Rise of the Kobold King


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Dark Archive

Max Hp. So i won't have any moral dilemma when rolling damage?


Male Halfling Sorcerer 3

Quince is updated to L2.


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

That's easy to say... max HP... Quirk does not gain new HP's for a looong time... (Except for Con bonus), but Quirk can fly now, and he has DR 5/cold iron


Male Kobold Rogue 3

All leveled up!

Dark Archive

Can everyone post ten generic d20 rolls, ten attack rolls, ten damage rolls? I'll use them to speed up the game, especially during combat.


Male Human Technician 17

... and I am late again.

Sorry.

Last week at work was pure stress and I needed the weekend to relax, so I didn't turn on the computer.

I will do the leveling today, trying to get up to date in the game thread as well.

Dark Archive

Franz Lunzer wrote:

... and I am late again.

Sorry.

Last week at work was pure stress and I needed the weekend to relax, so I didn't turn on the computer.

I will do the leveling today, trying to get up to date in the game thread as well.

As a working man, I fully understand. Please post the rolls I requested above. Thanks.


Male Halfling Sorcerer 3

Here you go:

10x generic d20 rolls (1d20=2, 1d20=12, 1d20=10, 1d20=3, 1d20=4, 1d20=10, 1d20=11, 1d20=19, 1d20=9, 1d20=7)

10x melee attack rolls (1d20 2=11, 1d20 2=20, 1d20 2=8, 1d20 2=5, 1d20 2=13, 1d20 2=18, 1d20 2=10, 1d20 2=22, 1d20 2=21, 1d20 2=8)

10x ranged attack rolls (1d20 7=20, 1d20 7=14, 1d20 7=15, 1d20 7=11, 1d20 7=24, 1d20 7=13, 1d20 7=18, 1d20 7=23, 1d20 7=23, 1d20 7=22)

10x spear damage rolls (1d6=2, 1d6=3, 1d6=3, 1d6=6, 1d6=3, 1d6=2, 1d6=2, 1d6=5, 1d6=6, 1d6=6)

10x dagger or sling damage rolls (1d3=1, 1d3=3, 1d3=1, 1d3=2, 1d3=1, 1d3=2, 1d3=1, 1d3=1, 1d3=3, 1d3=3)

I went a little beyond what you requested, but what can I say? Quince tries to please.


Male Gnome Druid 3
Radavel wrote:
Can everyone post ten generic d20 rolls, ten attack rolls, ten damage rolls? I'll use them to speed up the game, especially during combat.

10 generic rolls (1d20=8, 1d20=15, 1d20=12, 1d20=4, 1d20=5, 1d20=15, 1d20=18, 1d20=7, 1d20=17, 1d20=16)

10 Base Attacks (1d20+1=13, 1d20+1=18, 1d20+1=18, 1d20+1=11, 1d20+1=10, 1d20+1=14, 1d20+1=7, 1d20+1=3, 1d20+1=16, 1d20+1=9)
for melee attack: add -1
for ranged attack: add +2

Damage roll for club (1d4-1=0, 1d4-1=2, 1d4-1=1, 1d4-1=2, 1d4-1=2, 1d4-1=2, 1d4-1=3, 1d4-1=0, 1d4-1=0, 1d4-1=2)
Damage rolls without shillelagh cast.

Damage rolls for sling (1d3-1=0, 1d3-1=1, 1d3-1=2, 1d3-1=1, 1d3-1=2, 1d3-1=0, 1d3-1=0, 1d3-1=0, 1d3-1=0, 1d3-1=1)


Female Gnome Favoured Soul 2 Fey Bloodline Sorcerer 1
Radavel wrote:
Can everyone post ten generic d20 rolls, ten attack rolls, ten damage rolls? I'll use them to speed up the game, especially during combat.

Coralee is updated to lvl 2 and here are my Rolls =)

Generic d20 Rolls:
1d20=16, 1d20=11, 1d20=1, 1d20=19, 1d20=10, 1d20=9, 1d20=13, 1d20=1, 1d20=16, 1d20=14 I do not like the look of those 1's! =(

Attack Rolls (Starknife or Light Mace Melee):
1d20+1=19, 1d20+1=20, 1d20+1=13, 1d20+1=14, 1d20+1=18, 1d20+1=7, 1d20+1=19, 1d20+1=17, 1d20+1=13, 1d20+1=8

Attack Rolls (Starknife Ranged):
1d20+3=21, 1d20+3=11, 1d20+3=10, 1d20+3=13, 1d20+3=23, 1d20+3=14, 1d20+3=13, 1d20+3=7, 1d20+3=20, 1d20+3=19

Damage Rolls (Starknife):
1d3=3, 1d3=2, 1d3=3, 1d3=1, 1d3=1, 1d3=3, 1d3=2, 1d3=2, 1d3=3, 1d3=2

Damage Rolls (Light Mace):
1d4=3, 1d4=2, 1d4=1, 1d4=3, 1d4=1, 1d4=2, 1d4=2, 1d4=1, 1d4=4, 1d4=4

I'm pretty happy with the rest of the rolls though! =)


Male Kobold Rogue 3
Radavel wrote:
Can everyone post ten generic d20 rolls, ten attack rolls, ten damage rolls? I'll use them to speed up the game, especially during combat.

Generic rolls 1d20=6, 1d20=19, 1d20=20, 1d20=6, 1d20=9, 1d20=7, 1d20=7, 1d20=9, 1d20=16, 1d20=19

Attack rolls 1d20+3=21, 1d20+3=22, 1d20+3=22, 1d20+3=12, 1d20+3=12, 1d20+3=16, 1d20+3=14, 1d20+3=17, 1d20+3=18, 1d20+3=17
Damage rolls for dagger 1d3+1=3, 1d3+1=4, 1d3+1=4, 1d3+1=4, 1d3+1=3, 1d3+1=3, 1d3+1=4, 1d3+1=3, 1d3+1=4, 1d3+1=2
Damage rolls for spear 1d6+1=6, 1d6+1=5, 1d6+1=6, 1d6+1=2, 1d6+1=5, 1d6+1=2, 1d6+1=5, 1d6+1=2, 1d6+1=7, 1d6+1=4

Dark Archive

Grael is needed in the other Game Thread, KC.


Female Kobold
Radavel wrote:
Grael is needed in the other Game Thread, KC.

And he thus appears.

Dark Archive

Gotta sign off for now. Need to get some sleep for tomorrow's whole day hearing.


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

Generic d20 Rolls (1d20=2, 1d20=17, 1d20=2, 1d20=9, 1d20=5, 1d20=17, 1d20=20, 1d20=7, 1d20=6, 1d20=1)
Attack Rolls (1d20 5=10, 1d20 5=13, 1d20 5=11, 1d20 5=17, 1d20 5=8, 1d20 5=14, 1d20 5=25, 1d20 5=11, 1d20 5=14, 1d20 5=10)
Damage Rolls (1d6=3, 1d6=2, 1d6=2, 1d6=2, 1d6=1, 1d6=3, 1d6=3, 1d6=3, 1d6=1, 1d6=3)

Wow, that last list is... abysmal...


Male Dwarf Fighter 2

Work is burying me. I will update and add rolls as soon as possible; maybe Wednesday afternoon.


Male Dwarf Fighter 2

Girther is updated.

Generic d20 rolls: (1d20=15, 1d20=7, 1d20=14, 1d20=2, 1d20=17, 1d20=9, 1d20=5, 1d20=15, 1d20=7, 1d20=1, 1d20=7, 1d20=10, 1d20=11, 1d20=12, 1d20=20, 1d20=14, 1d20=18, 1d20=12, 1d20=13, 1d20=2)

Attack rolls: (1d20 6=24, 1d20 6=9, 1d20 6=24, 1d20 6=11, 1d20 6=12, 1d20 6=17, 1d20 6=7, 1d20 6=20, 1d20 6=16, 1d20 6=12, 1d20 6=24, 1d20 6=12, 1d20 6=7, 1d20 6=18, 1d20 6=18, 1d20 6=9, 1d20 6=20, 1d20 6=10, 1d20 6=12, 1d20 6=13)

Damage rolls: (1d10 3=6, 1d10 3=13, 1d10 3=5, 1d10 3=4, 1d10 3=11, 1d10 3=7, 1d10 3=5, 1d10 3=7, 1d10 3=10, 1d10 3=11, 1d10 3=13, 1d10 3=13, 1d10 3=10, 1d10 3=5, 1d10 3=12, 1d10 3=13, 1d10 3=4, 1d10 3=8, 1d10 3=11, 1d10 3=12)

Sovereign Court

Male Mostly Human

Rad, I'll be out of town for the next two days with no internet access. Feel free to NPC Quince if needed. I'll check back in Tuesday when I get back.

Sovereign Court

Male Mostly Human

Alex Martin suggested it on your Rise of the Runelords thread, Rad, so I'll ask it here too. Any chance of trying out the new Alpha rules here? Like, say, sorcerer bloodlines for Quince? :)

Dark Archive

I like the PRPG rules. My main concern is the time required to convert the stats for the npcs. Let me think about it.


Male Human Technician 17

I would need to look into the rules at first... Haven't done that by now...

Dark Archive

Everyone take a look at the new rules... tell me if you want to convert to PRPG.

At least the new skills scheme should free up some skill points for other things.


Female Kobold
Radavel wrote:

Everyone take a look at the new rules... tell me if you want to convert to PRPG.

At least the new skills scheme should free up some skill points for other things.

I could use a link. I can't seem to find it.


Male Dwarf Fighter 2

The rules should be in your "My Downloads" area.

As a side note, I received an e-mail today telling me that the beta versions of the rules were available for download. However, when I checked my "My Downloads" the beta release was not in there. Huh?

EDIT: Whoops; just noticed that the e-mail was about "Alpha release 2", not the beta version. My bad.


Male Human Technician 17

After looking into the Alpha 2 Release, I am open to use either PRPG or D&D. Whatever the more of the rest like to do.


Female Kobold
Franz Lunzer wrote:
After looking into the Alpha 2 Release, I am open to use either PRPG or D&D. Whatever the more of the rest like to do.

Either way would be fine by me too.


Male Dwarf Fighter 2

Another vote for either way is fine. I would lean toward not switching just because of the extra work it would cause for you, Radavel.


Male Human Technician 17

I just re-created the characterpage of Fjyndel to fit the 'normal' format.

I hope you like it Radavel.

One other thing: maybe we should try out the Pathfinder-RPG Rules.
We can still switch back any time after all.

Dark Archive

After considering everyone's opinion on the matter, I'd like to announce that we are going Pathfinder. But don't delete your 3.5 stats just create separate section for your Pathfinder stats that way we can switch back easily should we find any problems with the rules.

Dark Archive

Franz Lunzer wrote:

I just re-created the characterpage of Fjyndel to fit the 'normal' format.

I hope you like it Radavel.

I'll like it Franz. Though you'd have to add another section. Please see my post above.


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

Fly skill... here I come...
anything else interesting for a little pixie in Pathfinder Alpha?

I have made a second Stat-segment for Pathfinder rules. Quirk has gained some additional skills, but they will not get better for some time (in terms of ranks, but rise as the abilities will get better further and further)


Male Human Technician 17

Nice.

I try to do the conversion as soon as possible. Hopefully over the long weekend to come from Thursday on.

Dark Archive

Quirk wrote:

Fly skill... here I come...

anything else interesting for a little pixie in Pathfinder Alpha?

I have made a second Stat-segment for Pathfinder rules. Quirk has gained some additional skills, but they will not get better for some time (in terms of ranks, but rise as the abilities will get better further and further)

Since PRPG didn't have pixies in mind, I suggest we make some house rules. Fly should be a class skill for pixies. How about an additional +2 ability modifier to say dexterity?

By the way, Coralee has not chimed in on whether she wants to go PRPG. Coralee, I'd like to hear your thoughts on the matter.


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

Da-da-Dex? Yay.

Already incorporated. Perhaps we will see a nice bit of pixie love in Alpha 3 about monsters. (one can hope)


Female Kobold
Radavel wrote:
Quirk wrote:

Fly skill... here I come...

anything else interesting for a little pixie in Pathfinder Alpha?

I have made a second Stat-segment for Pathfinder rules. Quirk has gained some additional skills, but they will not get better for some time (in terms of ranks, but rise as the abilities will get better further and further)

Since PRPG didn't have pixies in mind, I suggest we make some house rules. Fly should be a class skill for pixies. How about an additional +2 ability modifier to say dexterity?

By the way, Coralee has not chimed in on whether she wants to go PRPG. Coralee, I'd like to hear your thoughts on the matter.

As they have raised the stats of many PC races, I would need to know whether they have done this for kobolds.

Dark Archive

Another +2 to Dex, KC?


Male Human Technician 17

I would not have seen that as of yet.

On the other hand they said that they increased the stats for the PHB races to adjust those to the same level of competence some other races from other sources already where.


Female Kobold
Radavel wrote:
Another +2 to Dex, KC?

Well, I'm not averse to better Dex, but gnomes apparently get a bonus against us kobolds. I was thinking we could have something similar.


Male Human Technician 17
Kobold Cleaver wrote:
Radavel wrote:
Another +2 to Dex, KC?
Well, I'm not averse to better Dex, but gnomes apparently get a bonus against us kobolds. I was thinking we could have something similar.

They had that in 3.5 as well.


Female Kobold
Franz Lunzer wrote:
Kobold Cleaver wrote:
Radavel wrote:
Another +2 to Dex, KC?
Well, I'm not averse to better Dex, but gnomes apparently get a bonus against us kobolds. I was thinking we could have something similar.
They had that in 3.5 as well.

You're thinking dwarves.

EDIT: Oh, wait. Darn. That is so unfair. Alright, +2 Dex it is...
EDIT EDIT: Wait--it was changed! Now gnomes get bonuses against reptilians and goblinoids in general! Alright, I think an extra bonus is in order!


Male Human Technician 17

And it was Kobolds and goblinoids... But it is Radavels decision.


Female Kobold
Franz Lunzer wrote:
And it was Kobolds and goblinoids... But it is Radavels decision.

It was Kobolds and Goblinoids in 3.5, but in PRPG it's...*ahem*

'Hatred: Gnomes receive a +1 bonus on attack rolls
against humanoid creatures of the reptilian and goblin
subtypes due to special training against these hated foes.
'

Dark Archive

KC, you're requesting an extra bonus because the gnomes have a one-up? :D

Make your suggestions and I'll take them under advisement.


Female Kobold
Radavel wrote:

KC, you're requesting an extra bonus because the gnomes have a one-up? :D

Make your suggestions and I'll take them under advisement.

Perhaps just a +2 vs. gnomes?

Dark Archive

Kobold Cleaver wrote:
Radavel wrote:

KC, you're requesting an extra bonus because the gnomes have a one-up? :D

Make your suggestions and I'll take them under advisement.

Perhaps just a +2 vs. gnomes?

There really aren't any gnomes in this campaign except for your companions. Sure you wanna stick with this request?


Female Kobold
Radavel wrote:
Kobold Cleaver wrote:
Radavel wrote:

KC, you're requesting an extra bonus because the gnomes have a one-up? :D

Make your suggestions and I'll take them under advisement.

Perhaps just a +2 vs. gnomes?
There really aren't any gnomes in this campaign except for your companions. Sure you wanna stick with this request?

How about a bonus to a mental ability score? Everyone else is getting them.

Dark Archive

Kobold Cleaver wrote:
Radavel wrote:
Kobold Cleaver wrote:
Radavel wrote:

KC, you're requesting an extra bonus because the gnomes have a one-up? :D

Make your suggestions and I'll take them under advisement.

Perhaps just a +2 vs. gnomes?
There really aren't any gnomes in this campaign except for your companions. Sure you wanna stick with this request?
How about a bonus to a mental ability score? Everyone else is getting them.

Charisma?


Female Kobold
Radavel wrote:
Kobold Cleaver wrote:
Radavel wrote:
Kobold Cleaver wrote:
Radavel wrote:

KC, you're requesting an extra bonus because the gnomes have a one-up? :D

Make your suggestions and I'll take them under advisement.

Perhaps just a +2 vs. gnomes?
There really aren't any gnomes in this campaign except for your companions. Sure you wanna stick with this request?
How about a bonus to a mental ability score? Everyone else is getting them.
Charisma?

Sure.

Dark Archive

Then +2 to Charisma is approved; you planning on becoming a sorceror down the road.

Dark Archive

Coralee, any thoughts on how to convert favored soul to pathfinder?

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