Those Rascally Adventurers....An Homage


3.5/d20/OGL

Liberty's Edge

"Hey,....instead of fighting everything in this house, let's burn it down!!!"

Sovereign Court

Eh?

Liberty's Edge

Just...an homage to the industriousness of adventurers in taking apart your perfectly sculpted plans, tongue-fully-in-cheek.


Better yet, I'll fireball it from (400 foot + 40 ft per level, level 7, so that's ..., um, carry the 2...) 680 feet away! The ranger will keep a readied action to shoot anyone who comes out.


Heathansson wrote:
"Hey,....instead of fighting everything in this house, let's burn it down!!!"

I ran a cleric that did something similar once. The family of our party's paladin was under a curse. Their ancestral estate was overrun by vampires. We beat them in combat, but they misted and got away from us. A top-to-bottom search turned up no coffins, no hidey-holes, no sleeping vampires, and we were rapidly running out of daylight.

My cleric's answer? "We'll have to burn the manor to the ground. It's the only way to be sure."

How was I supposed to know that the old wagon sitting in the corner of the courtyard was enchanted to make anything contained in it invisible?

Liberty's Edge

Whoda' thunk it? ;)

Contributor

"I know there are two doors in this room we haven't checked out yet, and there's still that unexplored mysterious grate in the floor that leads us to the integral item we need to defeat the main villian, AND and we KNOW there are lots more rooms on this level to explore to the East, but since the DM just described the ceiling creaking from the wooden floorboards on the level above us, what would it take to just hack through the ceiling to get up there? I climb up on this barrel... Hey guys! I rolled a critical on the ceiling to break through! DM -does that get me through to the next level, or did you have something else planned with the other HALF of this dungeon level we're on now?"


Fleece66 wrote:
"I know there are two doors in this room we haven't checked out yet, and there's still that unexplored mysterious grate in the floor that leads us to the integral item we need to defeat the main villian, AND and we KNOW there are lots more rooms on this level to explore to the East, but since the DM just described the ceiling creaking from the wooden floorboards on the level above us, what would it take to just hack through the ceiling to get up there? I climb up on this barrel... Hey guys! I rolled a critical on the ceiling to break through! DM -does that get me through to the next level, or did you have something else planned with the other HALF of this dungeon level we're on now?"

"congratulations are in order, you got through the floor! unfortunatly that was a critical support beam for this section that you just cut... now, where are those rules for cave-ins?"

The Exchange RPG Superstar 2010 Top 32

"I polymorph into an Umber Hulk and eat the rocks in a spiral until there's one huge plug of stone left hanging, then I let it fall - all <calculate, calculate> 1.3 million tons of it."

On top of the Ulgurstasta. Under the Arena in Champion's Belt.

"Yeah, no way are we fighting that thing!"

"Okay - rock's down - drop that magic force shield thingy, wizard - or did the million tonnes of rock overload it, DM?"

Contributor

Heathansson wrote:
"Hey,....instead of fighting everything in this house, let's burn it down!!!"

Hahahahahahahahahahahahahahahahahahaha:)

Unlucky Heathy.

Liberty's Edge

(lol)
Now that they DIDN'T burn it down,...they're refurbishing it for a base. ;)

Paizo Employee Director of Narrative

Step 1. - Locate despicable hole in the ground that the evil critters call home.

Step 2. - Uncork decanter of endless water and set to 'geyser'.

Step 3. - Wait.


"We've got a set of Ring Gates, so all of our spellcasters will sit safely several miles away with one of them, while our invisible rogue goes from room to room with the other one. Then we'll take turns casting spells through the ring at anything that moves."

(O.K., that one was me.)


My group just did that. Basically discovered the evil haunted house that is part of the link in the chain of the horror adventure I'm running. (first part) and decided it was the only way to be sure. Admittedly they did look through it a bit but they didn't seriously search the place.

Liberty's Edge

I seriously love them guys though.
What blows my mind is I never think of this stuff when I'm d.m.
Only when I'm playing.

One of the reasons I loved Rifts so: all that technology...


*player shuffles through character sheet*
"Okay, I'm going to pour this oil all over myself, Sharra's going to light me on fire, and I'm going to jump into that pile of dried zombies that are shuffling toward us. Thayghen, be ready with that cure spell."
*DM blinks*
Thayghen's player: "Ready!"
Sharra's player: "You got it Boss."

DM: "Um. Kay...make your Jump check."

Liberty's Edge

why does protection from fire spell automatically compel me to think of that?!?


Actually I do not remember if I had protection from fire or not. :) it was a great idea though.

Lilith I know you can come up with more examples though. :)


captramses wrote:
Actually I do not remember if I had protection from fire or not. :) it was a great idea though.

You didn't, but you did it anyway. :P

captramses wrote:
Lilith I know you can come up with more examples though. :)

You were the instigator of quite of few of them, you should know. ;)

There was the Underdark kayaking, the "dire bat surfing", the "let's ride this purple worm home," the "we're going to pretend to be embittered criminals to solve this case," etc. etc. etc.

I'm missing a lot of them. I blame you captramses!

Edit: Though in all of the campaigns with you in them so far, "I light myself on fire" has figured in somewhere.


Lilith wrote:
captramses wrote:
Actually I do not remember if I had protection from fire or not. :) it was a great idea though.

You didn't, but you did it anyway. :P

captramses wrote:
Lilith I know you can come up with more examples though. :)

You were the instigator of quite of few of them, you should know. ;)

There was the Underdark kayaking, the "dire bat surfing", the "let's ride this purple worm home," the "we're going to pretend to be embittered criminals to solve this case," etc. etc. etc.

I'm missing a lot of them. I blame you captramses!

Edit: Though in all of the campaigns with you in them so far, "I light myself on fire" has figured in somewhere.

Alas I am guilty as charged. I do love to stoke those fires don't I? LOL

Seriously though it does help to have a GM that is not constrained by storyline and allows the players to be creative

Liberty's Edge

Actually Player Words:
Ok necromancer on a platform throwing spells down on us and attacking us with his zombie minions
what to do…
what to do…
Ooh I just had a great idea
Ok so we will take the Halfling bard and cast protection from elements and load him up with a little alchemist’s fire and have the Elf ranger throwing him thirty seven feet so that the Halfling crashes into the Necromancer there by setting the Necromancer on fire!

This then led to a perfectly “good” Necromancer going to waste, a very sad day for DMs everywhere.


King o' Cthulhu wrote:

Actually Player Words:

Ok necromancer on a platform throwing spells down on us and attacking us with his zombie minions
what to do…
what to do…
Ooh I just had a great idea
Ok so we will take the Halfling bard and cast protection from elements and load him up with a little alchemist’s fire and have the Elf ranger throwing him thirty seven feet so that the Halfling crashes into the Necromancer there by setting the Necromancer on fire!

This then led to a perfectly “good” Necromancer going to waste, a very sad day for DMs everywhere.

That's what the Necromancer gets hehehehehehe


King o' Cthulhu wrote:

Actually Player Words:

Ok necromancer on a platform throwing spells down on us and attacking us with his zombie minions
what to do…
what to do…
Ooh I just had a great idea
Ok so we will take the Halfling bard and cast protection from elements and load him up with a little alchemist’s fire and have the Elf ranger throwing him thirty seven feet so that the Halfling crashes into the Necromancer there by setting the Necromancer on fire!

This then led to a perfectly “good” Necromancer going to waste, a very sad day for DMs everywhere.

Why not cast rock to mud a few times? Then he doesn't have a platform!

Liberty's Edge

“Alright, you crash-tackle the vampire away from the altar – I know, he’ll kill you in a round or two, but you only need to keep him occupied for that long - you grab the idol and throw it over to me. Me and the fat guy’ll run towards the 100 foot deep ravine, I’ll jump on his back, he’ll leap off. That should cushion me from falling damage, and I’ll be able to get away with the idol. Everyone else just keep tackling the vampire.”

Yes, the above is an actual plan (slightly summarised version) we came up with in-game once.

Liberty's Edge

"Takers get the honey,
Givers sing the blues."

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Those Rascally Adventurers....An Homage All Messageboards

Want to post a reply? Sign in.
Recent threads in 3.5/d20/OGL