| Boggle |
Hi everyone
Firstly i want to say that as an experienced dm i think the pathfinder series is spot on. The story line requires no major adjustments to work and the npc,s and monsters are well thought through.
I found the pathfinder book in my new local gaming store. I would not normally pick up any roleplay book however the art work blew me away. I loved pictures and maps and so bought it. When i got it home i began to read it. I have to be honest and say that if something dos not grab me from the first page its history. Well neadless to say it did. I absoulutly love the story i have roleplayed as a dm for some twenty five years with the same group. You can only imagine how difficult that is. To be constantly creative and to keep pushing the roleplay envelope is not an easy task. My group and myself are not easily pleased. Anyway i am planning on running this game in january i cant wait.I currently have parts one and two.
I have some small points that could be usefull to all.
Firstly although you have an area map of sanpoint and a map of sandpoint there is no map of the wider geography. This becomes all the more annoying in the second path when i wanted to know were the city of magnimar was.
I appreciate the answer lies in your free players pdf however i think you should include this map in all the books.
I like the pathfinder journals and feel they could be letters sent to one of the characters. It would be a great way to share the bigger world and i feel it makes the whole emmersion in to the game world come alive.
I like the information on the diety desna in the second path however i would like this about all of them at the beggining before the campaign.
The bestiary sections are top draw you could use these a hundred and one ways and i especially like the beast of sandpoint. It might make a fascinating side trek at higher levels may be as the campaign nears it end.
The dm side bars that are highlighted in a style of old parchment in the pathfinder books are priceless.
I would also like to have seen more information on the goblin attacks in path one and some maps however its a small point.
My overall view is a top draw product that made me visit your web site and realise what a great comapny you are.
Well done to all involved - whats your thoughts?
Wicht
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There is a map of Varisia and notes on many of the geographical features and villages/towns accompanying it in the 3rd Pathfinder.
While I too would like more on the gods up front, I appreciate they can only produce so much at a given time. Lamashtu will be featured in Pathfinder 4, which should help me personally a great deal in my next few sessions.
My PCs just defeated Elyrium last night, (They had to retreat once, buy oil of blessed weapon, cold iron arrows, etc. and even after planning it cost them three of their precious Hero Points to succeed in beating her while she was invisible) and were brainstorming how to deal with the Runewell. So far it has been one of the best games we have run together as a group.
| Boggle |
There is a map of Varisia and notes on many of the geographical features and villages/towns accompanying it in the 3rd Pathfinder.
While I too would like more on the gods up front, I appreciate they can only produce so much at a given time. Lamashtu will be featured in Pathfinder 4, which should help me personally a great deal in my next few sessions.
My PCs just defeated Elyrium last night, (They had to retreat once, buy oil of blessed weapon, cold iron arrows, etc. and even after planning it cost them three of their precious Hero Points to succeed in beating her while she was invisible) and were brainstorming how to deal with the Runewell. So far it has been one of the best games we have run together as a group.
Thank you for the information and your thoughts
Cpt_kirstov
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I would also like to have seen more information on the goblin attacks in path one and some maps however its a small point.
if you search these board for goblin encounter maps you can find a thread of player made maps here is the thread
| Boggle |
Boggle wrote:I would also like to have seen more information on the goblin attacks in path one and some maps however its a small point.if you search these board for goblin encounter maps you can find a thread of player made maps here is the thread
That is very kind my regards
Wicht
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The reasons, IMO, that the game is going so well is twofold.
First of all the adventure is simply well done and the information provided is spot on.
But even more, the quality of the adventure is matched by the quality of its support and the effort it has inspired me to put into the game, background wise. These boards play a large part in that. The thread on Goblin songs inspired me to write goblin songs. The discussion of others regarding background, plot points and even the use of hero points pushed me to strive to make this an immersive experience for my players.
| trellian |
I have never GMed an adventure path, and probably never will. I'm still going to buy Pathfinder. Not only due to loyalty to Paizo, the best game company there is, but also because their products are great sources of inspiration. For my next campaign, I have already singled out a few encounters that will feature in my games. The daughter of Ven Vinder, the Foxglove Mansion and the inbred ogrekin. Besides being sources of inspiration, Pathfinder is a damn good read. Period.
I can't say that I've been impressed with the art (which is much better in GameMastery modules, IMO), but I have faith that it will improve.
finerion
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I agree with the OP. The Pathfinder series is probably THE best series of modules I have ever read/DMed. Typically I end up using a nugget or two from a module to use in my own homebrew games, but with this series I can run everything straight from the page and it works great. My players just defeated Elyrium last weekend and they are itching for more. Great work Paizo. I am a believer.
Kassil
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I said this with my own thread, but to sum it up:
The world that Paizo's creative minds have invented is one of the two most richly-detailed worlds I've ever encountered. The other one (Talislanta) threw everything familiar out the door and created an entirely new universe from whole cloth (sadly, it appears to be dying because the current license-holder apparently overestimated his potential...)
This one keeps all the good parts that I love in D&D and makes them even better. It isn't the ZOMG EPIC MAGIC ALL OVER of the Forgotten Realms; it isn't the Pulp Action Steampunk of Eberron; it's unique, and far richer already than anything WotC has offered up in years.
| WyzMan |
This action path has gotten my group back together from when we used to play in school some 23 years ago. Funny how some things never change and the rogue always has to push the button while the paladin screams NOOOOooo!
Anyways, its given us back our childhood and lets us be hero's in yet another world other than our own.