RoTRL - Character suggestion...


Rise of the Runelords

The Exchange

My group is set to begin a Rise of the Runelords adventure path this weekend. We rarely play characters from the PHB anymore. We are in need of a magic-guy.

So far we have:

Fighter-guy = Psychic Warrior
Divine-guy = Druid
Thief-guy = Factotum

Suggestions for a magic-guy?

The Exchange

Mark Gedak 27 wrote:

My group is set to begin a Rise of the Runelords adventure path this weekend. We rarely play characters from the PHB anymore. We are in need of a magic-guy.

So far we have:

Fighter-guy = Psychic Warrior
Divine-guy = Druid
Thief-guy = Factotum

Suggestions for a magic-guy?

It really depends on what you're looking for. Personally, there's 3 options here for me.

If you want the most powerful combatant, go with a human sorcerer and give him the infernal sorcerer howl (and heritage) from the PHBII. You can also give him the arcane disciple feat from the Complete Divine at level 3 (choosing the healing domain, of course) for a particularly disgusting, mega-useful combatant (even worse, add the PHBII and Dungeonscape sorcerer options for a nearly unkillable sorcerer).

If you'd like a more out of combat dominator, choose a wizard. Depending on how your thief-guy is set up (not too familiar with Factotum), it seems very probably that you'll need someone with tons of knowledges to help give your party attain the best pre-combat setup possible.

Or, if you just really want to have non-PHB characters, you can always go with an artificer. Their utility is unparalleled. The downside? You have to add rules from that horrific Eberron setting to make that happen.


Have you considered a spellmaster from the Advanced Player's Manual?


Adventure Path Charter Subscriber; Pathfinder Lost Omens Subscriber

Go with a warmage. Giant boom is good for everyone.

The Exchange

Demoyn wrote:

It really depends on what you're looking for. Personally, there's 3 options here for me.

If you want the most powerful combatant, go with a human sorcerer and give him the infernal sorcerer howl (and heritage) from the PHBII. You can also give him the arcane disciple feat from the Complete Divine at level 3 (choosing the healing domain, of course) for a particularly disgusting, mega-useful combatant (even worse, add the PHBII and Dungeonscape sorcerer options for a nearly unkillable sorcerer).

Those are definitely interesting. I also liked the feat and dragon magic that would heal my sorcerer everytime he casts a spell.

Might be a bit of overkill for me, I usually don't max them out as well.

The Factotum has all my knowledge skills cased.

Quote:


Or, if you just really want to have non-PHB characters, you can always go with an artificer. Their utility is unparalleled. The downside? You have to add rules from that horrific Eberron setting to make that happen.

Yea, I don't have Magic of Eberron so my artice powers are limited to the core book. SO I think I will stay clear of it for now.

Sorcerer is looking better and better.

The Exchange

tbug wrote:
Have you considered a spellmaster from the Advanced Player's Manual?

Spellmaster you say, hmmm, APM is Green Ronin right... looking through piles of PDFs and hardcovers.

Wow, that's not a quick class to skim, I will need to research this one further.

The Exchange

deathsausage wrote:
Go with a warmage. Giant boom is good for everyone.

A little too focused I think.


Where is Factotum?


every think about the warlock or wu jen from complete arcane? the beguiler and the duskblade are also great PH II.

The Exchange

Andrew Bigwood wrote:
Where is Factotum?

A factotum was a new 20-level class in Dungeonscape. The word factotum means "a person having many diverse activities or responsibilities".

He is a jack of all trades. All skills are class skills, d8 hit dice, trapfinding, inspiration points (like action points, but reset every encounter). At higher levels he picks up inklings of divine magic or arcane magic as you advance in levels.

He's a dabbler.


Mark Gedak 27 wrote:
Spellmaster you say, hmmm, APM is Green Ronin right...

Right.

Mark Gedak 27 wrote:

looking through piles of PDFs and hardcovers.

Wow, that's not a quick class to skim, I will need to research this one further.

It's not the best class for combat, but if you need a really flexible spell list (or just need to cast higher-level spells than anyone your level usually can) it's got a lot of versatility.

Grand Lodge

Mark Gedak 27 wrote:


Suggestions for a magic-guy?

Psion.

Absolutely one of the best caster classes in the game.


Factotum sounds alot like the Savant...

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