If you had to pick a single module...


Adventures


Hi, I'm looking for some opinions:

Our regular group has hit a bit of a snag, with around half the players being too busy with real life to play for the next couple of weeks.

Since this is causing a hiatus in our campaign, I was thinking about running a single module with the pre-gen characters as a "filler" adventure during this time.

Any suggestions on which GameMastery module to use? I'm thinking Bloodsworn Vale might be too long, and likewise Hollow's Last Hope is too short (at least by itself).

Liberty's Edge

The two you mention are the only two I have, so I probably can't offer much insight. My take on Bloodsworn Vale is that it would be a 3-4 session game for my group, if that helps you.

I haven't read it yet, but perhaps Crown of the Kobold King (a dungeon crawl iirc, but presumably longer than Hollow's Last Hope) might be about the right length?

Sovereign Court Contributor

If I was going to run Crown of the Kobold King, I would really want to do it in conjunction with Hollow's Last Hope, which would probably make it too long.

But, if you ran Hollow's last Hope and added some elements building up to Crown of the Kobold King, that might work, and give you a draw card for next time you need a one-shot.

I've heard good things about Gallery of Evil, but I haven't got my hard copy yet, and I'm waiting to read that rather than the pdf.

Seven Swords of Sin is also intended more or less as a one-shot dungeon crawl. It's likely to be shorter than many of the other adventures, but the length will be determined by how long your party can avoid the TPK. My view may be jaded by playing the delve at GenCon (which I actually managed to survive until the timer bell went).


Rambling Scribe wrote:
My view may be jaded by playing the delve at GenCon (which I actually managed to survive until the timer bell went).

If I recollect correctly, that was my fault. But oh did I try to kill that Scribe. Oh did I try.

(You're group was abnormally spectacularly successful in the delve, if I am recalling the right group. It stood out as particularly well played - good teamwork especially.)

-MiKe


Gallery of Evil should work pretty well. When I read it, it didn't strike me as particularly long (at least compared to Bloodsworn Vale and Crown of the Kobold King), and it has a couple of cool items that in a one shot you won't have to worry about impacting your long running campaign.

And it looks like it would be cool to play and run. Just need to get a pit stronger hook into the start.

Grand Lodge

Hollow's Last Hope could easily be extended to the length of the session you want to have by just adding a couple more ingredients Laurel needs and dangerous encounters involving the collection. The adventure would be 90% done and you could just top it off.

Crown of the Kobold King seems like it could be played through in one longish session. It's a very 1st edition "save x in distress" type of set up which could be nice for a one-off filler.


Depends on how long your sessions are, and how keen your players are on role-playing. I could easily see D0 occupy my players for a normal 4-hour session.

The Exchange

D0 was just about perfect for my group as a one-session (3-4h) run. There are enough encounters in there to push the time up. It was a nice adventure, and if you feel your players really will go through it too fast, definitely follow ithuriel's suggestion about adding things. The party has to go to the western edge of Darkmoon Lake to collect 10 cattails, and the party is attacked by a moorsnake. The party needs to get the venom of a Saingrist's Crawler and they only live on the edge of The Crags. There is a wealth of potential fighting and diplomatic encounters in D0.


If I was running a one-shot adventure, I'd go with the deadliest meat grinder I could find. Paizo's Seven Swords of Sin fits the bill, as does Monte Cook's Temple of Mysteries or WotC's Tomb of Horrors. All are available as cheap or even free PDFs.

Paizo Employee Director of Narrative

Our group is going through a similar hiatus and we are taking turns running stuff for the next couple of months. I chose D2 to run because I thought it felt the most one-shoty of them all. Also, while I was thinking about running D0&D1, I reconsidered, thinking that playing at 7th level for a couple of sessions would be more fun than playing at 1st level. Our first game is Sunday, so I can let you know how it worked out if you want.

Scarab Sages

Yes, I would especialy like to know how 7th level party fares in that suposedly so deadly dungeon. I'd like to incorporate it to RotR, but don't know at what level since I don't want to send them on a TPK side quest.

Dark Archive

I have really liked Wicked Fantasy Factory modules, especially the inexpensive Temple of Blood. In addition to the Hollywood glamor and signature finishing moves, there is an-almost too easy way to incorporate Gamemastery Item cards to the bill.

Here's been a secret of my gaming (DM) success...
Give each player their own simple colored (read: distinguishable) folder. In the folder put:
Your even hand-written phone, email, etc. contact info for everyone in the group
A character sheet in color
Blank paper
Graph paper
Lined paper
a few 3x5 cards for messages/thoughts
a 9 slot plastic card sheet
one "free" item of power, from a Gamemastery Item Card Deck, with the hint of more to come...

Regardless of the adventure, players have 100% loved it everytime!!!

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