How do you mask out the naughty bits without using black tape?


3.5/d20/OGL

Sovereign Court

I'm running Expedition to Castle Ravenloft. Wizards has some nice maps posted up for it on their website. I'd love to use some of the battle maps as is by printing them out in a larger size. Only issue is they seem to have all the secret doors and moster locations marked on them.

I always find it sad that there are these very beautiful pictures/maps/etc. posted that I can't share. I end up drawing a crappy outline on a mat and I don't feel like the player's get the same atmosphere, obviously.

What is your favorite way to get these type of maps "player ready" ? Go to town with Photoshop or is there a better way?

Pete


I would try to rework them with some graphics software, and just fiddle a bit with the map provided.

Stefan

Grand Lodge

For those that don't have Photoshop you can download GIMP and it will do the job just fine. It is a free open resource ap.

Scarab Sages

For Ravenloft I went and bought poster board with semi-invisible graphing. Then I hand drew out each room and cut them out. As the PCs went through the castle, I laid it out, one room at a time. I actually made battle mats for the land encounters with the same poster board and some colored pencils.

It was some work but it was either that or draw it out on a white board. It would have cost to much to get it printed out professionally or even on my home printer.


Pete Apple wrote:
What is your favorite way to get these type of maps "player ready" ? Go to town with Photoshop or is there a better way?

Get your GFX software, then turn everything B&W and lower the opacity to 5-10% so that when you print it you can barely see it from 6-inches, even though you know where everything is.

Let the grids remain 100% (or re-create them) and your Players sitting around the table who don't already know the lay-out won't be able to read the map at all as long as they keep their noses 12-inches away (which shouldn't be a problem). Then, simply draw in the lines with a Sharpie as you want them to appear under current circumstances as the party moves from room-to-room. Your Players will never know the difference.

It still takes a little GFX work, but is much faster than redacting every secret door or trap. Granted, you don't get the "beautiful map" look, but it's accurate and faster than free-handing.

HTH,

Rez

Dark Archive

Reading the thread title, I sooo came into this one with false expectations.

=(

Liberty's Edge

DangerDwarf wrote:

Reading the thread title, I sooo came into this one with false expectations.

=(

Right there with you dude

Dark Archive Contributor

DangerDwarf wrote:

Reading the thread title, I sooo came into this one with false expectations.

=(

Me too. lol :D


Heh, it's one way to get people to read the thread. ;)


yep, i paged through ravenloft looking for the naughty bits. like i read bram stokers dracula, looking for the naughty bits. didnt find any there either. but it is a delema. i like the bit about drawing them on poster board, i should look to see how well they work with the dungeon tiles. my abilitys to screw up adventure maps when going from the little map to the battle map knows no ends.


Put fake secret doors all over the place as red herrings and tell the players that there may or may not be traps and or secret doors at any marked location, and that they are all places that seasoned adventurers may expect such, then roll as normal.

Liberty's Edge

Mike McArtor wrote:
DangerDwarf wrote:

Reading the thread title, I sooo came into this one with false expectations.

=(

Me too. lol :D

Heh, I saw the title and was thinking "What kind of house rules is this guy playing with?"

Dark Archive

Cato Novus wrote:
Mike McArtor wrote:
DangerDwarf wrote:

Reading the thread title, I sooo came into this one with false expectations.

=(

Me too. lol :D
Heh, I saw the title and was thinking "What kind of house rules is this guy playing with?"

I just figured it should have been in the Off-topic forum and got misplaced. I entered ready with answers!

Sovereign Court

DangerDwarf wrote:
Cato Novus wrote:
Mike McArtor wrote:
DangerDwarf wrote:

Reading the thread title, I sooo came into this one with false expectations.

=(

Me too. lol :D
Heh, I saw the title and was thinking "What kind of house rules is this guy playing with?"
I just figured it should have been in the Off-topic forum and got misplaced. I entered ready with answers!

Made ya look! :-)


Pete Apple wrote:

What is your favorite way to get these type of maps "player ready" ? Go to town with Photoshop or is there a better way?

My favorite way to do it is to only run adventures from folks who provide player maps...folks like Paizo.

My least favorite way to do it is use GIMP, copy a bit of the graphic from somewhere and paste that over the naughty bit. I doesn't make a perfect blend but usually good enough that the players don't spot it.

Sovereign Court

DMFTodd wrote:
Pete Apple wrote:

What is your favorite way to get these type of maps "player ready" ? Go to town with Photoshop or is there a better way?

My favorite way to do it is to only run adventures from folks who provide player maps...folks like Paizo.

Where are those exactly? I can't seem to find the Pathfinder or Gamemastery player maps on the site or in my PDF downloads.

-Pete


I thought there was gonna be bewbies in here.


Pete Apple wrote:
DMFTodd wrote:
Pete Apple wrote:

What is your favorite way to get these type of maps "player ready" ? Go to town with Photoshop or is there a better way?

My favorite way to do it is to only run adventures from folks who provide player maps...folks like Paizo.

Where are those exactly? I can't seem to find the Pathfinder or Gamemastery player maps on the site or in my PDF downloads.

-Pete

cut and paste from pdf

Sovereign Court

Kruelaid wrote:


cut and paste from pdf

Ok, so I have the first 5 Pathfinder's, and if I look at the PDF's all mine have are the GM maps, which have all the room numbers and secret doors on them. Do you have some other PDF's that have player maps?


Except the first issue, which was flattened, I think, you should be able to cut the image without the labels. For secret doors you'll have to think of hiding it behind something that doesn't scream secret door to the players.

Sovereign Court

Kruelaid wrote:
Except the first issue, which was flattened, I think, you should be able to cut the image without the labels. For secret doors you'll have to think of hiding it behind something that doesn't scream secret door to the players.

Nice! I hadn't tried this previously, I see now what you say about the labels. Still have to work on the secret doors so I wouldn't call it a "player map" but it's a step in the right direction. Thanks for the tip!

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