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I'm attacking with dagger sorry. Here is my regular attack for the round I don't know if we are flanking or not. If I can five foot step so we are I will so we will get plus two and it will count as sneak attack, but I don't know if that is possible so I will roll a reg attack and let you add two if you think it would work I will roll damage for the sneak attack separate as well attack, damage for dagger, if sneak attack extra damage (1d20, 1d4, 1d6=[8], [3], [5])

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My impression is that Ox and Rumil are in the fish room standing next to an unconscious Mook, Arius is just inside the fish room with his back turned to the other PCs (at least until he hears Rags), and Rags, Anju, and the rest of the party is about to mix it up with Yargin in the dog room.
But I'm waiting on the revised map to say what Arius is doing next.

The 'Cap |

My impression is that Ox and Rumil are in the fish room standing next to an unconscious Mook, Arius is just inside the fish room with his back turned to the other PCs (at least until he hears Rags), and Rags, Anju, and the rest of the party is about to mix it up with Yargin in the dog room.
But I'm waiting on the revised map to say what Arius is doing next.
sorry i didn't get to the map tonight - I'll try before work officially starts in the morning

Rumil |

My big question is who are we waiting for in terms of turns for initiative? cause it seems everyone has gone now if so then Rumil moves over and coup de grace hookshanks what needs to be rolled for that?
Better question is do I roll the damage as normal or do I need to roll for the crit deck? as coup de grace auto hit and auto crit

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Rumil wrote:My big question is who are we waiting for in terms of turns for initiative? cause it seems everyone has gone now if so then Rumil moves over and coup de grace hookshanks what needs to be rolled for that?Better question is do I roll the damage as normal or do I need to roll for the crit deck? as coup de grace auto hit and auto crit
thats up to you for the coup 'de grace. I was hoping to hear from one of the clerics (Guarn let me know yesterday that schoolwork is interfering too much, so I'll be NPCing him for a while)

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thats up to you for the coup 'de grace. I was hoping to hear from one of the clerics (Guarn let me know yesterday that schoolwork is interfering too much, so I'll be NPCing him for a while)
I emailed Branahm a couple of times, but haven't heard from him.
My guess is that he'd probably attack at this point (I'm assuming that he'd have his weapon out) if Anju and Rags leave a space. He wouldn't bother wasting a spell on this punk.
Alternatively, he could use touch of good (the Good domain ability) on Tikaani to make the wolf's attack + free trip attempt more likely to succeed. Because that's 1/day for each person (or wolf), he can afford to use it a lot.

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Eric Zylstra wrote:same here - since you have a copy of his sheet already, can you play both for now?
I emailed Branahm a couple of times, but haven't heard from him.
Yes, I should be able to. Branahm will advance at a measured pace; if he can reach Yargin in time, he'll attack. If not, he'll try to cut off his retreat via a double move past him to put him right next to Yargin, preferably blocking the door outside. Unless Yargin has a weapon out, Branahm will ignore possible attacks of opportunity.
Rnd 1 attack and damage (1d20+2=3, 1d8+2=4)
Urf. Now I'm hoping that he couldn't reach Yargin to make that fumble. However, in case that he did:
By the way, the baby came tonight with no problems--wife and baby are resting now. That's a major blessing.

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Cap, as to the crit damage for coup de grace should I roll my weapon damage and then times it by two or roll weapon damage twice? not sure what your prefence as a dm is as I have been in several groups that roll crit damage differently
I normally just take the roll and multiply it by 2, but whichever you are more comfortable with.

The 'Cap |

By the way, the baby came tonight with no problems--wife and baby are resting now. That's a major blessing.
CONGRATS!!!!
Yes, I should be able to. Branahm will advance at a measured pace; if he can reach Yargin in time, he'll attack. If not, he'll try to cut off his retreat via a double move past him to put him right next to Yargin, preferably blocking the door outside. Unless Yargin has a weapon out, Branahm will ignore possible attacks of opportunity.
Branahm can't reach him with a single action, so you're safe from the fumble. He'll get to the interior door as Gaurn uses his inflict spell (as a cleric of the goddess of birth and death, he asked if he could have inflict for spells, but turning instead of command.. so he's a bit limited in his healing ability)

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CONGRATS!!!!
Thanks!
Branahm can't reach him with a single action, so you're safe from the fumble. He'll get to the interior door as Gaurn uses his inflict spell....
Good. Branahm's goal is to create a situation where Yargin can't escape out the door or do much else without suffering at least one attack of opportunity.
I've never played with an inflict cleric before, so I'm interested in seeing how Guarn works in combat. I suspect that having both spontaneous healing and spontaneous inflict in the party will be handy.

Ox |

Cheers on That healthy bouncing bundle of Joy. and hooray for mom getting some much earned rest.
as for the rest of you I am just watching and waiting for my turn to come around. I suppose we will jhave totalk about where to head next after the three rooms on the first floor are clear. Just so I am clear we have been in A4(dog room),A7 (fish room) and,a5 (dead yargin room?)

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I will stab at him again. Flanking and sneak attack if i can even if it gives him an AoA. flanking sneak attack (1d20+2,1d4,1d6=[19, 2], [4], [5])

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Cheers on That healthy bouncing bundle of Joy. and hooray for mom getting some much earned rest.
Thanks!
as for the rest of you I am just watching and waiting for my turn to come around. I suppose we will have to talk about where to head next after the three rooms on the first floor are clear. Just so I am clear we have been in A4(dog room),A7 (fish room) and,a5 (dead yargin room?)
Me too. I'd say go in the rooms adjacent to Yargin's as the inhabitants are definitely aware of us. A6, then A5? If anyone's in A5, we have them bottled up at the moment.

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Dorgar wrote:is that a threat to crit or is it a crit? not sure on how we were doing the non 20's?ummm/// didn't think on that - non 20s need to be confirmed ok with everyone... otherwise keep +improoved crit makes crits way too easy
Fine with me; I agree that it would make crits too easy.
Arius will follow his companions into the room with Yargin and try to Daze Yargin (Will DC 15).
Branahm (when it's his turn) will attack with his war hammer, moving to a flanking position if possible.
Attack roll (1d20+2=19, 1d8+2=7)
In case that he gets an attack of opportunity:

Rumil |

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while rumil awaits the rest of the group in attack Yargin in the next room he searches the body of Hookshanks
not sure if this falls under touch or visual for search check so I rolled both ways, the second one below is visual
Was planning on posting from work, but neither dice roller is working right. I'll post when i get home tonight

Rumil |

Rumil attacks the half-orc
you know I am starting to hate invisible castle....
and in case we need to roll it again here is my initiative (1d20+5=25)
did I tell you guys how much I hated invisible castle...why couldn't that have been the first roll.....

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Okay, when Arius gets to where he can see Mr. Orc, he'll use Daze again (DC 15) so that he can stand there for your pummelling pleasure.
Branahm will attack. He'll try to flank with Rumil or Rags if he can.
Attack and damage on Named Thug #3 (1d20+2=22, 1d8+2=5)
Mmmm.... critical hit. Let's see what we get!

The 'Cap |

Okay, when Arius gets to where he can see Mr. Orc, he'll use Daze again (DC 15) so that he can stand there for your pummelling pleasure.
Branahm will attack. He'll try to flank with Rumil or Rags if he can.
Attack and damage on Named Thug #3 (1d20+2=22, 1d8+2=5)
Mmmm.... critical hit. Let's see what we get!
you and rumil will each get an attack of op

Rumil |

you and rumil will each get an attack of op
attack of op
attack of op, with flank bonus (1d20+3=9)even though I doubt this hits....

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Attack of opportunity (1d20+2=8, 1d8+2=10)
Even with another +2 for flanking, I doubt that Branahm's AoO hits either.

Rumil |

Rumil attacks the half-orc
attacking half-orc with flank bonus (1d20+3=22)
crit confirmation (1d20+3=18)
crit hit deck (1d52=45)
damage (1d8+1=6)

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Anju puts a bullet in her sling and flings it at the orc from the top of the stairs, aiming to hit him right between the eyes
Attack with sling (1d20+4->[10,4]=(14))
if it hits..

The 'Cap |

Just for my own knowledge. How are we doing xp anyway? I know the last fights were short but surely we got something for it. Are you doing it by yourself?
I know about where we should be leveling up during the first adventure... once we get closer to that point I'll figure out how much extra xp I've thrown in, and let you know - using the pathfinder XP tables from the alpha release

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When it's his turn, Arius will use Daze on Giggles (DC 15). He'll keep doing this every round until Orc Boy is on the floor. I'm betting he doesn't have a great Will save, so with luck, this will keep him from getting more licks in after this round.
Arius and Branahm are too focused on their sister to think about it now, but someone (Guarn, hopefully) needs to make sure Yargin doesn't flee when he snaps out of his daze... unless Rags knocked him into the negatives with his attack.

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Rumil attacks the half-orc
Thank you, Anju and Rumil. Every time I begin to think that Invisible Castle is the worst randomizer in the history of the universe, the factors align in our favor.
By the way, Rumil, do you get your sneak attack damage as the cherry on your critical hit sundae, or are we not sure that you have the flank?

The 'Cap |

unless Rags knocked him into the negatives with his attack.
Nope - you dazed him at 1 HP
By the way, Rumil, do you get your sneak attack damage as the cherry on your critical hit sundae, or are we not sure that you have the flank?
Giggles backed up to the opposite wall during his turn after attacking Braham.. so no one else is currently adjacent to him - unless others choose to run up and attack him in between.

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Sorry guys for some weird reason it was not showing me any in game posts posts since Wednesday. Here is Rags attack on giggles.Attack & damage if hit (1d20, 1d4, =[20], [1]) ok so I roll what for crit?