
G'mork |

For clarity, here is what I have down before I drop in my actions and wrap things:
MalaKi (total defense)
Marada Bhelu'Ara (flanking, will take AoO from defensive wielder)
-----------
Ka-Chik-Chik-Ka (firing arrow into dagger women)
Holdrus (move into room, attack templar, item response required)
Zuko (full move to pool room)
Shrenker (stabbity stab)
Aso (charging)
Radik (attacking)
Skarsnikt (grappling with the templar, check already performed)
Kirrish-Kreshk-Skiklik (also headed to pool room, attacking)
Faindrac (launching icy missiles at the dagger wielding women)
Issiki (decided to cling tight to Kirrish)
MalaKi (total defense again? Will double check on pending action)
Marada Bhelu'Ara (action pending)

Aso |

IF there is front line room AND I'm close enough AND the path is clear enough: Rage, Charge (1d20+11=12), IF damage Greatclub (1d8+4=5). AC:14, including charge penalty.
Note that I rolled a 1 on my attack. I missed it before because the bonus was so high. As you prolly remember I'm using a normal greatclub now.

MalaKi |

MalaKi readies an action while trying to be sneaky.
MalaKi stays in the entry room. He takes a position against the wall next to the corridor. He then readies an action to attack any opponent fleeing toward the front door. Taking an occasional peek down the hall, he does his best to remain out of sight.

Holdrus Rippor |

G'mork wrote:
Marada Bhelu'Ara (flanking, will take AoO from defensive wielder)
-----------Marada Bhelu'Ara (action pending)
Attacks dagger wielding woman1d20+4=23 oops should be 24 Gregale is +1!
dmg
1d4+3=7
sneak attack dmg if able
1d6=1 Do I use 2d6 or 1d6 for sneak attack!
I think you have a possible crit....18-20crit range on your weapon.

Holdrus Rippor |

It is a crit! thanks Holdrus-do I double the damage total or just the weapon?Holdrus Rippor wrote:I think you have a possible crit....18-20crit range on your weapon.
Roll the weapon and strength damage 2X, any extra damage dice(elemental, sneak attack, skirmish, etc) is not multiplied.

Sirocco |
Holdrus blindsides the bellowing Templar, burying the beautiful, razor-sharp blade deep into the space under the man’s armpit, colored sparks trailing behind the weapon.
From the beak at the guard of the blade, it replies, “Nothing yet, I fear we may be too late. If so, we can still extract a grievous revenge.”

G'mork |

Zuko rushes by the group of dangerous women, one of which lashes out with her dagger (AoO = 16
Damage =5 ) at the burning man as he races past. Undeterred, Zuko reaches the doorway, though looking down he observes bloody droplets falling from his arm, which sizzle and evaporate as they hit the ground.
Shenker’s arm thrusts forward, solidly planting his punch dagger in a non-vital area, though the dagger in his off hand simply skitters off the shimmering mental armor of the woman.
Aso glares down one of the women, no easy task as they are twice his height, and legs pumping furiously, scuttles forward, club leading the way. Unfortunately for Aso, the woman chuckles and dodges nimbly to the side, and his momentum continues, forcing him into the next room and over a massage table. Water droplets spatter the stone floor at his passing, as braziers laden with heated rocks sway precariously.
Radik’s furious swing impacts the skull of one of the newcomers, dazing her momentarily. Spitting a gory tooth in his face, she slurs, “Fool! You are on the wrong side; the cursed weapons lead you astray.”
She holds out her hand, and one of the serrated black daggers materializes in her grasp, ready for use. Simultaneously, the other two women rearm, and your wounds begin to ache and burn (need DC14 Fort saves from Holdrus, Shenker, and Faindrac).

G'mork |

As before, the two steel dagger wielders close ranks and work defense while the three woman brandishing the light absorbing blades lash out with superhuman speed. Shenker and Radik each receive elongated incisions, shallow but ragged, though Aso manages to escape harm, the dagger thunking solidly into the overturned kneading table.
Shenker = 23, Radik = 16, Aso = 8
Shenker Dmg = 4, Radik Dmg = 4) (Misrolled so I adjusted the damage down 1)
“See the truth! Surrender now and join our cause and we will make you rich and powerful!”

G'mork |

Skarsnikt lunges forward, trying to work the Templar into the pool, but can’t get a solid grip on the man with Holdrus in the way (opposed grapple 1d20+3=23). Conditions become cramped and Kirrish rushes the room, Issiki smacking his forehead on the low door on the way through. Leaping over the pool with the small man shouting approval, Kirrish swipes at the Templar with a claw, but lands poorly due to the increased load and the slice goes astray.
Faindrac pummels the group of female assassins with hoarfrost, though only a single missile survives the journey intact. The streaking sleet melts away in the sweltering air billowing from the sauna, adding to the steam cloud overtaking the hallway, though still damaging the group somewhat.
Fort Saves vs. Cold (1d20+7=20, 1d20+7=21, 1d20+7=11, 1d20+7=16, 1d20+7=23)
One of the wounded women, Shenker’s punch dagger still lodged within, slides from the blade and slumps to the floor, ice crystals clinging to her hair.
“You think you’ve won!?! You’ve no idea of the might of Dregoth!” the Templar screeches zealously.
“See how I have no fear of you; no fear of death!”
The Templar allows his symbol of office to drop back against his breast as he grabs the blade of Sirocco with his bare heads. Throwing his full weight against the blade, he twists as he falls, dead weight. “Dregoth….saves,” the man whispers, as his body twitches slightly, then stills.
Back in the hallway, MalaKi keeps watch for reinforcements as Marada sneaks in a lucky strike from behind, cleanly severing the tendons of one of your opponents. Blood gushing into a slick pool on the stone, the wounded jet-blade wielder slides to the floor in a wet puddle.

Faindriac Fellstar |

Faindriac's Fort save vs DC 14: (1d20 3=20)
The dagger wound in his cheek burns briefly, but leaves him feeling no worse than before. He gives a grudging nod of appreciation as the women's weapons reappear in their hands.
'Hm, perhaps an attack with a little more, subtlety.'
Still clutching his wounded cheek, Cair D'Niaf flares bright once more. And the overturned massage table next to Aso groans, and stands itself back up. It wobbles for a moment, like a newborn sand-stilt beast first finding it's legs, and then lunges, creaking and groaning, at the women.
There, Aso now has a fighting partner! Use 'Control Object' to animate the massage table, I can animate it for 4 rounds. It has a Slam attack. 'to Hit' is my BAB + Int mod. total= +5 to hit, Dmg is 1d6+Int mod Total=1d6+4. Does it also get a flanking bonus since it is attacking from Aso's side, opposite of us?
Faindriac's Animated Table att/dmg rolls: (1d20 5=22, 1d6 4=10)
'Um, yeah. Subtle like a Mellkilliot!'
Faindriac merely grins a tight lipped smirk.
Woo-hoo! I think IC is hot today! Quick guys! make your rolls before it goes downhill again!

Holdrus Rippor |

Just made the save....1d20+5=14
I am alive, fellows.
Holdrus spends the round beheading the Templar.

Holdrus Rippor |

Just made the save....1d20+5=14
I am alive, fellows.
Holdrus spends the round beheading the Templar.
Nevermind, Skar took care of it for me. Holdrus stands and makes sure that none bother Skar while he works.

Radik Aurel |

Radik’s furious swing impacts the skull of one of the newcomers, dazing her momentarily. Spitting a gory tooth in his face, she slurs, “Fool! You are on the wrong side; the cursed weapons lead you astray.”
"Side? I'm on my own side. You don't tell me what side I'm on."
As before, the two steel dagger wielders close ranks and work defense while the three woman brandishing the light absorbing blades lash out with superhuman speed. Shenker and Radik each receive elongated incisions, shallow but ragged, though Aso manages to escape harm, the dagger thunking solidly into the overturned kneading table.
Shenker = 23, Radik = 16, Aso = 8
Shenker Dmg = 4, Radik Dmg = 4) (Misrolled so I adjusted the damage down 1)
“See the truth! Surrender now and join our cause and we will make you rich and powerful!”
The woman's blade cuts a shallow slice down the edge of Radik's face, from ear to chin. Bellowing in rage, the stone-skinned gladiator's eyes flare violet, the skin of his forearms and hands taking the appearance of wrought iron. His club swings diagonally upwards, hitting the woman solidly.
Attack: nat. 20; Confirm: 14 + 7 - 2 = 19; damage: 1d10 + 4 = 7

Faindriac Fellstar |

Just waiting for the results of "When Massage Tables Attack!"
"Someone please assist Maliki at the front door." Faindriac says casually but stiffly as he maintains his concentration on the animated massage table. "I will assist in the cleanup of these wannabes."

Zuko |

Zuko also heads to the main door. He blasts the attackers with flame if he can do so without endangering his companions.
Burning hands damage Ref DC 15 (4d4=9)
Converting endure elements to burning hands

Faindriac Fellstar |

Faindriac directs the animated table to attack the dagger-weilding hellcats again,...
Faindriac's second attack on women with "Mobile Assault Massage Table": (1d20 5=24, 1d6 4=8)

G'mork |

Here's what I have. Assuming it's a go, I'm ready to post my actions (and subsequent squishings, cry):
Ka-Chik-Chik-Ka (ranged attack)
Holdrus (defending Skarsnikt)
Zuko (move into hallway, cast)
Shrenker (stabbin')
Aso (charging)
Radik (crit, triple damage card)
Skarsnikt (beheading the templar)
Kirrish-Kreshk-Skiklik (reposition, check for additional enemies)
Faindrac (massaging the table into position)
Issiki (hanging on)
MalaKi (bravely defending the table underside)
Marada Bhelu'Ara (moves to Kh-Chik's position)
----
Queued:
Holdrus movement
Shenker movement
Faindrac (attack with object)

G'mork |

Kha-Chik’s drives home another arrow with a second dead-on shot, piercing the shimmering psychic armor of one of the remaining attackers in the upper thigh. Extracting Sirocco from the corpse, Holdrus eyes both doors as Skarsnikt “the wrench” twists off and then discards the deceased templar’s head.
Zuko turns a 180 through the doorway, spinning into the hallway and fills the passage with flame, blistering the flesh of the nearest woman. Shenker uses the fiery distraction and delivers a quick shiving, though the assassin is quick enough to fend off his second strike with a reversal.
Nearly blinded by rage, Radik swings hard enough to lift one of the women off of her feet, face pulverized into a permanently unrecognizable state. Sailing a few feet before hitting the floor hard enough to crack ribs, she aspirates on blood and broken teeth and swiftly expires.
Terrified, but goaded into staying by the remaining weapon, the remaining women takes a step towards Radik before a maddened Aso, spittle flying from his mouth in a rage, strikes her down from behind.
At MalaKi’s warning, Kirrish (with Issiki in tow) heads down the hallway towards the front entryway, catching up with Kha-Chik, while Faindrac crushes the bodies with an animated table for good measure. Seeing things in good order, Marada also heads to the foyer, finding MalaKi “searching” beneath the front desk for “clues.”
As you pass, the jet-black daggers on the ground scream for you to pick them up. “Wield us! We are powerful magic items of great value. You have proved your worth, let us serve you!”
Outside, you can see several fresh bodies face down in the street. It appears they were on their way into the club, perhaps to seek vengeance, but were caught unawares and attacked from behind.