The Cap's CotCT OOC


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Silver Crusade

Ox,

Thanks for fleshing out the conversation at the Bailer's; I enjoyed it, and I'm glad that we could do it in parallel with the main plot.

I think that your last post wrapped things up for the previous night's talk. Given the long conversation, I'm going to assume that Arius and Branahm will know the general outlines of your background as posted. Let me know if that's off-base.

Silver Crusade

This is a re-post; sorry if it duplicates.

Ox,

Thanks for fleshing out the conversation at the Bailer's; I enjoyed it, and I'm glad that we could do it in parallel with the main plot.

I think that your last post wrapped things up for the previous night's talk. Given the long conversation, I'm going to assume that Arius and Branahm will know the general outlines of your background as posted. Let me know if that's off-base.


I had fun as well, and by all means, that is only a fair trade. I'm sure I will come up with more as I go, or maybe not as I really want Ox to hail from mundane origins. I suppose the story will tell.

Grand Lodge

Cap could you please let me know what Rags knows of Lamms operation from when he was there. I assume this is a different location then the one Lamm was at three years ago. Do I know if he has any "thugs" or just the kids are they likely to defend him? Do I think I could persuade them to join me or simply flee in stead of fight for Lamm? I Also wanted to know if I know anything about the brothers little sister if it was so long ago that I was still there? Sorry for all the questions just trying to hammer out what I may or may not know. If you do not wish to reply here please feel free to email me.

Thanks,
Dorgar

Sczarni

male Captive2/Rower3/Brawler3

something of note for downtimes from one of my other posts that I though I should let everyone know: "I try to keep magic item stores small, and lawful ones are almost a guild. Anyone in my PBP take note - I usually make a list of what each magic item shop has at each of the major downtimes of the adventure. Each shopkeeper can get items from any of the shops in the city and they all share the profit. This method keeps prices reasonable, and keeps my PCs from saying "I go and buy X, and go from shop to shop until i find it" cities that are Chaotic don't share items or profit, but still have the limited inventory. PCs can go to get the items they want specially made if they find a wizard that meets the requirements. I picture these stores more as antique dealers than Wal*marts"

Silver Crusade

Cpt_kirstov wrote:
...I picture these stores more as antique dealers than Wal*marts"

Dang. Arius was waiting for the overstock sale on Heward's Handy Haversacks.


Another note to you all - I got in the Critical fumble deck today, so we'll be using both critical hit and fumble decks in combat. Question: how do you want the bad guys to have access to the decks? All have access to the fumble deck and only bigger bad guys have access to the critical hit deck? or do you think that the fumble deck negates the hi deck and everyone should have access to both?

Silver Crusade

The 'Cap wrote:
...All have access to the fumble deck and only bigger bad guys have access to the critical hit deck? or do you think that the fumble deck negates the hi deck and everyone should have access to both?

Either option is fine with me.


M Human Cavalier /1st

Well, I think it is only fair that if they have one they have the other, so if we are only giving the big bads the crit then they should only get the fumble as well. or they don't get one, they don't get either.

on a diffrent note Ox attempted to press zallera and rags for info about where the book is from. Is she blowing him off on purpose? or did you maybe miss it in the ton of writing that we put out there? just curious.


Ox wrote:

Well, I think it is only fair that if they have one they have the other, so if we are only giving the big bads the crit then they should only get the fumble as well. or they don't get one, they don't get either.

on a diffrent note Ox attempted to press zallera and rags for info about where the book is from. Is she blowing him off on purpose? or did you maybe miss it in the ton of writing that we put out there? just curious.

she doesn't know which it is - she came over it in her search for Lamm

Silver Crusade

Arius wouldn't push the point right now given that the party's about to go after Lamm--but I'm curious what's in the ledger. Dorgar, if you have any more info, please post it (e.g., Rags fills the rest of the party in as they walk over to Wave Street).


Eric Zylstra wrote:
Arius wouldn't push the point right now given that the party's about to go after Lamm--but I'm curious what's in the ledger. Dorgar, if you have any more info, please post it (e.g., Rags fills the rest of the party in as they walk over to Wave Street).

Ox actually knows more general knowledge than Rags does.. but neither knows all too much. (As its something that I added myself working on Rag's background, and with Ox's background he would recognize it)

Grand Lodge

No offense but Rags isn't ready to revile whats in the ledger just yet until he finds out a bit more. He still isn't real sure about everybody yet and does not know how this ledger relates to him and how it could come into play. OOC if you want to know.

Spoiler:
It is a ledger with the symbol of the guard on it. It list criminals and their crimes going back years. There are a few pages missing these evidently have a relevance to Rags somehow.
I hope to talk to Ox more about what he knows, but for the moment we have other business that is more pressing. Plus Rags is trying to take in what Ox said about there being only Two of these records and how important it is. Rags is a little more worried about it now. You may have noticed that after Ox's comments Rags put the ledger away and hasn't said anything else about it. On another note I really like how this is going It has been a lot of fun so far and I think its only going to get better as we get to continue to build this story. I hope everyone is having as much fun as I am.

Silver Crusade

Dorgar wrote:
No offense but Rags isn't ready to reveal what's in the ledger just yet until he finds out a bit more.

Fair enough: Arius will restrain his curiosity--for now. I'll read the spoiler when Rags decides that the other PCs are trustworthy. In the meantime, Arius is going to pump Ox for information on the way over to Lamm's.

Dorgar wrote:
On another note I really like how this is going It has been a lot of fun so far and I think its only going to get better as we get to continue to build this story. I hope everyone is having as much fun as I am.

Yes, I'm enjoying it too, and I'm very interested in seeing what happens when we get to Lamm's. The Harrow reading also intrigued me. Right now I'm guessing that the Lost Love character may be Cressida Kroft, but that's highly speculative; I'm waiting till Arius gets background info from the whole party to determine other possibilities.

By the way, the party rogues should think about what interval that they want to get message check-ups during the scouting run.


is it decided that you are going to go to the fishery and scout around than? Are you stopping by Rags' place first to get the hook et. all? Would you like to RP the walk over, or do you want me to skip to the begining of the scene and you can RP in spoilers again?

Silver Crusade

The 'Cap wrote:
is it decided that you are going to go to the fishery and scout around than? Are you stopping by Rags' place first to get the hook et. all? Would you like to RP the walk over, or do you want me to skip to the begining of the scene and you can RP in spoilers again?

I think that we need feedback from Branahm/Guarn/Anju first to see if it really is decided.

Here is my best understanding of the current plan.

-Pick up sap for Rumil and other equipment from Rags' quarters.

-Go to Lamm's place. Stop some distance away (2 blocks?) and have the rogues scout the outside, possibly with Anju (no, because of stealth?).

-Scouts return. Party moves to a spot close by that's not being watched. Alternatively, scouts take out external guards or druid befriends guard animals, then party moves up.

-Secure external doors to prevent Lamm from running out the back? Circumstance-dependent.

-Scouts go in. Communication via message spells at some periodicity (slow count to 100? 200?) TBD; this assumes that message spells are pretty quiet. Party ready to charge in if assistance is required.

-Scouts identify isolated guards and take out if good opportunity arises.

-Party moves in. We can advance by bounding overwatch (i.e., scouts forward a little way within sight/earshot, then the rest of us move up).

All comments are welcome. I'm fine with spoilered RP as per before if you'd like to move the scene along.


Also, if any of you also want to post a journal if you find it easier to keep track of what you know feel free in the campaign journals section above the play by post section.

I should be posting between 7 and 8 tonight for when the group gets to the fishery

Grand Lodge

Sounds good all around.


Yeah the plans sounds fine we don't need to rp me buying a sap, we can just skip to the fishery and I will deduct it from my money.


M Human Cavalier /1st

The plan looks good to the warrior, Ox won't be using a sap as he is all to happy to use his hands if it comes to that sort of fight. poor kids.

I think as far the plan goes we are doing great I would like to say that once the scouts have scouted the outer parameter that we go ahead and group back up and move as a party again. I would be more than happy to play point with whoever else once we start moving around inside.

Sorry if I let out more than you would have liked Rags, but I think that is towards what Ox would say to get the questions away from him yet still leave any real information out for you to say.

Silver Crusade

For clarification: Are Rumil, Rags, and the kid with the other PCs or not?

Good use of diplomacy, Dorgar.


M Human Cavalier /1st

It looks to me like they are a lot closer up then the others, It would make sense that this happened after they started to look around the building. so we would be waiting for that shout or what not. IMHO.

for some reason I have an urge to run up the stair case and jump to the boat....I don't know why the map makes me want to do something silly.

Silver Crusade

Ox wrote:
It looks to me like they are a lot closer up then the others, It would make sense that this happened after they started to look around the building. so we would be waiting for that shout or what not. IMHO.

I thought that Rags led the kid back to the rest of the party, but either way is fine.

If the kid were with the whole group, this would be an excellent time to make an Aid Another: Diplomacy check (ahem... Branahm?), but after Dorgar's excellent roll, it might just be gilding the lily. Arius will try it if the Cap establishes that it's a possibility.

Ox wrote:
...for some reason I have an urge to run up the stair case and jump to the boat....I don't know why the map makes me want to do something silly.

Tell Arius first, and he'll daze you until the urge passes... or at least tie a rope to you in case that you miss the jump. Metal armor + Swim checks = high chance of rolling a new PC.

Actually, I suspect that the stairs are squeaky and will alert those inside if we climb up them. However, that's a paranoid player response; Arius would tell the scouts to check the stairs.


M Human Cavalier /1st

I know it, for as many adventures and characters I have made, I still have that urge every so often to attack A Gazebo do random nonsense, I think that ox could make the seven feet, but I will try y hardest not to do it. now if that ship takes sail then I just might have too, but it looks like it is pretty crammed in there, but if it does move I will wait until its about a 2-3 foot jump.

once in one of dorgar's campaigns the party and I walked into a room and preformed an evil ritual. He had just got done describing the room there are candles, a gong and a lizard man.

my warrior took out the lizard man and then readied to throw him in some one lit the candles and someone else rang the gong three times and I threw the lizard man in. apparently there was a side message that said if this happen such and such demon would come to the summoners, and we did exactly what it mentioned. Dorgar was skeptical that anyone would ever do it just right. we all ran away. heh.

Grand Lodge

I had intended in my post that rags was leading the boy and Rumil back to the party sorry if this wasn't clear. That was crazy I remember reading the mod and saying "Who would do this combination of things and laughed. My gaming group thats who! Needless to say when the tentacles started coming the the planer gate they had opened everyone quickly fled the room."


M Human Cavalier /1st
Rags IC wrote:
Rags smiles as he ushers Rumil and the boy back out of sight where the others are waiting."

I must have missed it sorry guys.

Silver Crusade

Ox wrote:
Rags IC wrote:
Rags smiles as he ushers Rumil and the boy back out of sight where the others are waiting."
I must have missed it sorry guys.

That's okay; to change the events now would confuse the narrative, I think. Rags can bring him over after the initial conversation if he still wants to.

Grand Lodge

I think thats fine I could easily have said that as I was coming over to the rest of yall.

Grand Lodge

Yes, I would prefer if everyone heard what the boy has to say. That was my original intention.

Silver Crusade

Thanks, Dorgar.

I think that the dog will scent us if we get close; it may start barking. Can Anju use Wild Empathy through a door, or would someone have to open it first? Maybe we could get the kid (whose smell would be familiar) to push the door open, then Arius can put it to sleep (daze is too short-range).

Other ideas? I think that we should act quickly; Rumil is probably right about Lamm's kids coming back soon.


M Human Cavalier /1st

I could do the old fashioned warriors method of break down the door and kill the dog. though I would be just as happy to throw it down the hole to see if we hear a splash.... I have a feeling that is where the gator stays.

*rocks back and forth mumbling to self* I am not a blood thirsty warrior, I am not a blood thirsty warrior..

Silver Crusade

Ox wrote:
I could do the old fashioned warriors method of break down the door and kill the dog. though I would be just as happy to throw it down the hole to see if we hear a splash.... I have a feeling that is where the gator stays.

I'd rather pick the lock or do something else non-destructive to the door so that we can stage a proper ambush for Lamm later. As for the dog, good idea. If you can just bull-rush it into the hole....

Ox wrote:
*rocks back and forth mumbling to self* I am not a blood thirsty warrior, I am not a blood thirsty warrior..

It is... your Dessstiny....


Ox wrote:

I could do the old fashioned warriors method of break down the door and kill the dog. though I would be just as happy to throw it down the hole to see if we hear a splash.... I have a feeling that is where the gator stays.

*rocks back and forth mumbling to self* I am not a blood thirsty warrior, I am not a blood thirsty warrior..

remember the dog is behind a set of double doors faceing the street - the ones that have a chain and lock on them

Silver Crusade

The 'Cap wrote:
remember the dog is behind a set of double doors faceing the street - the ones that have a chain and lock on them

This sounds like rogue's work to me.

Cap, I'd be interested in seeing the rest of the map of the top floor when you have a chance.


Eric Zylstra wrote:


Cap, I'd be interested in seeing the rest of the map of the top floor when you have a chance.

i'll get it done tonight

Liberty's Edge

Female Elf Druid

I have to look at the player's handbook but I know I have some kind of animal enchanting ability to use on that dog. I don't know if I have to be face-to-face with it though or not. But I think that would be the best way to go with handling the guard dog.

Silver Crusade

Anju wrote:
I have to look at the player's handbook but I know I have some kind of animal enchanting ability to use on that dog. I don't know if I have to be face-to-face with it though or not. But I think that would be the best way to go with handling the guard dog.

Let's get a ruling from the Cap on what Anju thinks her chances of using Animal Empathy (or Animal Friendship, which is more sure-fire) through the door.

Even if we need to open the door, I still like the idea of Anju using her druidic abilities. We can always use the Arius option (i.e., Sleep) or the Ox option (i.e., carnage, preferably with an alligator-related canine fatality) as backup plans.

Sczarni

male Captive2/Rower3/Brawler3
Eric Zylstra wrote:

Let's get a ruling from the Cap on what Anju thinks her chances of using Animal Empathy (or Animal Friendship, which is more sure-fire) through the door.

I'm at work right now, so this I can't look it up to be official, but my guess is that it would most likely incur a penalty, as the she can't see her target


M Human Cavalier /1st

Is Branahm still in ?

Liberty's Edge

Female Elf Druid

Woohoo! They finally put druids in the pathfinder rulebook! I don't have to make up my spells and abilities anymore =p

Silver Crusade

Anju wrote:
ok, so the plan is for me to use my tame animal skill right?

That's Plan A.

Plan B: Sleep.

Plan C: Creative application of brute force.


the dog heard you unlocking it, but not well enough to know what was up if you decde to do other stuff before unlocking the door He has prepared jumping on the table for hen the door is opened.

For combat- on a natural 1 or a natural 20 use one of the online rollers and roll a 52 sided dice - well use that as picking a card from the crit hit / fumble deck....

I will post the initiative board here - do you want to roll init each encounter or since this will b a few encounters in quick succession, use one for all of them?

Silver Crusade

The 'Cap wrote:

the dog heard you unlocking it, but not well enough to know what was up if you decde to do other stuff before unlocking the door He has prepared jumping on the table for hen the door is opened.

For combat- on a natural 1 or a natural 20 use one of the online rollers and roll a 52 sided dice - well use that as picking a card from the crit hit / fumble deck....

This is a situation check for Arius. If he thinks that the noise that the dog has already made will carry to the other rooms, he'll probably save his Sleep spell. If he thinks that they can still use stealth, he'll use the spell.

Perception roll to gauge noise (1d20+4=20)

If you interpret our plan as Arius had a Sleep spell readied and he thinks the dog hasn't alerted everyone, he'll cast it as soon as he sees the dog, then move up to the door. That's assuming that Anju doesn't obviously start to use her empathy to calm it, so it's also dependent on her.

Here's his initiative:

initiative against dog (1d20+1=10)

If we're going by initiative count, I suspect that the dog will get to fight before Arius can cast, which means bye-bye to stealth (and Hand of the Apprentice with his dagger rather than Sleep).

The 'Cap wrote:
I will post the initiative board here - do you want to roll init each encounter or since this will b a few encounters in quick succession, use one for all of them?

I'm fine doing initiative either way, but would lean toward rolling for each fight unless we hear them coming (i.e., it's a continuation of the previous fight).

If he has to use Hand of the Apprentice this round:
attack against dog (in case of plan C) (1d20+3=12, 1d4+3=5)


it isn't loud enough yet to alert anyone you dont think

Silver Crusade

The 'Cap wrote:
it isn't loud enough yet to alert anyone you dont think

Then Arius will Sleep it if he can get the jump on it and if Anju doesn't try to befriend it.

Actually, I think that by the numbers, with a hostile animal Sleep has a higher probability of working, but I'll stick to Plan A if Anju still wants to make a go of it. I didn't get a feeling for the party consensus after Rags' comments.


Initiative v Dog (1d20+5=20)
Rumil will sneak into room and try to sneak attack dog
roll for Stealth (1d20+9=12)
Whether successful or not he attacks
Attack against dog (1d20+1=13)
if hits
damage for round 1 attack (1d8+1=3)
if sneak attack valid
sneak attack dmg (1d6=2)

also it doesn't matter to me which way we do initiative

Liberty's Edge

Female Elf Druid

Initiative Roll(1d20+4=20)

Anju will try to calm the dog if she goes first and if she fails then Arius can put it to sleep.


m Human (Varisian) Rogue /1

Initiative
inititive (1d20+4=14)

Rags will move to flank the dog with Rumil so he can sneak attack.flank attack against dog (1d20+2=4)
Guess there is no need for me to roll damage I'm just glad that wasn't a one.


Initiative Roll(1d20+2=17)

Tikaani will jump in front of Anju and attack with a bite.

Bite Attack(1d20+1=16)

(Stats based on 3.5 Monsters Manual)

Sczarni

male Captive2/Rower3/Brawler3

dog had 6 HP and Rumil did 5 with the initial attack.. the wolf finished it off before massive bleeding even set in

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