| Brianfowler713 |
Does anyone here ever have a roleplaying session with one Player and the Storyteller?
Personally I've never played without another player. Our Shadowrun Story teller refused to even have a session without at least two and I got into the the same mold when I started my Vampire sessions.
Unfortunately I only have one regularly showing player and three decapitated turkeys I have to try wrangling each session night. There were several nights I just called things off and lately I've been thinking that may have been unfair. Also a GURPS player has said last night he's been in a campaign with just him and the Storyteller.
Has anyone tried it? Does it work?
| Gary London |
Yeah it works i've been playing one on one for about 18 years. Sometimes it can have a really great effect on the game, the non game chatter happens infrequently, encounters are tailored to suit one Pc, and maybe a couple of NPC's and the story unfolds well. The downside with just one Pc is that it makes it hard to have really great roleplay sessions involvong a group that you control 75% of. it feels scripted and hard to feel like the player has choice.
my mate and i seem to have stagnated, real life and work have gotten in the way and our gaming experience has dwindled to nowt for the past 3 months...........
| Evilturnip |
I heard of a DC Superheroes module which was meant to be run one on one.
The DM would run the first half of the module for the first player, who played as Superman, and then they would switch, and the first player would run the second half for the previous DM, who would play as Batman.
The two adventures were linked and it took both of them acting separately to solve the mystery.
I've been looking for a copy of it, since it sounds like such a cool idea.
| Grimcleaver |
One on one games are an awesome venue--frankly some of my favorite games ever have been done that way. It's an incredible opportunity to toss game balance to the wind, since there are no other players to "balance" against and so you can literally play WHATEVER YOU WANT.
Wanna' play a great wyrm dragon? Sure. Wanna' be a uber powerscale super-ranger who's the only good member of his entire race? No problem. Want to play an unusual and unpopular alignment or a concept so weird or soul-blighting that no character group would ever want to integrate with him? They don't hafta'. Complete freedom.
Not only that, but now you can gear the action/melodrama meter to wherever you guys want it. Want to throw yourselves into thick gory combat all session long and never worry about talking to an NPC or stopping to rest? Do it. Want to turn the story into a rich soulsearching exploration of character and relationships without once mentioning the words "dungeon" or "treasure". Now's your chance.
The only downside I've found is that solo gaming is a bit--intense. The atmosphere of it is thicker and more self-important. It can get intimidating and a little ookey after a while. It's a weird feeling, but sometimes you just gotta' open the game up to some other folks. That said, it's an awesome experience and I'd suggest you go for it and use the opportunity to do something fun and off the wall that's just for you and your player. Take advantage of it.
| Patricio Calderón |
During several sessions I played as a DM only with my nephew and I played a character too. So the result was pretty interesting since sometines he converted in a DM too and gave some ideas of how could be the aftermath for some events. Those were cool seasons we both got a lot of fun, one night we stayed playing till 4 a.m. And we were to sleep only because of need but we wanted more. This is relative: I get fun playing even alone (I am DM and player too) my regular group is only two friends and me so it depends estrictly of what makes you get fun. I think that a DM that demands many players to run a game is interested more in showcasing his/her "abilities" rather than just having a nice moment.
| Ragnarock Raider |
Does anyone here ever have a roleplaying session with one Player and the Storyteller?
...
Has anyone tried it? Does it work?
Yes I have tried it, and while it is fun as a one off exercise to try weird things, I find it hard for D&D for instance, because so much is based on party Balance.
I find other game systems more suitable, and honestly I like VTM better one on one! Not just a one off, but i've run an entire campaign for just one player and it was BETTER than when I tried it with 4 players!
So good luck...and please don't complain that you have just one player....that's more than I have =(
Stay safe all.
| Brianfowler713 |
Did I say turkeys? I meant cats. Getting my "campaign" going has been more like trying to herd Heathcliff, Buckyand Garfield together, then having to get Garfield and Bucky to play nice. Maybe we could train those wrangled turkeys to you know, dicipline these problem Players?
I really didn't think so but thanks. As for playing as a character, I am very reluctant to do that. As a Player I find I have to stop myself from trying to "hog the spotlight" a lot. I just have a bad feeling about being a Player and DM at the same time.
The game in question recently wasn't actually D&D but Vampire: The Requiem. Why I asked this question in the D&D forum, I really don't know. I think it's because this is the forum I'm usually in here. Oops.
Owen K. C. Stephens
|
My numerous game groups simple refer to those as "solo games," and they're fairly common. Nowadays I suspect the main reason we don't have more of them is a desire to spend our gaming time with as many friends as possible. But if we find two of us have free time no one else shares, sure!
It's especially popular with roommates.
| Taliesin Hoyle |
I ran about fifty or so solo games for my old best friend. We played everywhere. Used to get high, go to the rocks overlooking a beach, and freeform game for hours.
We were both unemployed once, and got into Vampire the Masquerade. We would play from dusk to dawn, then sleep and repeat for a few weeks.
Solo games are great if you know what you are doing, and have a good deal of trust and communication. Best games ever, in fact.
Snorter
|
I heard of a DC Superheroes module which was meant to be run one on one.
The DM would run the first half of the module for the first player, who played as Superman, and then they would switch, and the first player would run the second half for the previous DM, who would play as Batman.
The two adventures were linked and it took both of them acting separately to solve the mystery.
I've been looking for a copy of it, since it sounds like such a cool idea.
The Swamp Thing adventure was a solo too (unsurprisingly!)
| Trey |
Has anyone tried Expeditious Retreat's 1 on 1 Adventures?. I've been curious about them for a while.
Or I guess a DM could always run a solo player through The Cave of Time
;)
| Khezial Tahr |
We used to do solo adventures all the time. Mostly because of conflicting schedules. We started to weave solo and party adventures into each other. Worked just fine in man, many games.
The trick is to scale things for one person, rather than a party. Or use NPCs,which can make the DM a second character at times. Which I've seen with mixed results.
| Deathedge |
When I was younger, my cousin/best friend and I didn't know ANYONE else who was into roleplaying. So ALL of our sessions were one on one, and we played some great games. The old West End D6 Star Wars, Tales of the Floating Vagabond, Palladium's Robotech, Gurps, Rifts, Cyberpunk, Shadowrun, and even a few homebrew variant games we made ourselves (they actually turned out cooler than some of the published ones!). Oddly enough Dungeons and Dragons was the LAST roleplaying game I had to try. I would honestly recommend it as long as you can play with someone whose imagination you can appreciate.