
Beastman |

Eleminate percentile miss chances (as the current rules stand) such as for arcane spell failure, concealment, and invisibility. There is one more roll to be made (sometimes two if you are murky eyed for example) which is unnecessary because
there is a simpler solution: just apply a -1 penalty per 5% (or perhaps 10%) miss chance to your attack roll.
This leaves the "problem" with arcane spell failure. I can life with the complete removel of such a rule, but for "3.5'S sake" keep it. A possibility would be to reduce effective caster level by 1 per 5% (or 10%) or arcane spell failure.
Just some suggesstions. Thoughts?

Moondarq |
Eleminate percentile miss chances (as the current rules stand) such as for arcane spell failure, concealment, and invisibility. There is one more roll to be made (sometimes two if you are murky eyed for example) which is unnecessary because
there is a simpler solution: just apply a -1 penalty per 5% (or perhaps 10%) miss chance to your attack roll.
This leaves the "problem" with arcane spell failure. I can life with the complete removel of such a rule, but for "3.5'S sake" keep it. A possibility would be to reduce effective caster level by 1 per 5% (or 10%) or arcane spell failure.
Just some suggesstions. Thoughts?
The problem with changing miss chance to a to-hit penalty is that it allows beings with super high attack bonuses to ignore invisibility.
For example consider this scenario with the miss chance rules as they are now:
Dwargo the commoner swings at the invisible wizard with an AC of 15. He needs to roll a 15 to hit, and even if he does roll the 15, he misses half the time.
Elmo, the 14th level fighter with 18 strength, weapon focus can only miss the wizard on a die roll of "1" - but because the wizard is invisible, he STILL only hits half the time.
Now consider the same scenario with your proposed ruling:
Dwargo swings at our invisible wizard. He basically has to hit an AC 24 now, because of the concealment penalty. He'll have to roll a natural 20.
Elmo, on the other hand, has total attack bonus of 19. Now he has to roll a "4" or better with his first attack, a 9 or better with his second, and a 14 or better on the third. All this without any special ability to see invisibility.