Swift / Immediate / Free -- SRD?


Alpha Release 2 General Discussion

Scarab Sages

As I was reading the bits about the barbarian, I noticed that you were using Swift and Immediate actions quite a bit. I had thought that they were not OGL. Perhaps I'm wrong, but was just looking for some clarification. I guess that I'm still trying to figure out what is OGL and what isn't.


Moff Rimmer wrote:
As I was reading the bits about the barbarian, I noticed that you were using Swift and Immediate actions quite a bit. I had thought that they were not OGL. Perhaps I'm wrong, but was just looking for some clarification. I guess that I'm still trying to figure out what is OGL and what isn't.

Swift/Immediate actions are in the Psionic SRD.

Grand Lodge

Adventure Path Charter Subscriber
Moff Rimmer wrote:
As I was reading the bits about the barbarian, I noticed that you were using Swift and Immediate actions quite a bit. I had thought that they were not OGL. Perhaps I'm wrong, but was just looking for some clarification. I guess that I'm still trying to figure out what is OGL and what isn't.

They are included at d20SRD. If they aren't part of the SRD, surely WotcC would have made a fuss by now.

Free actions

Swift actions

Immediate actions

-Skeld

Scarab Sages

Skeld wrote:
They are included at d20SRD. If they aren't part of the SRD, surely WotcC would have made a fuss by now.

Thanks. I figured as much, but didn't know where it was. I also felt it was odd that they specified that most of the abilities were "free actions that had to be performed on your turn" when it could have just as easily been said "swift actions".

Anyway, thanks again.


Moff Rimmer wrote:
most of the abilities were "free actions that had to be performed on your turn" when it could have just as easily been said "swift actions".

There's a difference between swift and free that has to be performed on your turn. You can do basically as many of those free actions as you want, but you only have one swift action.

Grand Lodge

Adventure Path Charter Subscriber
Moff Rimmer wrote:
Anyway, thanks again.

Any time.

Moff Rimmer wrote:
I also felt it was odd that they specified that most of the abilities were "free actions that had to be performed on your turn" when it could have just as easily been said "swift actions".

In addition to what KaeYoss said, there's also some mutual exclusitivity between swift and immediate actions that doesn't extend to free actions.

-Skeld

Scarab Sages

Skeld wrote:
In addition to what KaeYoss said, there's also some mutual exclusitivity between swift and immediate actions that doesn't extend to free actions.

Thank you KaeYoss and Skeld. Good information. But that also changes how to look at some of the barbarian rage powers...

Free action powers --
Animal Fury
Increased Damage Reduction
Guarded Stance
Intimidating Glare
Low Light Vision
Moment of Clarity
Night Sight
Rolling Dodge
Roused Anger
Swift Foot

Swift Action powers --
Elemental Rage
Knockback
Mighty Swing
Powerful Blow
Surprise Accuracy
Unexpected Strike

Immediate Action powers --
Clear Mind
Quick Reflexes
Strength Surge

Standard Action powers --
Renewed Vigor
Terrifying Howl

So, as I am reading the rules, the barbarian can do as many Free actions as he has points to burn -- so (in theory) he could use Animal Fury, Increased Damage Reduction, Guarded Stance, Intimidating Glare, Moment of Clarity, Night Sight, Rolling Dodge, and Swift Foot all at the same time -- (total of 55 rage points by my quick calculation) -- as well as use 1 swift or immediate power. While, in contrast, if the barbarian has taken Elemental Rage, Knockback, Mighty Swing, Powerful Blow, Unexpected Strike, and Strength Surge, he would only be able to use one of those on any given round and would not be able to combine anything he had taken. It really makes the free actions considerably more "valuable" than the other actions.

Or am I missing something?


Moff Rimmer wrote:
I guess that I'm still trying to figure out what is OGL and what isn't.

Well, the official SRD is still downloadable from Wizards of the Coast. Swift and immediate actions are both detailed in the Psionic Powers Overview.

http://www.d20srd.org/ is a more convenient, searchable version, which also includes much of the Open Game Content Wizards of the Coast presented in the Monster Manual II and Unearthed Arcana.

Grand Lodge

Adventure Path Charter Subscriber
Moff Rimmer wrote:

So, as I am reading the rules ... It really makes the free actions considerably more "valuable" than the other actions.

Or am I missing something?

Sounds like you have it about right. The thing to remember is that you can activate as many free actions on your turn as the DM will allow. You can only activate 1 swift action on your turn. Immediate actions are a little more tricky because you can activate them when it's not your turn. However, once you've done that, you can't activate a swift action on your next turn. Your off-turn immediate action effectively becomes your on-turn swift action.

-Skeld


Another thing to remember is that the mechanic of swift and immediate actions came later after the core rules were released. A lot of abilities and magic item activation actions should be appropriately changed from free actions to swift or immediate actions. That is however for your game master to decide.


And, there is always the DM fiat to fall back on which says, even in the SRD:

"Free actions don’t take any time at all, though there may be limits to the number of free actions you can perform in a turn."

The DM is free to say when you can't have anything for free on your turn anymore :)

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