Combat Points for Fighters


New Rules Suggestions

RPG Superstar 2009 Top 16, 2012 Top 32

Having played through a few fights with rage-point barbarians, I've reach the conclusion that spending points to activate abilities feels more tactical than barbaric. My proposal for tweaking the rage point system to better fit the barbarian appears elsewhere. In this thread, I attempt to apply what I've seen of rage points to the fighter class.

Since rage points feel very tactical, I suggest replacing the fighter's armor training and weapon training with something resembling rage points: my placeholder name is "combat points." Each round, a fighter gains a number of combat points equal to one-half his class level, rounded up. Unspent combat points are lost at the end of the fighter's turn.

As a free action, a fighter may spend a combat point to gain a cumulative +1 bonus to any one of the following: Armor Class, all attack rolls, or all weapon damage rolls. This bonus lasts until the beginning of the fighter's next turn.

(Because the fighter class is supposed to be a relatively basic class, I don't recommend building any other "combat powers" into the class. Instead, feats could be created that use combat points, and these feats could be available as fighter bonus feats for those who are interested.)

RPG Superstar 2009 Top 16, 2012 Top 32

Bump! If nothing else, I think folks who dislike the new version of Power Attack might enjoy seeing some version of the above ability added to the fighter class. It gives fighters an old-school Power Attack feel.


Overall, I like the idea of combat points for fighter. I would add the option of gaining some form of precision damage (similar to sneak attack) through one of the combat powers.

Doug

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Alpha Playtest Feedback / Alpha Release 2 / New Rules Suggestions / Combat Points for Fighters All Messageboards
Recent threads in New Rules Suggestions