
Frasides Francol |

One more thing I'm not entirely clear on. Assuming Team 2 is at the loading dock main doors, are they trying to -- open lock? break doors in? or just keep watch for anyone trying to get out?
Hmmm....I was under the impression we were going to charge through both doors. If both doors are locked, I will differ to Simn to unlock one set and then we move on to the next one. Unless Avalon's group wants to try and bust through while we enter more quietly to create a distraction. Thoughts, folks?

Leliestraat |

Leliestraat
Improved Initiative Feat +4
2+4 = +6
1d20+6= 24, 1d20+6= 26, 1d20+6= 18, 1d20+6= 18, 1d20+6= 20
I can say that I am happy about those. New die from 4th edition miniatures set. Maybe there is something to be said about 4th edition after all!
Tactics:
I will help break down the double doors, at loading dock entrance, provided they are not unlocked. The other group could slip in more silently. Makes sense. I don’t really want to take a leadership role, as it is not in the character’s personality. I’ll leave the decision to others.
Yeah, the Magic Weapon was a bit premature but I might as well use it before I die! lol

Simn Thistlesworth |

Simn nods, "Give us a few minutes to get inside and get into position before you kick things off," he says, "I doubt we'll run into anybody right away."
With that, Simn quietly leads the way back to the lower door. Producing a set of lockpicks from a pocket in his armour, he sets to work on the lock.
Open lock: 16 +5 = 21
Initiative totals (+3 base) 16, 17, 14, 19, 7
Not a bad set of rolls, really. I'm sure the dice will have their revenge soon enough.

Avalon Deepsweep |

Avalon's Rolls
Initiative Rolls: (1d20+2=22, 1d20+2=5, 1d20+2=20, 1d20+2=16, 1d20+2=21)
"Ok.. with that in mind, I am going to do something about that boat."
Avalon pads over to the boat, looses it from its moorings and gives it a gentle push so that it floats away from the docks.
Coming back to the double doors, he murmurs "That ought to give someone trying to sneak out that way a nasty shock."

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"Ok.. with that in mind, I am going to do something about that boat."
Avalon pads over to the boat, looses it from its moorings and gives it a gentle push so that it floats away from the docks.
Coming back to the double doors, he murmurs "That ought to give someone trying to sneak out that way a nasty shock."
The boat can not be reached (and can barely be seen) from the loading dock side -- does Avalon go all the way around on the boardwalk?
I'll go ahead with the lower door, as Avalon's plan isn't time-sensitive at the moment -- we can retro it in whichever he does.
Simn, standing in front of the smaller door, is rewarded within a few seconds by a snick. He who opens? doesn't matter for now, but maybe an SOP opens the door to a large room.
The floor here is slick with seawater, bits of seaweed, and fish blood —the air is thick with the accompanying scent. Wooden catwalks to the north and south allow access to the western part of the fishery, while the floor here is only five feet above the river below. An open bay to the south allows direct access to the sloppy, muddy water, while to the northwest stands an immense ten-foot-tall wooden vat, its sides caked and waterproofed with tar. To the east are stacked many barrels and crates, each marked in paint with a fish. About two dozen small children are sleeping in hammocks hanging from under the catwalks, under ratty blankets.
The gray squares are steps up onto the catwalk. The three doors are all at the catwalk level, which would correspond to the main level on the loading dock.

Cole Pegason |

Initiative (1d20=16, 1d20=20, 1d20=17, 1d20=15, 1d20=11)
I hope I didn't waste all the good rolls on iniative ;)
Cole will follow Simn into the room, doing his best to remain quiet despite his armour, with his longsword drawn and at the ready.
Move Silently (1d20=19) forgot -4ACP, total should be 15

Frasides Francol |

Frasides follows the other two in, longbow drawn for now. He tries to follow as quietly as he can. (Move Silently (1d20+2-1=16))
He glances up at the catwalk to see if there are any observers. When he sees the children under the catwalk, he whsipers quietly to himself, "Eva."

Simn Thistlesworth |

Simn regards the sleeping forms with cautious optimism. Freeing the children just got a whole lot easier. Assuming, of course, they don't scream on being awakened by people with weapons. It occurs to him they don't actually have a plan for where to send them that's safe and out of the way, though.
"Keep it quiet," he murmurs, "I'm going to check to see if we can expect company, then we can start getting them awake and out of here."
So saying, Simn stealthily makes his way up onto one of the catwalks and over to check out the first door.
Listening at the door at J12 and checking for any locks which might be jammed

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So saying, Simn stealthily makes his way up onto one of the catwalks and over to check out the first door.
Simn hears nothing behind the door. It has a simple lock, which would be an easy matter for Simn to jam.
EDIT: It is currently locked.
Jamming a lock is a DC10 Disable Device check.

Simn Thistlesworth |

Before going to the trouble of jamming the lock, Simn checks the construction of the door. There's little point in going to that sort of trouble if somebody can simply kick it in with minimal effort. Then again, anything that slows the enemy down is worth doing anyway.
Simn will jam the lock in either case and then move on to the others.
Disable device check: 19 +6 = 25. Overkill, methinks.

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Before going to the trouble of jamming the lock, Simn checks the construction of the door. There's little point in going to that sort of trouble if somebody can simply kick it in with minimal effort. Then again, anything that slows the enemy down is worth doing anyway.
It's a simple interior door, probably about an inch thick. Simn is confident it will have to be broken down now, but it would not stand up to a determined assault.
The inside team has been in for about twenty seconds. Actions?

Frasides Francol |

Fraz keeps his eyes as focused as he can - bow at the ready. He is watching and listening for any noise that might indicate guards afoot.
He's also listening to see if he hears the sound of combat from the others - he's guessing it would come from whatever door is the more northwestern from their position...i.e. parallel to their entry location.

Leliestraat |

“It appears that they have gained access,” Leliestraat hisses quietly, adjusting his grip on the longsword.
“How do we intend to enter ourselves?” the elf asks of Gawain and Avalon. “If you two can break the doors down, I can support you with firepower,” he offers, considering his arcane options and the shortbow across his shoulder.
“I would like to draw blood from Lamm with this blade however,” he muses, taking a position by the double doors to await their entrance.

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Status check:
Cole, Frasides, and Simn are in the room with the sleeping children. Simn has just said he wants to notify the outside team not to break in. Fraz and Cole have not responded.
Leliestratt, Avalon, and Gawain are outside the double doors, discussing whether and how to break in.
Nobody seems to have detected y'all's presence.

Gawain Caelson |

Initiative rolls, 5x 1d20+1: 15, 7, 4, 11, 7.
If I understand correctly, Gawain, Leliestraat and Avalon are somewhere around G17 or so?
"Let's wait a minute longer before breaking down the door," Gawain suggests. "We want to let our comrades get to a good position inside first."

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Cole's concerned with keeping an eye out for potential threats, he continues to scan the area for anything that might looks out of place. He'll watch as Simn goes to warn the others to wait before proceeding with any further investigations.
I think at this point we're waiting on Simn to clarify and/or act on his warning.

Leliestraat |

Leliestraat nods silently at Simn’s prompt and Avalon’s agreement and turns away from the sealed doorway. Grimacing at the hastily cast enchantment glittering on the longsword, the elf rationalizes the effort and considers the potential for mayhem yet to transpire.
“These children,” he whispers, “Are they ... safe?”
“I mean, were they bound or ...,” he trails off, uncertain of the method in which to frame their circumstances.
“Any sign of resistance otherwise?” he asks, changing his tone.

Simn Thistlesworth |

"Aside from the locked doors," Simn murmurs, "No sign of coercion that I can see. That said, I'm sure Lamm has some way of convincing them not to run away when he sets them to work for the day."
He decides to ask the question now, "Does anyone know somewhere safe we can take them? We can't just turn them loose to fend for themselves."

Simn Thistlesworth |

"Frasides?" Simn murmurs, "Maybe if you find your sister and wake her to start with? She'll probably react better to you than any of the rest of us." He's very much aware of the possibility that the children could sound the alarm - out of fear of all these random strangers, if nothing else.

Frasides Francol |

If Simn can see his face in the half-light, he would note that Fraz's look is one of relief and eagerness. Carefully, he decides to resheath his bow and move cautiously towards the children. All the while he is looking for a tell-tale sign or face that would allow him to spot his sister. Spot Check?
As he does so, he tries to raise his voice just enough to be heard by the children (he hopes) as he comes closer to them. He does with palms open, so as to minimize his threat, and hopes the familiar voice with rouse his sister.
"Eva, can you hear me? Eva Francol, it's me. It's Fraz"
Move Silently (1d20+2-1=19)

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If Simn can see his face in the half-light, he would note that Fraz's look is one of relief and eagerness. Carefully, he decides to resheath his bow and move cautiously towards the children. All the while he is looking for a tell-tale sign or face that would allow him to spot his sister. Spot Check?
As he does so, he tries to raise his voice just enough to be heard by the children (he hopes) as he comes closer to them. He does with palms open, so as to minimize his threat, and hopes the familiar voice with rouse his sister.
"Eva, can you hear me? Eva Francol, it's me. It's Fraz"
I took the liberty of rolling a Diplomacy check for you
Fraz does not see Eva on his first look around. As he approaches, a few of the children wake up groggily, but no one cries out.
On hearing his question, one boy, maybe nine years old with curly black hair, says quietly, "Eva's gone, mister. Giggles took her last month."

Frasides Francol |

On hearing his question, one boy, maybe nine years old with curly black hair, says quietly, "Eva's gone, mister. Giggles took her last month."
Fraz tries to contain his anticipation at wanting to know more...instead he waves his hand to try and coax the child over.
"Thanks lad, we're here to get you all out of here and away from Lamm," he says in quiet tones. "Wake your friends quietly, and make your way to the door...we'll be dealing with the thugs so they don't bother you anymore."
Then, clenching his jaw, he asks very quietly and seriously: "Tell me, lad, who is Giggles and where did he take Eva?" There is a look of concern in his eyes as awaits an answer.
In case it is needed. Diplomacy (1d20+1=12) Move Silently (1d20+2-1=17)

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Then, clenching his jaw, he asks very quietly and seriously: "Tell me, lad, who is Giggles and where did he take Eva?" There is a look of concern in his eyes as awaits an answer.
The boy, now out of his hammock, silently points to the open bay in the floor.
Other children are starting to stir, and some are getting out of bed, but still none has cried out.

Frasides Francol |

The boy, now out of his hammock, silently points to the open bay in the floor.
Other children are starting to stir, and some are getting out of bed, but still none has cried out.
Somewhat puzzled, but also concerned by the child's tenative gesture, Frasides nods. "A bit more time, lad. Is Lamm down there somewhere; or in the rooms above? Anyone else you can tell me about."
Once he has the answers, he nods, "Thanks be to you. Now, gather your friends and get moving quietly out the door. We want to get you safe from here."
Lastly, if he can manage to get everyone near the exit or just outside - "With these children out of the way, I think we can make our assault. Does anyone have any ideas as to what to do with them? Do we leave someone to keep an eye on them..."
A mixture of anger and frustration is visible in his eyes. "I'm ready to bloody these bastards, but...I am somewhat hesitant to leave these children to mercy of the streets right now."
In case it is needed. Diplomacy (1d20+1=10) Move Silently (1d20+2-1=12)
How many children are we talking about, by the way? I'm open to suggestions, but would any of us know of a temporary safehouse? I'm almost thinking someone may have to guide them away, and then come back for the assault.

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pat512 wrote:Somewhat puzzled, but also concerned by the child's tenative gesture, Frasides nods. "A bit more time, lad. Is Lamm down there somewhere; or in the rooms above? Anyone else you can tell me about."
The boy, now out of his hammock, silently points to the open bay in the floor.
Other children are starting to stir, and some are getting out of bed, but still none has cried out.
The boy nods. "Giggles puts the bad kids down there. That's where Mr. Gaedren stays."
How many children are we talking about, by the way? I'm open to suggestions, but would any of us know of a temporary safehouse? I'm almost thinking someone may have to guide them away, and then come back for the assault.
26

Avalon Deepsweep |

"Good lad. Lets make sure that none of these bastards get away. Now you kids when you go outside, I want you to find as many good size stones for throwing as you can get your hands on. If we fail to take Gaedren down, chances are he is going to be very hurt and very angry, but if you kids gang up on him, I very seriously doubt he will be able to use any of you kids ever again."

Avalon Deepsweep |

Diplomacy Check: (1d20+1=20) - it would seem Avalon is good with the kids today.
Standing up and reaching into his tunic for a silvery butterfly holy symbol dangling on a chain around his neck, kisses it and returns it to its place. He can be heard to mumble, "May Desna guide our steps."

Cole Pegason |

"Children, I know of a safe place for you. I was once where you are now, please travel to the Pantheon of the Many , you know where that is, don't you? Tell them Cole sent you, can you remember that?" Cole whispers to the boy. "I need you to be strong and keep everyone quiet, we can't let Giggles or Mr. Gaedren hear us"

Simn Thistlesworth |

If 'never trust anyone named Giggles' isn't a gnomish proverb, it should be. Simn resolves to bring it up at the next meeting. Avalon receives an incredulous stare. Does he really think these kids have it in them to bludgeon a man to death with rocks? Would he really want them to go through that experience in any case?
Cole, on the other hand, has a far more sensible idea and Simn nods firmly in support of him, saying, "The cathedral's definitely the best option." It is not the kids' responsibility to clean up after their mistakes, and Simn would much prefer to know they were safe if it does all go horribly wrong.

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Most of the children are standing around, staring and whispering to each other, but seem ready to go to safety (or perhaps still dazed and groggy). The one boy and three other children, two boys and a girl, want to stay. "We want to help," he says determinedly.
Frasides is now certain Eva is not among them.
No alarm seems to have been raised.