Are there any plans to rework the Alpha 1 classes based on fan suggestions?


Alpha Release 2 General Discussion


Just wondering. I'm crossing my fingers and praying for DR for fighters and a +2 damage per weapon training.


Bump.


I too would like to know this.


Last I looked, the fighter DOES get DR... so long as they're in armor, which is a distinction from the barbarian which I think should be kept so as to set them apart and make reasons to pick one over the other.

Initially, it was DR 10/- in the first release. I was one of the ones that suggested it drop to 5/-, they did in fact listen to that suggestion.

And as far as doubling the damage bonus for weapon training... sorry, but. Is the power creep already not enough??


As far as I'm concerned, no. That's only 16 damage a round at most. And it does have precedence. I'm going to playtest it when I can.


Todd Johnson wrote:

Last I looked, the fighter DOES get DR... so long as they're in armor, which is a distinction from the barbarian which I think should be kept so as to set them apart and make reasons to pick one over the other.

Initially, it was DR 10/- in the first release. I was one of the ones that suggested it drop to 5/-, they did in fact listen to that suggestion.

And as far as doubling the damage bonus for weapon training... sorry, but. Is the power creep already not enough??

They get DR at level 19. That's too little, too late. And the damage bonus would be fine...although that's not the point of this thread.

Sovereign Court

Psychic_Robot wrote:


They get DR at level 19. That's too little, too late.

Indeed. Anything that happens after levels 10-12 might as well not exist for me.


The fighter aside, there seemed to be a number of players dissatisfied with the changes to the wizard class--and I'm hoping that Paizo will listen to those players and adjust the class as necessary.

Sovereign Court

Slightly off-topic, but I frowned when I saw the DR being dropped from 10 to 5. 5/- at level 19 is meaningless. 10/- might hold some use.

I sincerely hope classes could be adjusted all the way till the final version. Otherwise something has gone awry.


Deussu wrote:
I sincerely hope classes could be adjusted all the way till the final version. Otherwise something has gone awry.

Here-here?


Psychic_Robot wrote:
Just wondering. I'm crossing my fingers and praying for DR for fighters and a +2 damage per weapon training.

I'm 90% sure that this will be considered much more if you phrase it as: "Me and my buddies playtested a 19th-level party last week and the fighter's abilities were still pretty weak. Here's the details: [details omitted]."


I am not really content about all those special abilities for wizards.
I would have rather seen some interestings ways the specialists are doing with their spells rather than exotic and unique powers.

This DOES fit for sorcerers and maybe clerics but not to wizards. My POV.

To the original things:
+2 for weapon training? YES! (= weapon focus + specialization)
Other DR? YES in part. A general DR is not for fighters but incorporating it into armor training might be a good idea.


Bump.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Alpha Playtest Feedback / Alpha Release 2 / General Discussion / Are there any plans to rework the Alpha 1 classes based on fan suggestions? All Messageboards
Recent threads in General Discussion