
quest-master |
Okay true believers, this is a thread for posting your home-made divine feats or your comments on the divine feats already posted.
The rules for Divine Feats are in the SRD (EpicFeats.rtf). Two non-epic divine feats are given in the SRD (DivineAbilitiesandFeats.rtf). Here they are as an example of what a divine feat should generally look like.
DIVINE MIGHT [DIVINE ]
Prerequisites: Str 13, turn or rebuke undead ability, Power Attack.
Benefit: As a free action, spend one of your turn or rebuke undead attempts to add your Charisma bonus to your weapon damage for 1 full round.
DIVINE VENGEANCE [DIVINE ]
Prerequisites: Ability to turn undead, Extra Turning.
Benefit: You can spend one of your turn undead attempts to add 2d6 points of sacred energy damage to all your successful melee attacks against undead until the end of your next action. This is a supernatural ability.
Here is two custom feats of my own to start with:
POSITIVE BLADE [DIVINE ]
Prerequisites: Cha 13, ability to channel positive energy.
Benefit: As a swift action, you can spend one of your channel energy attempts to project a 3-foot long beam of positive energy from your hand. It is treated as a +1 brilliant energy longsword except that its damage instead heals the same amount of hit points for all creatures except undead and evil outsiders. The beam remains for 1 + your Cha bonus rounds. You may dismiss the beam at any time as a free action.
Special: The beam's enhancement bonus is increased by 1 for every two dice of damage that you can deal when channeling energy.
NEGATIVE BLADE [DIVINE ]
Prerequisites: Cha 13, ability to channel negative energy.
Benefit: As a swift action, you can spend one of your channel energy attempts to project a 3-foot long beam of negative energy from your hand. It is treated as a +1 brilliant energy longsword except that its damage instead heals the same amount of hit points for undead and evil outsiders. The beam remains for 1 + your Cha bonus rounds. You may dismiss the beam at any time as a free action.
Special: The beam's enhancement bonus is increased by 1 for every two dice of damage that you can deal when channeling energy.
P.S. Don't forget to replace the term turn/rebuke with channel energy in your text.