Conditions [p121]


GM Tools


A suggestion for conditions - more to do with formatting than anything else.

In play, what tends to slow things down is recalculating things like AC etc. What slows it down even more is when a modifier is to an attribute.

It would speed things up (by reducing cognitive overhead) if conditions appeared in a format like this:

Grappled
-4 DEX (-2 AC, -2 REF); -2 ATK; -2 CMB; no action with 2 hands

or
Blind
-2 AC; -DEX bonus to AC; -4 on STR, DEX, Search checks

Basically, a single line that summarizes the numerical effects in a standard format, and that uses brackets () to 'unpack' attribute mods will save time.

I know this stuff is easily figured out; but there is a definite delay as players (particularly less rule-savvy ones) go "-4 DEX, that means my AC and REF drop by 2?"


Maybe list them in a Table of Conditions for quick reference?


I like the table idea, it will make things go a lot faster. I know my group always scrambles to look up what it does then calculate what that means.

Paizo Employee Director of Games

Lord Tataraus wrote:
I like the table idea, it will make things go a lot faster. I know my group always scrambles to look up what it does then calculate what that means.

Once we get them all in there, I do intend to include a simple reference chart.

Jason Bulmahn
Lead Designer
Paizo Publishing


Awesome - I have no trouble with the calculations, but this would help my players handle it instead of me :)


Jason Bulmahn wrote:
Lord Tataraus wrote:
I like the table idea, it will make things go a lot faster. I know my group always scrambles to look up what it does then calculate what that means.

Once we get them all in there, I do intend to include a simple reference chart.

Jason Bulmahn
Lead Designer
Paizo Publishing

Sweet! Though I will miss the "Someone look X up" call and everyone scrambling to get to the entry first...but not by much.


Starfinder Superscriber
Jason Bulmahn wrote:
Lord Tataraus wrote:
I like the table idea, it will make things go a lot faster. I know my group always scrambles to look up what it does then calculate what that means.

Once we get them all in there, I do intend to include a simple reference chart.

Jason Bulmahn
Lead Designer
Paizo Publishing

Thank you thank you thank you!


Cool beans. Reference chart is a great idea.

Dark Archive

The chart is a cool idea! Hmmm... I was wondering if it were a bad idea to steal that 'Bloodied' condition from 4E? Maybe it could be called 'Injured' or something? I like the reasoning behind it, and it also reminds me of how Wounds and Criticals work in WFRP (i.e. Wounds represent fatigue, scratches and light wounds and only criticals inflict "serious" or "long-term" damage). Whenever you become 'Injured', maybe healing and short-term resting should also only restore HPs up to half of your Total HPs, and only "long-term care" would restore your HPs to max.? Just some thoughts...

Liberty's Edge

Jason Bulmahn wrote:
Lord Tataraus wrote:
I like the table idea, it will make things go a lot faster. I know my group always scrambles to look up what it does then calculate what that means.

Once we get them all in there, I do intend to include a simple reference chart.

Jason Bulmahn
Lead Designer
Paizo Publishing

I would also like to add my thanks to this!!! And also pose a question...will there be a DM screen released for Pathfinder?? With all these handy little tables and charts on them??? O pretty please!?!?


I really like where this is going with conditions. However, a page with each condition in its own box like the Broken Condition in Alpha release 1 Pg. 43 would be great or... Condition Cards!!! That would be awesome!

Having a nice color page with the various conditions on them would be cool, something we could have in a sheet protector for ease of reference. But a Condition Card the DM could slap down to tell me how much my character $^!#$ would be much more fun.

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