| Stephen Klauk |
While I'm not all that fond of PC's making spells permanent on themselves, there's all kinds of fun you can have with NPC's, traps and the like that have had permanency placed on them.
Therefore, I present my modified version of the permanency spell. I know XP costs are being done away with, so Jason can modify the "XP cost" to whatever system he wants to replace XP costs.
Also, you may notice that I've expanded the permanency spell to all full caster classes. Also, I've reduced the spell duration of all spells so NO spell has a duration greater than 24 hours, making permanency a *much more* useful spell.
Permanency (X)
Universal
Level: Brd 5, Clr 5, Drd 5, Sor/Wiz 5
Components: V, S, XP
Casting Time: 1 swift action (see below)
Range: See text
Target, Effect, or Area: See text
Duration: Permanent; see text
Saving Throw: None
Spell Resistance: No
This spell makes certain other spells permanent.
Depending on the spell, you must be of a minimum caster level and must expend a number of XP. You cast this spell in conjunction with the spell you wish to make permanent. When you make a spell permanent, you fix the caster level on the target. The spell’s caster level does not increase even if you later gain levels without recasting permanency at a higher level and repaying the XP cost.
You can make the following spells permanent in regard to yourself.
Spell Min Caster Lvl XP Cost
Air Walk2 13th 3,000 XP
Arcane Sight1 11th 1,500 XP
Barkskin3 11th 1,500 XP
Comprehend languages 9th 500 XP
Darkvision 10th 1,000 XP
Deathwatch 9th 500 XP
Detect Animals or Plants1 9th 500 XP
Detect Chaos1 10th 500 XP
Detect Evil1 10th 500 XP
Detect Linguistics (Forgery)1 10th 500 XP
Detect Good1 10th 500 XP
Detect Law1 10th 500 XP
Detect Magic1 9th 500 XP
Detect Poison1 9th 500 XP
Detect Scrying1 12th 2,000 XP
Detect Secret Doors1 10th 500 XP
Detect Snares and Pits1 10th 500 XP
Detect Thoughts1 11th 1,500 XP
Detect Undead1 10th 500 XP
Discern Lies1 12th 2,000 XP
Disguise Self 9th 1,000 XP
Displacement3 12th 2,000 XP
Dragon Armor3 11th 1,500 XP
Expedious Retreat2 10th 1,000 XP
Floating Disc 10th 500 XP
Fly2 11th 2,000 XP
Glibness 12th 1,500 XP
Greater Invisibility3 13th 2,500 XP
Know Direction2 9th 250 XP
Know Value1 9th 250 XP
Levitate2 10th 1,000 XP
Mage Armor3 10th 1,000 XP
Master Skill 14th 2,500 XP
Mind Blank3 17th 4,500 XP
Neutralize Poison 13th 2,000 XP
Protection from Arrows3 11th 1,500 XP
Read Magic 9th 500 XP
See Invisibility1 10th 1,000 XP
Speak with Plants 12th 2,000 XP
Spider Athletics (Climb)2 11th 1,000 XP
Stoneskin3 13th 2,000 XP
Tongues 11th 1,500 XP
Tree Shape3 11th 1,000 XP
True Seeing1 15th 3,000 XP
Water Walk2 11th 1,500 XP
1 You cannot have more than one detect spell made permanent at a time.
2 You cannot have more than one movement based spell made permanent at a time.
3 You cannot have more than protective spell made permanent on you at a time
You cast the desired spell in conjunction with the permanency spell. You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.
In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate). When cast on an unwilling creature, the target gains a Will save to prevent the effect from becoming permanent (even if the associated spell allows no save). If the permanency fails, the caster loses no XP.
Spell Min Caster Level XP Cost
Bane 10th 500 XP
Bear’s Endurance 15th 1,500 XP
Bestow Curse 13th 2,000 XP
Bestowment of Etiquette 10th 1,000 XP
Blight 9th 500 XP
Blindness/Deafness 11th 1,500 XP
Bull’s Strength 15th 1,500 XP
Cat’s Grace 15th 1,500 XP
Changestaff 15th 3,500 XP
Charm Animal1 9th 500 XP
Charm Person1 9th 500 XP
Charm Monster1 12th 2,000 XP
Competance 9th 500 XP
Confusion 12th 2,000 XP
Crimson Stains 9th 250 XP
Create Undead 14th 2,500 XP
Create Greater Undead 16th 3,500 XP
Create Least Undead 10th 250 XP
Create Lesser Undead 12th 1,000 XP
Curse of Lycanthropy 13th 2,500 XP
Death Ward 14th 3,000 XP
Deflection 11th 1,000 XP
Dimensional Lock 15th 3,500 XP
Dodge 11th 1,000 XP
Dominate Animal2 12th 1,500 XP
Dominate Monster2 17th 4,500 XP
Dominate Person2 14th 2,500 XP
Endure Elements 10th 250 XP
Enlarge Monster 13th 2,000 XP
Enlarge Person 9th 500 XP
Entrapment 16th 3,500 XP
Faerie Fire 10th 500 XP
Feather Fall 10th 500 XP
Fox’s Cunning 15th 1,000 XP
Freedom of Movement 13th 2,000 XP
Gentle Repose 11th 1,000 XP
Hardening 14th 3,000 XP
Insight 10th 1,000 XP
Jump 9th 500 XP
Longstrider 9th 1,000 XP
Mage’s Faithful Hound 14th 2,500 XP
Mage’s Magnificient Mansion 14th 2,500 XP
Mage’s Private Sanctum 14th 2,500 XP
Magic Aura 9th 500 XP
Magic Circle against Chaos/Evil/Good/Law 12th 1,500 XP
Magic fang, greater 11th 1,500 XP
Magic Mouth 11th 250 XP
Mount 10th 500 XP
Nondetection 12th 2,000 XP
Owl’s Wisdom 15th 1,500 XP
Pass Without Trace4 9th 500 XP
Phantom Steed 11th 1,500 XP
Polymorph 13th 2,000 XP
Polymorph Any Object 18th 4,500 XP
Prestidigitation 9th 250 XP
Reduce Animal 11th 1,000 XP
Reduce Monster 13th 2,000 XP
Reduce Person 9th 500 XP
Resist Energy 11th 1,500 XP
Resilient Sphere 13th 2,000 XP
Resistance 9th 500 XP
Sculpt Sound 12th 1,500 XP
Seeming 14th 2,500 XP
Sequester 16th 3,500 XP
Spell Immunity 13th 2,500 XP
Spell Resistance 13th 2,500 XP
Status3 11th 1,000 XP
Trap the Soul 16th 4,000 XP
Telepathic Bond3 13th 2,500 XP
Temporal Statis 16th 4,000 XP
Undetectable Alignment 11th 1,000 XP
Water Breathing 11th 1,500 XP
1 You cannot permanently charm more than one creature at a time.
2 You cannot permanently dominate more than one creature at a time.
3 Only bonds two creatures per casting of permanency
4 Only affects one person at a time.
Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
Spell Min Caster Level XP Cost
Alarm 9th 500 XP
Arcane Lock 11th 1,500 XP
Animate objects 14th 3,000 XP
Antipathy 16th 4,000 XP
Black Tentacles 13th 3,000 XP
Blade Barrier 15th 3,500 XP
Calm Emotion 10th 1,000 XP
Calm Wind 10th 1,000 XP
Continual Flame 10th 500 XP
Concentrate 12th 2,000 XP
Control Water 12th 2,000 XP
Control Weather 15th 3,500 XP
Control Winds 14th 2,500 XP
Dancing lights 9th 500 XP
Darkness 10th 1,000 XP
Deeppockets 9th 500 XP
Desecrate 12th 2,000 XP
Dimensional Lock 16th 4,000 XP
Distance Distortion 14th 2,500 XP
Entrapment 14th 3,000 XP
Faerie Fire 10th 500 XP
False Vision 12th 2,000 XP
Forbiddance 14th 3,000 XP
Ghost sound 9th 500 XP
Giant Vermin 13th 2,000 XP
Globe of Invulnerability, Lesser 12th 2,000 XP
Glyph of Warding 12th 1,500 XP
Glyph of Warding, Greater 15th 3,000 XP
Grease 10th 500 XP
Guards and Wards 15th 3,000 XP
Gust of wind 11th 1,500 XP
Illusory Script 12th 1,500 XP
Illusory Wall 13th 2,000 XP
Invisibility 10th 1,000 XP
Invisiblity Purge 11th 1,500 XP
Invisiblity Sphere 12th 1,500 XP
Ironwood 12th 2,000 XP
Hallow 13th 2,500 XP
Hallucinatory Terrain 13th 2,000 XP
Mage’s private sanctum 13th 2,500 XP
Magic mouth 10th 1,000 XP
Obscure Object 10th 1,000 XP
Passwall 14th 3,000 XP
Permanent Image 15th 3,000 XP
Phantom Trap 10th 1,000 XP
Phase door 15th 3,500 XP
Prismatic sphere 17th 4,500 XP
Prismatic wall 16th 4,000 XP
Reverse Gravity 15th 3,500 XP
Screen 16th 4,000 XP
Sculpt Sound 12th 1,500 XP
Secret Chest 14th 2,500 XP
Secret Page 13th 1,500 XP
Secure Shelter 12th 2,000 XP
Sequester 16th 3,500 XP
Shrink item 11th 1,500 XP
Silence 9th 500 XP
Solid fog 12th 2,000 XP
Spike Stones 13th 2,000 XP
Stinking cloud 11th 1,500 XP
Symbol of death 16th 4,000 XP
Symbol of fear 14th 3,000 XP
Symbol of insanity 16th 4,000 XP
Symbol of pain 13th 2,500 XP
Symbol of persuasion 14th 3,000 XP
Symbol of sleep 16th 4,000 XP
Symbol of stunning 15th 3,500 XP
Symbol of weakness 15th 3,500 XP
Sympathy 17th 4,000 XP
Teleportation circle 17th 4,500 XP
Tiny Hut 12th 1,500 XP
Unhollow 13th 2,500 XP
Unseen Servant 10th 500 XP
Wall of Fire 12th 2,000 XP
Wall of Force 13th 2,500 XP
Wall of Ice 12th 2,000 XP
Wall of Iron 12th 2,000 XP
Wall of Sound 14th 2,500 XP
Wall of Stone 12th 2,000 XP
Wall of Thorns 13th 2,500 XP
Web 10th 1,000 XP
Wind Wall 12th 1,500 XP
Zone of Fire Supression 11th 1,000 XP
Zone of Silence 12th 2,000 XP
Zone of Truth 11th 1,500 XP
Spells cast on other creatures, objects, or locations (not on you) are vulnerable to dispel magic as normal.
XP Cost: See tables above.