| Sean, Minister of KtSP |
Hola, all. So, I've been putting this off for a bit, as I have had a lot on my plate recently, but things seem to be clear enough these days that I can add running a second PbP game, and I want to start running RotRL, as neither of my RL groups will be getting to that any time soon.
I'm looking for five players max, preferably people in it for the long haul, but I understand how Things can Happen. You should have access to the RotRL players guide. I'm fine with players who are also Pathfinder subscribers, as I trust people to be adults and not meta game, and I plan on making some tweaks here and there. I'd prefer we use Invisible Castle for generating rolls.
I post on US West Coast time, mostly during the day, but that can be a little random. I work freelance, and will sometimes hit periods of up to a month where my posting is greatly reduced, but I usually get plenty of warning, and it doesn't typically last longer than a month. During these periods, I will do my best to post as often as I can, just to keep things moving. The rest of the time, I have enough leisure time to post at least once a day, often more, so everybody else should be able to do the same.
Starting characters should be PhB 1 base classes only. Leveling up and multiclassing among base classes can happen freely, but PrCs need to be taught, and will involve finding and joining a group, or finding some other teacher in game. I will not be stingy with training, and I'm willing to consider Complete PrCs, but PrC training must be played out in game.
More info as interest develops.
| Irulan |
Me me, pick me! Does a human ranger sound good?. I am playing in two other Rise of the Runelords campaigns, and I am finding it fun to play completely different characters in the same setting. (I know the difference between player knowledge and character knowledge, so I promise not to spoil anything.)
off to create a new character......
| Sean, Minister of KtSP |
We have a third. I'd say you have at least three days to get characters in order. More if anyone feels they need it, but probably not sooner than that, just because it is still the holidays, and I'll be popping in and out over the next couple of days.
Give me a little bit to put together character creation guidelines and post them. I have to do some cleaning around the house before we head out for a show. I'll post guidelines here some time today.
DitheringFool
|
I would very much be interested in playing...
I would love to play a force-spell specialist wizard (preferably taking levels in the argent savant (CAr) and force missle mage (Dragon #328 and Dragon Compendium) PrCs).
If that seems out of bounds, how about an ol' fashioned dwarven rogue?
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
I haven't played in a PbP (or even a PbEM) in a long time, but I'd be interested. I'm on the East Coast...and have access to post throughout the day at work or at home. Since no one's taken the Wizard or Rogue roles, I could do either.
My preference would be the Wizard, probably Human...and I'd rather have him (or her) be a recent arriver to Varisia...i.e., an outsider, maybe someone associated with the Pathfinders and interested in exploring the ruins across Varisia?
If everyone feels a Rogue is needed more, I'd probably play him (or her) as a Mierani Elf...and probably multi-class as a Wizard/Rogue somewhere down the road.
--Neil
| Ross Byers RPG Superstar 2008 Top 32 |
I'd be happy to play, since you say to don't mind Pathfinder subscribers.
I usually like playing the cleric, but since that role seems to be filled, I have a short list of options:
Dwarf Barbarian (Perhaps an orphan raised by the Shoanti)
Elf Rogue
Human Monk (Non-chelaxian foreigner)
Human Wizard
Halfling Druid
If you accept me, pick whichever character you like best.
| Sean, Minister of KtSP |
And DitheringFool and NSpicer round us out to five.
If more chime in, they can be substitute players.
DF and NSpicer can work it out amongst themselves as to who is the caster and who is the rogue. I think those PrCs will be acceptable (I'll see if I can dig up the reference myself). With some warning as to which level's you (or anyone else) would like to start a PrC, I'll work to have the game stuff in place in time to let you take the level when desired.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
DF and NSpicer can work it out amongst themselves as to who is the caster and who is the rogue.
Well, I'd really rather play the Wizard. And I think if DF played a Dwarven Rogue that might set us up better tactically and in a roleplaying-sense down the road, considering the AP involves giants. And if I run a Wizard (as opposed to a Force Mage) with an interest in Varisian monuments and history, that ought to play well with all the ancient Thassilonian stuff in the AP, too. What do you think, DF?
--Neil
P.S. If you're open to 6 players, Sean, it sure would be nice to include Ross. Another cleric would help tremendously. Just my two-cents...
| Ross Byers RPG Superstar 2008 Top 32 |
Thanks for having me. I thought I'd been scooped when I hit 'submit' to find NSpicer had posted while I came up with character ideas.
I think I'll play the shorty druid, by the way. It's a nice back-up divine caster, but won't step on the Wicht's toes. And it's a change from the usual dwarf cleric I normally play: For RotRL, I'd feel like a metagamer for playing a dwarf or gnome.
Wicht
|
For the cleric, I was thinking a native of Sandpoint, an orpan, one of several taken under wing by the late village priest. He became an acolyte at an early age, training for priesthood and looking up to Brother Zantus (now Father Zantus) as one would to a big brother. The late unpleasantness shook him emotionally but also strengthened his resolve to enter into the priesthood.
For deity I'm leaning towards Erastil with Community and Animal as domains. The faith of Erastil provides the family he lost and he desires to strengthen the community that has nurtured him. He will certainly have Knowledge(Local).
Wicht
|
Question for the DM...
Are these stats too good?
STR 13, DEX 9, CON 16, INT 18, WIS 16, CHA 14
I ask, because in honesty, they weren't my first roll. But my first two rolls were all 9s, 10s, and 11s for the most part. If you accept them, I'll leave them in the order they were rolled. If not, I'll probably just do pointbuy. I wouldn't even be worried except for that 18 in intelligence. On the other hand, it won't do him a lot of good as a cleric - it will just mean he's a cleric with a lot of Knowledge skills.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
I'm getting kind of frustrated with Invisible Castle. Everytime I try to arrange my stats in the desired order, it won't let me save them. Here's what the dice roller came up with:
14, 10, 17, 16, 13, 11
I'm arranging them as follows:
Str 10, Dex 14, Con 16, Int 17, Wis 11, Cha 13
Hope to have the rest of the character defined later tonight or tomorrow morning.
--Neil
Edit: Ah...I was able to save the die rolls without rearranging them. Here's the link: STR 14, DEX 10, CON 17, INT 16, WIS 13, CHA 11.
Tarren Dei
RPG Superstar 2009 Top 8
|
I decided to go with a Shoanti Barbarian as it fit the feel I wanted better. I used the 32 point buy.
Mitnal, Male human barbarian, NG
STR 15, DEX 16, CON 14, INT 10, WIS 12, CHA 10
DEFENSE
HP 14, AC 18 (Hide Shirt +4, Klar +1, Dex +3)
Fort 4, Ref 3, Will 1
Init +5
OFFENSE
Melee Warhammer +3 (1d8+2)
OR
Melee Warhammer +1 (1d8+2) and Klar (1d6+1)
SKILLS
Climb +3
Craft (basketweaving) +4
Handle Animal +4
Intimidate +4
Ride+9
FEATS
(Bonus)Totem Spirit Shriikirri-Quah Clan +2 INIT, +2 RIDE)
Two-weapon fighting
Two-weapon defense
CLASS FEATS
Fast movement
Rage
Illiteracy
I went 14gp over on the average barbarian starting gold but will make it up by making everyone a lovely basket.
| Sean, Minister of KtSP |
I'm good with everyone's characters so far. I'll set up a game thread and out of game discussion thread later tonight or tomorrow, and we'll get started as everyone is ready. If we're all really lucky, we can start by tomorrow even, but I did say three days minimum, so no one will be penalized if they are not ready to go before then.
Wicht, stats are okay, and I'll allow Kn: (local) as a class skill for you or anyone else that wants it.
I'd say try to be from Sandpoint or Magnimar, but we'll work in other back stories if you need it.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Are these stats too good? STR 13, DEX 9, CON 16, INT 18, WIS 16, CHA 14 If you accept them, I'll leave them in the order they were rolled. If not, I'll probably just do pointbuy. I wouldn't even be worried except for that 18 in intelligence. On the other hand, it won't do him a lot of good as a cleric - it will just mean he's a cleric with a lot of Knowledge skills.
Wicht,
I was just looking over everyone else's character and realized your cleric of Erastil seems a bit odd. Sean said we could arrange the scores as desired. So why not switch that 18 from Intelligence to Dexterity, particularly if you're going to play a priest of the archery/hunting god? As it stands now, your lowest score is your Dexterity at 9...and unless you take Zen Archery or something, that's going to seem a little strange.
Also, I was designing my wizard around an eventual Loremaster concept and overall know-it-all historian. She has a host of Knowledge skills as well, and it feels a bit odd to be overshadowed by the party cleric in that area. Would you be willing to make some changes to let me play that role in the party?
--Neil
| Kinmorn Erastilson |
Wicht,
I was just looking over everyone else's character and realized your cleric of Erastil seems a bit odd. Sean said we could arrange the scores as desired. So why not switch that 18 from Intelligence to Dexterity, particularly if you're going to play a priest of the archery/hunting god? As it stands now, your lowest score is your Dexterity at 9...and unless you take Zen Archery or something, that's going to seem a little strange.
Also, I was designing my wizard around an eventual Loremaster concept and overall know-it-all historian. She has a host of Knowledge skills as well, and it feels a bit odd to be overshadowed by the party cleric in that area. Would you be willing to make some changes to let me play that role in the party?
--Neil
Neil,
I read your post only after typing up a 600 word backstory to explain the strange stats. :D Actually I like the irony of a priest of Erastil who is horrible with the bow. Especially since my other PbP character is an archer.But will it really hurt to have two character focused on knowledge skills, especially if I promise not to focus too much on history? Personally, I think it will allow for greater role-playing. I am thinking of Kinmorn as a rather humble scholar, quick to allow others to speak first, more desirous of learning than of showing off what he knows - in fact reluctant to put himself forward, so your wizard will have plenty of opportunity to shine. At higher levels I thought about making Kinmorn into something of an artificer.
For the record, these were the skills I was going to have him start with: Diplomacy +4, Craft (Bows) +4, Knowledge (local) +4, Knowledge (Religion) +4, Knowledge (Arcana) +3, Knowledge (History) +2, Knowledge (nature) +3, Spell Craft +4. Future skill points will be put into Knowledge (nature) instead of (history), which should allow the wizard to quickly advance over him in historical lore. Future ability bonuses will be put into dexterity first, followed by wisdom at eight and twelfth, which should allow your wizard to eventually outstrip him intelligence wise as well.
In short, I am reluctant to change my character stats because I have become a little attached to the backstory I wrote for him. But I will strive very hard to let your wizard be the expert historian with my cleric as your academic sidekick. I was actually more worried about stepping on the druid's toes by having animal as my domain.
| Sean, Minister of KtSP |
Okay, Neil, Wicht...
Just catching up on this, as I kind of missed it last night.
I'd hate to see potential character overlap setting us off on the wrong foot, but I kind of like Wicht's character as is.
Is it acceptable to you if he keeps the character as is, and the two of you to try to avoid duplicating skills? I don't want to see you outshined in some aspect of your character any more than you do, but I think you two should be able to work it out to everyone's satisfaction. If not, we'll find some other solution.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Is it acceptable to you if he keeps the character as is, and the two of you to try to avoid duplicating skills? I don't want to see you outshined in some aspect of your character any more than you do, but I think you two should be able to work it out to everyone's satisfaction.
Definitely. I didn't mean to start any kind of internal player strife with my question. This was really just offered in the spirit of trying to construct a good character and fitting it into the group. So we can work it out. See my comments below...
...will it really hurt to have two characters focused on knowledge skills, especially if I promise not to focus too much on history? Personally, I think it will allow for greater role-playing. I am thinking of Kinmorn as a rather humble scholar, quick to allow others to speak first, more desirous of learning than of showing off what he knows - in fact reluctant to put himself forward, so your wizard will have plenty of opportunity to shine. At higher levels I thought about making Kinmorn into something of an artificer.
Actually, that works out great! As long as you're going with that particular path of knowledge-skill advancement and outlook, it should set us apart perfectly. Meanwhile, at the same time, we'll have enough common ground to discuss academia in-character over the course of the campaign. Otherwise, my wizard would just be standing around talking nonsense with no one really able to understand (or appreciate) her insight. ;-)
So let's definitely go that route. You now have me relishing the idea of a super-intellectual priest of Erastil.
...I like the irony of a priest of Erastil who is horrible with the bow. Especially since my other PbP character is an archer.
Let me suggest something for later then...because a similar character concept for a priest of Erastil occured to me once before. Have your cleric eventually select the Zen Archery feat so he can use his Wisdom modifier rather than his Dexterity modifier on ranged attacks. Basically, somewhere down the line, it would be a great character-defining moment if he gained insight into archery based on his "wise" devotion to Erastil rather than his hand-eye coordination. "Use the force, Kinmorn...let go your feelings..." I think that would be extra cool. ;-)
But in all things, it's your choice on what to do with the character. It just sounded neat to me.
My two-cents,
--Neil
Wicht
|
NSpicer wrote:Like that never happens to academics... :-)
... Otherwise, my wizard would just be standing around talking nonsense with no one really able to understand (or appreciate) her insight. ;-)
ROS: He talks to himself, which might be madness.
GUIL: If he didn’t talk sense, which he does.
ROS: Which suggests the opposite.
PLAYER: Of what?
Small Pause
GUIL: I think I have it. A man talking sense to himself is no madder than a man talking nonsense, not to himself.
ROS: Or just as mad.
GUIL: Or just as mad.
ROS: And he does both.
GUIL: So there you are.
ROS: Stark raving sane.