James Jacobs
Creative Director
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I say this only half jokingly... but can YOUR game survive the shear volume of Monty Python derived jokes that are sure to rain down upon your game and keep it from staying on track?
Sean Mahoney
Think of "Seven Days to the Grave" as a test then... and if your players can't do their Monty Python thing and then move on to playing the game after a few minutes of "you're not as funny as Monty Python and we've all heard those lines 1000 times before but I'm glad you got that out of your system," then consider it TEST FAILED and bring out a half dozen or so Leukodaemons to clean things up.
Illessa
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I haven't read the AP yet, but I cannot see Paizo putting out something that is unplayable. If your having a hard time keeping on track with the adventure perhaps you should use less intoxicants while playing or find a stricter DM. Perhaps that will focus your group more.(_)3CHEERS!
I'll second this, I have several friends who will quote Monty Python endlessly given half a chance. I don't game with them (well, I don't play fantasy games with them at least), because it's really flow-breaking and I personally find it incredibly annoying (not that I haven't done it myself from time to time, but I just find constantly quoting word for word a comedy group who were all about being spontaneous, original and unexpected and expecting people to find it funny deeply ironic). 7DttG does a very good job of conveying the horror of a real plague that's threatening to decimate a city, if people can't get a bit of initial quoting out of their system and move on to appreciate that then CotCT probably isn't for them.
On a side-note, my RP society hosted a roleplaying & wargaming competition recently, I was chatting to a guy who was running an Arthurian-styled game who had a general marking system to help when he couldn't choose the best player in a group (or couldn't remember everyone from the first group on the second day). It mostly consisted of marking everyone down for each Monty Python reference they make :P.
DitheringFool
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Sean Mahoney wrote:Think of "Seven Days to the Grave" as a test then... and if your players can't do their Monty Python thing and then move on to playing the game after a few minutes of "you're not as funny as Monty Python and we've all heard those lines 1000 times before but I'm glad you got that out of your system," then consider it TEST FAILED and bring out a half dozen or so Leukodaemons to clean things up.I say this only half jokingly... but can YOUR game survive the shear volume of Monty Python derived jokes that are sure to rain down upon your game and keep it from staying on track?
Sean Mahoney
I agree:
Player: "Bring out yer dead"
DM: "He he he"
...
Player: "I'm not dead"
DM: "He he he"
...
Player: "I'm getting better"
DM: "Ok everyone roll initiative, you see eight large..."
| tbug |
Our group has a rule. Three Monty Python quotes over an evening are allowed (for the whole group, not per player). Every quote after the third means the quoter provides pizza. We get two quotes quickly, then people are hesitant to make the third. We've all eaten some pizza as a result, but not as much as you might expect.
daysoftheking
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Our group has a rule. Three Monty Python quotes over an evening are allowed (for the whole group, not per player). Every quote after the third means the quoter provides pizza. We get two quotes quickly, then people are hesitant to make the third. We've all eaten some pizza as a result, but not as much as you might expect.
I like that. I really, REALLY like that. Consider it yoinked. Except instead of pizza, I'll be using beer.
THANKS!!!