Sorcerous Cantrips


Combat & Magic


Why do Pathfinder Wizards get infinite use of cantrips but Sorcerers do not? To begin with it seems backwards, but I'd expected it to be the same for the sorcerer as the wizard. Was it an oversight?


yes

Liberty's Edge

I found 2 threads that discussed this but no posts from any developers or Paizo staff. I would have to assume this is intentional. If they could cast unlimited 0 level spells at first level like the Wizard, they would not have 5 0 level spells per day listed. Since they can only know 4 spells at that level it doesn't really make any sense unless that is the daily limit. Seems unbalanced next to the Wizard who can cast a 0 level spell every round for 16 hours in a row the Sorceress is limited to the 5 minute work day. Anyone got a link to the official word?

Seems the developers prefer Wizards over Sorcerers, The Sorcerer has a tiny selection of spells and only casts 1 more per day per spell level than a Specialist Wizard of the same level, and the Sorcerer Bloodlines pale next to the Specialist Powers. Also no familiars for Sorcerers. Seems pretty nerfed to me.


mindgamez wrote:

I have to assume this is intentional. If they could cast unlimited 0 level spells at first level like the Wizard, they would not have 5 0 level spells per day listed. Since they can only know 4 spells at that level it doesn't really make any sense unless that is the daily limit. Seems unbalanced next to the Wizard who can cast a 0 level spell every round for 16 hours in a row the Sorceress is limited to the 5 minute work day. Huh?

Seems the developers prefer Wizards over Sorcerers, The Sorcerer has a tiny selection of spells and only casts 1 more per day per spell level than a Specialist Wizard of the same level, and the Sorcerer Bloodlines pale next to the Specialist Powers. Also no familiars for Sorcerers. Seems pretty nerfed to me.

It was an oversight; they have said so. I cannot find the quote, but JB said he will be fixing it. They do not hate Sorcerers; the problem is finding a good balance between spontaneous and preparatory casters.

Liberty's Edge

Gnome Ninja wrote:
mindgamez wrote:

I have to assume this is intentional. If they could cast unlimited 0 level spells at first level like the Wizard, they would not have 5 0 level spells per day listed. Since they can only know 4 spells at that level it doesn't really make any sense unless that is the daily limit. Seems unbalanced next to the Wizard who can cast a 0 level spell every round for 16 hours in a row the Sorceress is limited to the 5 minute work day. Huh?

Seems the developers prefer Wizards over Sorcerers, The Sorcerer has a tiny selection of spells and only casts 1 more per day per spell level than a Specialist Wizard of the same level, and the Sorcerer Bloodlines pale next to the Specialist Powers. Also no familiars for Sorcerers. Seems pretty nerfed to me.

It was an oversight; they have said so. I cannot find the quote, but JB said he will be fixing it. They do not hate Sorcerers; the problem is finding a good balance between spontaneous and preparatory casters.

Sorry was editing my original post while you were posting. I don't doubt they will try to address this but still the Sorcerer seems pretty lame next to the new Wizard.


mindgamez wrote:
Sorry was editing my original post while you were posting. I don't doubt they will try to address this but still the Sorcerer seems pretty lame next to the new Wizard.

Don't worry; of all the bigs thiongs they need to revise, I'm sure this is at the top of their list of things to change when they release the edited version.


Go Here. About 30 posts down Jason says its an over site.


Thank god you quoted the post before yours, or else I would have been lost. Why don't they design a system of posting that would show all the posts in order?

Liberty's Edge

Do we know whether Jason gave us an idea of how it'll play out? I'm asking because I'm getting ready to play-test a sorcerer.

Dark Archive

I'm also curious if Sorcerer's are going to keep as many known 0-level spells now that they are going to get the Cantrips class feature. 9 0-level spells, all at-will seems like alot.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Did they change how many 0 levels the other casters have?
9 is a lot? What about Wizard who gets ALL the 0 level spells he wants?

The answer seems obvious to me. ;)

Liberty's Edge

SirUrza wrote:

Did they change how many 0 levels the other casters have?

9 is a lot? What about Wizard who gets ALL the 0 level spells he wants?

The answer seems obvious to me. ;)

It isn't, though. Because the question becomes, do sorcerers now prep their cantrips like wizards, or do they keep their current spells known as their total number of spells available, all of them at will? A wizard's never going to have more than 4 cantrips on tap at once, no matter how many s/he knows. The sorcerer, on the other hand, can double that eventually, if prepping spells still stays out.

And since one of my PCs is a bard/sorcerer, I'm a little concerned about how many at-will effects he has, no matter how low a level they are...


Shisumo wrote:
And since one of my PCs is a bard/sorcerer, I'm a little concerned about how many at-will effects he has, no matter how low a level they are...

True enough that's a high number of at-wills (ungodly number, really), but keep in mind you're talking about a large number of marginally useful abilities. In many of these cases, the abilities are the kinds of things that should be "at will" - detect magic springs to mind. (Read magic, as a spell, still should not exist, and I will hate it to my dying day.) I'm not so concerned with a character being able to fire off 9 at-will cantrips (minimum: level 4). A sorcerer normally gets 5 at level 1, and 6 thereafter. Tacking on an extra 2 for taking a level of bard (3 at level 2 bard) isn't so big a jump.

Liberty's Edge

Pneumonica wrote:
Shisumo wrote:
And since one of my PCs is a bard/sorcerer, I'm a little concerned about how many at-will effects he has, no matter how low a level they are...
True enough that's a high number of at-wills (ungodly number, really), but keep in mind you're talking about a large number of marginally useful abilities. In many of these cases, the abilities are the kinds of things that should be "at will" - detect magic springs to mind. (Read magic, as a spell, still should not exist, and I will hate it to my dying day.) I'm not so concerned with a character being able to fire off 9 at-will cantrips (minimum: level 4). A sorcerer normally gets 5 at level 1, and 6 thereafter. Tacking on an extra 2 for taking a level of bard (3 at level 2 bard) isn't so big a jump.

Well it's not that I think he's going to somehow be "broken," per se - I mean, they are just cantrips - but ye gods, there are a lot of them...


Shisumo wrote:
Pneumonica wrote:
Shisumo wrote:
And since one of my PCs is a bard/sorcerer, I'm a little concerned about how many at-will effects he has, no matter how low a level they are...
True enough that's a high number of at-wills (ungodly number, really), but keep in mind you're talking about a large number of marginally useful abilities. In many of these cases, the abilities are the kinds of things that should be "at will" - detect magic springs to mind. (Read magic, as a spell, still should not exist, and I will hate it to my dying day.) I'm not so concerned with a character being able to fire off 9 at-will cantrips (minimum: level 4). A sorcerer normally gets 5 at level 1, and 6 thereafter. Tacking on an extra 2 for taking a level of bard (3 at level 2 bard) isn't so big a jump.
Well it's not that I think he's going to somehow be "broken," per se - I mean, they are just cantrips - but ye gods, there are a lot of them...

True enough that, but personally I'd prefer to see a better list of cantrips. I mean, especially the frequent use they now get, you'd think there'd be one for every occasion. The "light candles" cantrip, the ubiquitous "bigby's scritching fingernails" spell (especially for those canine familiars), the spell every female elf druid in every teenager's game wishes she had ("summon 1d6 butterflies"), the spell every other spellcasting character in every teenager's game wishes he/she had ("pop clasp"), etc. If there were as many cantrips as first level spells, it would be a lot more fun to have them.


Pneumonica wrote:
Shisumo wrote:
Pneumonica wrote:
Shisumo wrote:
Pneumonica wrote:
Shisumo wrote:
Pneumonica wrote:
Shisumo wrote:

*sigh*

Liberty's Edge

Given a sorcerer's innate talent, I would propose that a sorcerer has as many unlimited cantrips as he/she knows.

Shadow Lodge

DerekDyer wrote:
*sigh*

Dude... just relax, don't be so uptight about the way other people post.

If one were to be picky about posting etiquette one might observe that this thread was started about a topic that has been answered multiple times previously on this board. A simple forum search would have netted the answer.

But this is a laid back place... so noone pointed that out. Please, return the curtesy and don't be so nit-picky.

-- Dennis


When I posted this, I didn't see any kind of public announcement, nor was there any discussion about it on the first page or two of any sorcerer related thread. So of course I'm going to post it.

On the other thing, at least you're aware it's bad etiquette.

My issue with it is how painful it makes it to try to read through a thread. Especially one you weren't following so must read a page or more of posts.

You're right though, I may as well relax and try to ignore it, cause I can't believe how many people on this board do it.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It's not like the 0 level spells are game breaking.

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