Critial Hit Damage


New Rules Suggestions

Grand Lodge

I posted this on another thread, but I'd like to offer it now as an official new rule suggestion, reposted here for your convience:

You always gain atleast full damage from 1 damage die.

Examples
Longsword (1d8 x2) 8+1d8
Battleaxe (1d8 x3) 8+2d8
Pick, heavy (1d6 x4) 6+3d6

IMO critting with a longsword and hitting for 2 wasn't really a crit was it, and just doing 8 doesn't even make critting worth while since you'll never do more than normal damage. This way a crit will always do more damage than an average swing (even if its a single point), while still allowing some truly damaging hits.

Sovereign Court

Eh, crits work as is, they don't need to be modified, and also paizo has their crit hit decks, so messing with crits hurts them more than anything. While it's an okay idea you came up with, it really just isn't necessary for the game.


Though there's always a way to make things different, don't change a running system. ^^
It's about fixing 3.5e, not about creating a new system.

Dark Archive

Neithan wrote:

Though there's always a way to make things different, don't change a running system. ^^

It's about fixing 3.5e, not about creating a new system.

And isn't this a "fix" for a problem? It is not about changing the crit mechanic, just "tweaking" it to make it work better (i.e. to represent "special" hits). Now, if we were suggesting that crits were changed to work on the basis of a D100 Crit Table... that would be more than just a "fix", right? ;)

Dark Archive

Diodric wrote:

I posted this on another thread, but I'd like to offer it now as an official new rule suggestion, reposted here for your convience:

You always gain atleast full damage from 1 damage die.

Examples
Longsword (1d8 x2) 8+1d8
Battleaxe (1d8 x3) 8+2d8
Pick, heavy (1d6 x4) 6+3d6

IMO critting with a longsword and hitting for 2 wasn't really a crit was it, and just doing 8 doesn't even make critting worth while since you'll never do more than normal damage. This way a crit will always do more damage than an average swing (even if its a single point), while still allowing some truly damaging hits.

Diodric,

I'm going to implement your suggestion into my PF playtest campaign. I even discussed it with the players, and the general opinion was that it truly fixes a serious flaw in the crit system (i.e. those "2 point crits"). So we are excited about it, and I think you managed to do something the 4E Design Team failed to think about! :)

Liberty's Edge

Diodric wrote:

...You always gain atleast full damage from 1 damage die.

Examples
Longsword (1d8 x2) 8+1d8
Battleaxe (1d8 x3) 8+2d8
Pick, heavy (1d6 x4) 6+3d6

What do you suggest if the base damage is, let's say, 3d4? Should the crit be (if x2) 4+5d4, or 12+3d4??? This may seem minor, but for larger amounts of damage it actually matters quite a bit, when you figure average damage expectations (in this case, 16.5 vs 18.5 and we're not talking about major damage yet!)

Dark Archive

Lord Magus wrote:
Diodric wrote:

...You always gain atleast full damage from 1 damage die.

Examples
Longsword (1d8 x2) 8+1d8
Battleaxe (1d8 x3) 8+2d8
Pick, heavy (1d6 x4) 6+3d6

What do you suggest if the base damage is, let's say, 3d4? Should the crit be (if x2) 4+5d4, or 12+3d4??? This may seem minor, but for larger amounts of damage it actually matters quite a bit, when you figure average damage expectations (in this case, 16.5 vs 18.5 and we're not talking about major damage yet!)

The base damage would be 12 for 3d4 (just as it is 12 for 2d6). If a weapon inflicts 3d4 damage and the multiplier is x2, then you inflict 3d4+12 on a crit. If the multiplier is x3, then the crit damage is 6d4+12.

Liberty's Edge

Asgetrion wrote:


The base damage would be 12 for 3d4 (just as it is 12 for 2d6). If a weapon inflicts 3d4 damage and the multiplier is x2, then you inflict 3d4+12 on a crit. If the multiplier is x3, then the crit damage is 6d4+12.

But then, what's good for the PCs is also good for the critters, right? So major bite crit, let's say 6d6 x2, is under this new system, 36+6d6, for an average of 57 points of damage. Under the present system, it is 12d6, for an average of 42 points of damage. That's a 35% increase with the "new system". It seems to me this would, at least at mid-to-high levels, benefit monsters more than PCs, as many PC sources of extra damage are not multiplied by crits (eg sneak attack bonuses)

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