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Here's a hypothetical question to chew on.
If there were a city on Golarion (and here I'm referring to my campaign's Golarion, not the ur-Golarion) that was a hub of (limited) interdimensional travel and trade (with places such as, hypothetically, Ptolus), which city would be most appropriate?
I'm thinking Absalom...

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Here's a hypothetical question to chew on.
If there were a city on Golarion (and here I'm referring to my campaign's Golarion, not the ur-Golarion) that was a hub of (limited) interdimensional travel and trade (with places such as, hypothetically, Ptolus), which city would be most appropriate?
I'm thinking Absalom...
Absalom IS the biggest city in the Inner Sea region, and certainly the most important trade hub, so that would indeed make a logical choice. That would mean that you'd have a lot of visitors from other worlds in your Golarion, though; an interesting alternate would be to pick a more remote city, perhaps one in Nex or Geb, both of which are VERY high magic regions.

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Sebastian wrote:Is there an interplanar hub ala Sigil or the City of Brass?I would love to hear more about something like this. I'm also a bit frightened... Just hope its not going to be a Sigil knockoff.
What!!?!?!? Just because they call it Ligis, City of Entryways doesn't mean it's a total rip-off. Oh sure, there's the Maiden of Agony that rules the city with an iron grip and she is served by strange creatures that only speak through charades, but that's a coincidence, berk. Er, I mean, bert...yeah...

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Before there was Sigil there was Cynosure.
But I was actually thinking of something a bit more conservative, similar to a Fringeworthy ring portal.

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I hate to sound dense . . . but what's the difference between the world of golarion and ur-golarion?
I believe Delabarre's discussing his version of Golarion as used in play (which may not be the official version of Golarion, or the ur-Golarion). The question was basically which city could be an inter-planar hub, as opposed to which city is an inter-planar hub. He wasn't looking for an offical answer, just some official direction.

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I hate to sound dense . . . but what's the difference between the world of golarion and ur-golarion?
By "ur-Golarion" I meant the canon Pathfinder Campaign Setting, as opposed to the version of Golarion my players inhabit (which may differ from the canon setting at my whim).

The Bibliophile |

This brings up an amusing idea of populating a city with vague Sigil references so that the players can eventually at high levels find the doorways through to the true Sigil it kind of mirrors... maybe making the planes the only true reality that high level players can ascend to after they have gone beyond the pale echo that their own material world is .....
Yeah, I enjoy mind games with the players too much ...

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This brings up an amusing idea of populating a city with vague Sigil references so that the players can eventually at high levels find the doorways through to the true Sigil it kind of mirrors... maybe making the planes the only true reality that high level players can ascend to after they have gone beyond the pale echo that their own material world is .....
Yeah, I enjoy mind games with the players too much ...
isn't that the whole <i>idea</i> of Sigil? a place that they can expand/explore whole new worlds and fight cosmic powerhouses where even level 3 characters can be the lowest on this block, then 2 blocks over the highest level of a local is 1/4 CR - and yet somehow they all live in relative harmony?

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Katapesh is run by

The Professor |

I like the idea of planer travel, so where can I find more on this Absalom?
Before there was Sigil there was Cynosure.
But I was actually thinking of something a bit more conservative, similar to a Fringeworthy ring portal.
It’s so tempting to drop a “stargate” into every D&D world these days, even the supposed “closed sphere” worlds didn’t survive the desires of planar hopping storytellers
Of course these comments made me thing of Riddleport as a good spot for planer travel.
I meen come on, talk about a “stargate”.
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Of course these comments made me thing of Riddleport as a good spot for planer travel. I meen come on, talk about a “stargate”.
I suspect the good citizens of Riddleport would get a little perturbed if the PCs spun up *that* gate.

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I vote for a flotilla style trade town. Let it flow from one dimension's sea (even seas of lava, mercury or air) to another, and ships that have a special sort of masthead can travel to it, wherever it might be at the time. Not a city of doors, but the place where all tradewinds converge.
Less Stargate (overdone), more Narnia meets The Scar.

KaeYoss |

Well, there is said to be a number of portals linking Golarion to the other known worlds, and probably planes to boot. In the official Golarion, they're lost, but you could say that they appeared again.
Make them appear in places that are already hubs, like Absalom. Absalom would have two or three, and if you go through, you find yourself in another metropolis that was built around it (or at least near it, with ample protection around the gate), and near the gate, a couple of other gates stand.
So if you're savvy of the portal-ways, you can get to everywhere, from everywhere. You just have to know what portals to walk through in what order to get where you want.
I vote for a flotilla style trade town. Let it flow from one dimension's sea (even seas of lava, mercury or air) to another, and ships that have a special sort of masthead can travel to it, wherever it might be at the time. Not a city of doors, but the place where all tradewinds converge.
Let it appear in the Eye of Abendego from time to time, and have the Eye be the entrance from Golarion.