New Dr. Who RPG Announced


Television


Got this from rpg.net, but I figure I'd post it here since there seem to be many fans of Dr. Who on these boards. Release scheduled for Summer 2008.

"From the doctor who news page
http://www.gallifreyone.com/news.php...VuZAyFvqnqLfnC
Angus Abranson, head of Cubicle 7 Entertainment Ltd, announced today that Cubicle Seven have been awarded the license to produce an official Doctor Who role-playing game based on the new series. The announcement was made at Dragonmeet, London's premier role-playing convention. Full confirmation, and further details will be made available, though a press release, which is to be issued at the beginning of next week.

[...]

The following was revealed:

The game will be released as a boxed set, and will contain a Players Guide, a GM's Guide, an Adventures Book, a GM screen and some funky Who-themed dice. Everything will be full colour and glossy, with plenty of photos from the new show. Scheduled for a 'Summer 2008' release it will sell for £25-£30.

It will be possible to play Time Lords, Companions, UNIT soldiers or anyone else you can think of. The competence disparity between characters will be mitigated in a similar way to the Buffy RPG. Dave Chapman has great fondness for Blink, and wants to include the option of playing a Sparrow & Nightingale type of campaign. Playing the Doctor will also be an option.

The system will be based off a single conflict resoloution mechanic that can be applied to anything, from hypnotism to fisticuffs. The GM and players will narrate the specifics, tailoring it to the situation at hand. It sounded like a crunchier version of Risus to my ears. And yes, your characters can die if they lose a critically dangerous conflict.

Characters will earn 'Story Points' during play, which can be used to effect the outcome of events. From the sound of it these effects will range from the minor (a bonus to a single di roll) to the truly mind-boggling (Rose absorbing the Time Vortex and blowing up the Dalek fleet). The system is desigend to mimic stuff like the Doctor suddenly coming up with an arcane and convoluted soloution to a problem that actually works. Think Adventure's dramatic editing mechanic, although with a much wider potential scope. The players are encouraged to be as creative as possible when spending Story Points, and the game will ideally run as a fast-paced dialogue over the screen.

Devices will be created in the same way as PC's, and will possess unique characteristics, including a Story Point pool that allows them to behave in unusual ways. Thus the Sonic Screwdriver could be used to open mundane doors whenever you fancied, but to to use it as a weapon you'd need to spend SP's."


Krypter wrote:


It will be possible to play Time Lords, Companions, UNIT soldiers or anyone else you can think of. The competence disparity between characters will be mitigated in a similar way to the Buffy RPG. Dave Chapman has great fondness for Blink, and wants to include the option of playing a Sparrow & Nightingale type of campaign. Playing the Doctor will also be an option.

I believe EVERYONE has a fondness for that episode so thats no surprise

[quote=]
The system will be based off a single conflict resoloution mechanic that can be applied to anything, from hypnotism to fisticuffs. The GM and players will narrate the specifics, tailoring it to the situation at hand. It sounded like a crunchier version of Risus to my ears. And yes, your characters can die if they lose a critically dangerous conflict.

Characters will earn 'Story Points' during play, which can be used to effect the outcome of events. From the sound of it these effects will range from the minor (a bonus to a single di roll) to the truly mind-boggling (Rose absorbing the Time Vortex...

Whats kind of circumstance bonus can you get for using a big yellow truck to save the universe?

Do gathering around a table in a chippy count as a bonus ro are we talking a +20 circumstance bonus for breaking into the heart of the TARDIS?

Either way this is GREAT news!

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