnome Paladins (back then of Garl Glittergold) riding dire badgers into combat, fighting Kobold Blackgards of Kurtulmak on their dire weasels.

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