Turn Elemental / Turn Outsider - p52


Skills & Feats


Why not consolidate these two feats into in a single feat called "Domain Turning"

Domain Turning
You can turn or rebuke creatures associated with your domain
Prerequisites: Ability to use domains
Benefits: Choose a domain you have access to; You gain the supernatural ability to turn or rebuke creatures according to the domain you selected. You can turn/rebuke a number of times equal to 3 + Charisma modifier.

Table - Turning by Domain
Domain-Turn- Rebuke
Air -Earth creatures -Air creatures
Animal -Plant creatures -Animal
Artifice -Summoned creatures -Constructs
Chaos -Lawful outsiders -Chaotic outsiders
Earth -Air creatures -Earth creatures
Evil -Good outsiders -Evil outsiders
Fire -Water creatures -Fire creatures
Good -Evil outsiders -Good outsiders
Law -Chaotic outsiders -Lawful outsiders
Plant -Animal -Plant creatures
Water -Fire creatures -Water creatures
Creation -Constructs -Summoned creatures
Scalykind -(none) -Animal (reptilian and snakes only)

Domains not listed here cannot be chosen with this feat.

Special: You may take this feat multiple times, each time for a different domain.
If you have the feat Extra Turning, you must select which turn/rebuke ability the Extra Turning applies to.

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