How did this get published?


3.5/d20/OGL


I was just flipping through a 2E Greyhawk module called 'Puppets.'
Wow, that's brutal stuff. You're fighting a leprechaun named Freddy McKruger and a wererat named Jason. Made me think, what's the worst module you ever played or tried to DM?


jocundthejolly wrote:

I was just flipping through a 2E Greyhawk module called 'Puppets.'

Wow, that's brutal stuff. You're fighting a leprechaun named Freddy McKruger and a wererat named Jason. Made me think, what's the worst module you ever played or tried to DM?

ROFLMAO!!!!!!!

Liberty's Edge

I had to consult the product library to see if this is real.
Does the amply cleavaged sorceress on the cover by Caldwell have anything to do with the adventure?


Hm . . . lets see.

There was the adventure from the Mists of Krynn Dragonlance Anthology, Dargaard Keep, where you get to fight Lord Soth's drow (!?) minions and meet his pet Tarrasque that he keeps in the basement, after you find out that Kitiara was turned into a pennangalan . . . somehow . . .

Also from Krynn, there was the Rick Swan 2nd edition Dragonlance trilogy, which had me so excited because there were new, 2nd edition Dragonlance adventures to run . . . until I started reading about the female Wastri impersonator Aartha and her deformed Draconian boyfriend, the ewok like kodragons, the never before mentioned and never after referenced bipartiate astral dragon of Krynn, the accidental interruption of a god's lovenest where he goes to impress mortal women that he has just picked up in the local pub . . . by the end I was swearing that if I bought these, I was going to run them, even if I had to change about 50% of the content of them (which I think was on the low side of what I actually changed).

Dang . . . another one from Krynn . . . the adventure Wild Elves, where you get the chance to take an element that differentiates Krynn from other worlds and go ahead and add it into that setting as well, as a group of Spelljamming drow ended up crashing in Southern Ergoth and miraculously finding an indigenous spider demoness to worship and reestablish their old underground haunts.

And then there was the Spelljammer adventure Under the Dark Fist, which took out a lot of the established standards of the setting and shot them in order to do things its own way. According to every other Spelljammer product to that point, the Arcane wouldn't allow massive invasion fleets to be purchased to take over groundling worlds, and local gods were well withing their rights to blow such an invading fleet out of the Crystal Sphere if the Arcane didn't deal with them. Plus, some worlds were just hard to get to from other spheres, because the Phlogiston had a current one direction, but not another, thus making some worlds (like Krynn) more isolated than others. But in this adventure, one guy manages to conquer tons of Crystal Spheres without any local resistance from the gods, the Arcane, the Elven Imperial Navy, or the celestials and other things roaming wildspace, and seems to be able to ignore the setting's own rules by being able to move ships almost instantaneously between worlds. Add in tinker gnome captains named W'inkyn, Bl'ynkin, and N'od (gack), and you've got yourself one fine nail in the coffin of a once fun setting.

The Exchange RPG Superstar 2011 Top 32

Man, I remember reading this one adventure in a new campaign setting that stole its name from a Karl Urban movie... oh man! You see, you have to go fight some hillbilly half giants or something, and there was this really fat one that was a incestual necrophiliac. Horrible horrible stuff! It was like the hack writer was watching a bunch of bad torture porn while writing it!

Spoiler:
;)


Well, the baddy in the second part is a female wiz. Here's some great 2E
material:

'Bronwynn's most prized possession is a magic locket
that allows her and what she carries to be transformed into a large
crow.' No game info provided.

One of the pregenerated PCs is a pyromaniac dwarf cleric:

'You are also fascinated by fire, a trait that alarms your parents and friends. But you know that fire can be quite useful. It can keep you warm. It can keep monsters away. It can be used to forge weapons-or even as a weapon if need be. But to keep the others you travel with more comfortable, you will try to consult with them before using it.'

This was official RPGA GenCon tourney stuff!!


Sect wrote:
Man, I remember reading this one adventure in a new campaign setting that stole its name from a Karl Urban movie...

Hey! They stole the name from Paizo! :P

From what I've heard, they should have stolen a plot and script from somewhere, too :)


jocundthejolly wrote:
'Bronwynn's most prized possession is a magic locket that allows her and what she carries to be transformed into a large crow.' No game info provided.

Why would you need more than that?

Silver Crusade

some of the newer basic D&D modules were pretty bad (the ones where the & symbol is a red dot)

there is one I recall with a minotaur with like 12 hps or something, OH BOY!! STRIKE! SPLAT down goes the minotaur!

thou I will recall there was encounter with a ghoul that somehow paralyzed the entire party (just 2, rest were in town--party dispute) & I didn't want to kill off the players, cause I didn't want to roll up new ones, so I just had the ghoul steal from them & shambled off. Sad, yes but hey it was high school & with bunch of friends on a weekend.

RM

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Wayne Ligon wrote:
jocundthejolly wrote:
'Bronwynn's most prized possession is a magic locket that allows her and what she carries to be transformed into a large crow.' No game info provided.
Why would you need more than that?

What is the AC of the crow? Speed? Can she talk, cast spells? can you dispel the crowshape?


I own it as well. A bit of a lowball effort to say the least.


jocundthejolly wrote:
This was official RPGA GenCon tourney stuff!!

I can believe it. Never really had much luck with the organization. My batting average for good games played in was about one out of five.

-GGG

Liberty's Edge

Sect wrote:

Man, I remember reading this one adventure in a new campaign setting that stole its name from a Karl Urban movie... oh man! You see, you have to go fight some hillbilly half giants or something, and there was this really fat one that was a incestual necrophiliac. Horrible horrible stuff! It was like the hack writer was watching a bunch of bad torture porn while writing it!

** spoiler omitted **

Oh, man... BURN!

Liberty's Edge

Matthew Morris wrote:
Wayne Ligon wrote:
jocundthejolly wrote:
'Bronwynn's most prized possession is a magic locket that allows her and what she carries to be transformed into a large crow.' No game info provided.
Why would you need more than that?
What is the AC of the crow? Speed? Can she talk, cast spells? can you dispel the crowshape?

But... I mean, come on... It's, like, a BIG CROW! Whoah, that's like, TOTALLY AWESOME...

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