| Drake_Ranger |
Hail Adventurers! After fighting many tough battles during the day, some of my fellow mates decided to share their stories of heroics whilst sitting side the camp's fire. Suddenly, a Torrasque ran through our camp! Almost killing us all, we luckily managed to jump out of the way, but unless we stop it soon, it will destroy a nearby village! How in by Morrodin's beard do we stop this thing for good? How do you kill it?!?
Cato Novus
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A Tarrasque is supposed to be one of those unkillable murder-machines. By the unaltered rules, you can't kill it. That doesn't mean it can't be stopped. If stopping it isn't within your means, send it somewhere.
Alternatively, you can always use the Bag of Holding thrown into a Portable Hole trick. This doesn't kill so much as destroy everything, which essentially equates to killing. On the flip side, if you put the Portable Hole into the Bag of Holding, then you send it to the Astral Plane. Either way, its out of your hair. However, you may piss off the inhabitants, so be wary.
Note: I may have the results of the Bag/Hole trick backwards. Its easy to confuse.
If you do decide to banish it to another plane, I'd suggest the Negative Energy Plane. That's the closest to killing it that you'll get without the Bag/Hole trick.
Now, depending on the DM, there may be some ancient artefact, ritual, or little known weakness for the party to figure out. Good luck if there is. Those are always bothersome.
Edit: I looked things up and there is a way to kill it. According to the rulebook, you must raise its nonlethal damage up to its full total hitpoints + 10, and while its disabled, use a Wish or a Miracle to keep it slain.
Steven T. Helt
RPG Superstar 2013
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There are lots of ways to kill a tarrasque, at least in the sense that it never bothers anyone again.
At level 20, it's not hard to beat its SR, so you could really stack up the eeps by taking greater spell penetration and hammering your tarrasque from the air with spread spells (or ray/cone/magic missile spells that the caster is immune to. Ring of evasion?). So long as you beat its regeneration (40), you'll get it where it wantsto go. Also, consider big damage ranged weapons: huge keen longbows and such. Waiting until it is a couple hundred hit points in the hole, then beating it with a death effect will buy you additional rounds to drop its hp and prepare your wish spell. Dead for good.
Alternatively, you could teleport it to the positive or negative material plane, the paraelemental plane of magma, the elemental plane of water (it still has to breathe). The positive plane should kill it for good: healing until it explodes or whatever the rule is there. The rest will reduce its hp total every round and suspend it into a void. Someone would have to endure a lot of pain to go find the 'essence' of the tarrasque and return it to the prime. If that ever happened, it might be a bigger threat than when it started.
Of course, if I ever threw a tarrasque in a campaign, it wouldn't be that easy to kill.
It'd be special. : }
| Kobold Catgirl |
Though I love the 'bag of holding+portable hole' trick, Tarrasques aren't that tough to kill (when you're 18th-20th level, at least). As they said in Monster Hunters, it only takes 2 wish spells to kill it. And at 18th-20th level, the party sorcerer could use 2 wishes, or the wizard would be smart enough (hopefully)to prepare 2 wishes.
| Ross Byers RPG Superstar 2008 Top 32 |
It takes two Wishes to kill it if you're lucky. The first one is used to duplicate a death effect, and must beat the SR and let big T fail his saving throw. The second is just straight up 'I wish he stays asleep', and will always work (unless your DM decides SR applies). So it's that first one that's tricky.
Plane Shift to somewhere unpleasant is better. It's harder to beat SR, sure (lower level spell), but you only need one and the Tarrasque can't come back on it's own. Imprisionment works pretty well, too.
This is why I don't like the Tarrasque: Not only does it have the usual vulnerability to save-or-die effects that many epic opponents have, it's virtually immune to effects that aren't save or die. You can't win by 'fighting fair' the way you can against, say, a Pit Fiend or a Dragon at the same CR. To beat the Tarrasque, you have to take the cheap route. Beating the tarrasque in 2 rounds justs seems lame to me.
Steven T. Helt
RPG Superstar 2013
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Lower level spells don't affect SR or caster level checks, but I guess you knew that already.
Like I said, no tarrasque is getting beat quite so easily. Out of the book the cheap way works, and in my encounter the cheap way might ultimately work, but you never know when tarrasques might develop the ability to breathe a 120' cone of hellfire or something to keep the winged, invisible guys honest.
| Kobold Catgirl |
Just had an idea. Cast Iron body on yourself and get swallowed by the tarrasque. Rely on your DR to survive the bludgeoning damage, while using your immunity to acid to great advantage. Start killing the monster while it struggles to hit you. Cast Fireball. Maybe the DM will rule that the carapace can't protect it when you're inside.
Enjoy your tarrasque steaks!
Cpt_kirstov
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Just had an idea. Cast Iron body on yourself and get swallowed by the tarrasque. Rely on your DR to survive the bludgeoning damage, while using your immunity to acid to great advantage. Start killing the monster while it struggles to hit you. Cast Fireball. Maybe the DM will rule that the carapace can't protect it when you're inside.
Enjoy your tarrasque steaks!
But if it can destroy artifacts by eating them, you're lowly cast iron suit won't do too much