| Infamous Jum |
Has anyone else allowed Varisian humans Weapon Familiarity for the bladed scarf (by which I mean, Varisian treat the bladed scarf as a martial weapon instead of exotic). I personally don't see it as overpowered, though my reasons are pretty self center; I want to play a rogue, and since my Base Attack Bonus starts at 0 I wouldn't be able to take Exotic Weapon Proficiency until 3rd level. With Weapon Familiarity, I'd still have to take Martial Weapon Proficiency to use it effectively, I would just be able to take it sooner. Is this asking for too much?
| Rauol_Duke |
I am not doing that for my run through RotRl's, but I did make this feat up as an option for my characters to take:
Varisian Scarf Fighter (General)
Your training and skill using the bladed scarf has made you much more effective and deadly in its use.
Region: Varisian
Benefit: You treat the Bladed Scarf (see page 10 of Player’s Guide to Rise of the Runelords) as a Marital Weapon. As well, the damage done to any creature that successfully grapples you increases from 1d4 to 1d6 slashing damage.
Futhermore, a bard with this feat gains a +1 bonus to Perform (dance) checks while wearing or wielding a bladed scarf.
If you have any of the following feats for the spiked chain, you can apply the feats effects to the bladed scarf: Improved Critical, Weapon Focus, Weapon Specialization, Greater Weapon Focus, or Greater Weapon Specialization.
James Jacobs
Creative Director
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Keep in mind, though, that not all Varisians can use bladed scarfs; thats why we didn't set up something like that. Of course, since Varisians are humans, you can basically do the same thing by spending your bonus feat on that scarf proficiency, provided your first class lets you qualify by giving you a +1 Base Attack Bonus.
Tamago
RPG Superstar 2014 Top 16
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In this instance, I would ask your DM to simply waive the BAB requirement for Exotic Weapon Proficiency. It depends on your DM, of course, but if it works well with your backstory, many DMs will be accommodating to that sort of thing. And it's easier to deal with on a case-by-case basis than coming up with some roundabout way to get the proficiency.
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
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There is precedent,
In Creature Collection Revised they give regional traits for humans. Ususally a +2/-2 to a stat and weapon familiary rather than the bonus feat. I believe this is open content:
Variant Rule: Humans by Region
Using this variant rule, humans from various regions may have bonuses and penalties to ability scores rather than the additional beginning feat granted to human characters. Those who choose to take this option (assuming the (iM approves, of course) tend to be looked upon as the“epitome”of the folk in their areas - no one familiar with the look of his folk could ever mistake him as anythiig but one of them
So, maybe the 'epitome' of a Varsian is +2 to Charisma (Varsian's are passionate and exotic, often standing out in a crowd) and -2 to Wisdom (Their reputation as rogues comes from their lack of judgement of others and not knowing when to blend in.)
James, how would you descripe the 'eptiome' of being a Varsian?
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
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Matthew Morris wrote:There is a precedentfixed.
Humans get some pretty nifty bonuses (skill points, feat); even though I usually play one i'm not sure they need/should have any more.
Thank you I knew I spelled in wrong :-(
And I understand. Remember though, this is trading the bonus feat for weapon familiarity and stat bumps. If he's playing a rogue under this rule, it takes 'both' of his first level feats to qualify. He's trading the bonus feat for the stat shift and weapon familiarity, then spending the feat gained at first level to gain the scarf.
GeraintElberion
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GeraintElberion wrote:Matthew Morris wrote:There is a precedentfixed.
Humans get some pretty nifty bonuses (skill points, feat); even though I usually play one i'm not sure they need/should have any more.
Thank you I knew I spelled in wrong :-(
And I understand. Remember though, this is trading the bonus feat for weapon familiarity and stat bumps. If he's playing a rogue under this rule, it takes 'both' of his first level feats to qualify. He's trading the bonus feat for the stat shift and weapon familiarity, then spending the feat gained at first level to gain the scarf.
Fair play; I misunderstood.
Now I get it, I'd probably allow those options.
| May |
Wow, I think you guys are making this far too complicated. As the DM, I'm going to let James switch out the hand crossbow for the bladed scarf.
I really think that it's kind of silly that the only classes that can take the bladed scarf at first level are barbarian, fighter, paladin and ranger, the most unlikely classes to use the weapon. Can you honestly say that you can imagine a barbarian charging into combat wielding his brightly colored scarf, and not snicker? Anyway, why would any of those classes bother with the scarf when they can have a pick of any number of weapons from the simple and martial weapons lists, and not have to waste a feat to get a weapon that does less damage.
In the PPG it states in regards to the scarf that, "clever Varisians have subtly repurposed these favorite tools for a variety of covert uses." It also states just a little further down that weapon finesse can be applied to the weapon, something I've taken several times as a rogue and never as a fighter. The scarf seems to me a perfect fit for a rogue or a bard, so I don't understand why it was made so hard for them to take. I really think that for the rogue and bard classes that the weapon should have at the very least been made a martial weapon.
Jodah
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Both Rogue and Bard are classes that are proficient with Simple Weapons and a handfull of Martial and exotic ones.
the rogue has Shortswords, rapier, and the Hand crossbow (exotic)
Bards have simple, plus shortsword, longsword, rapier, and the Whip (exotic).
Just replace the exotic weapon they get with the bladed scarf. It's just a minor little homebrewed tweak.
| Michael F |
I agree, it makes sense to allow Bards and Rogues to take the scarf as their exotic weapon.
After reading this thread, I like the idea of allowing Bards and Rogues to select one exotic weapon from a list of reasonable choices. But none of my players picked a Bard or Rogue, so it's no going to come up in my game.
However, I've never thought that the hand crossbow belonged on the exotic list when larger crossbows are simple. It's a pretty f'ing simple weapon! Point and click!
| DarkArt |
Rauol_Duke wrote:Does that mean that, when you hit, you can have half the vilain/monster's treasure and run away with it?Varisian Scarf Fighter (General)
Benefit: You treat the Bladed Scarf as a Marital Weapon.
Either that or like using Tiger Balm (or other heating balm) on the wedding night to give memories to last for the rest of their wedded lives.