I noticed a difference here from the Alpha 1.1 Document, in the Hand of the Acolyte power under the Magic domain: it uses Intelligence rather than Wisdom. For a Cleric, this greatly dimishes the power of the ability from the previous playtest.
We had a character who was a Cleric of Nethys, who had loads of fun dropping defensive runes and then striking at enemies with a longsword from afar. However, his usefulness would be diminished now (had the player not switched to a Sorcerer). I feel it should be switched back; after all, the power did not come from personal magical adeptness, but rather from channeling a deity's power, which is a very Wisdom-y thing.
Thoughts?