PC Stupidity.... stories of woe...


3.5/d20/OGL

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I've told these stories before, but here they go again!

In the first campaign I ever ran, Sexi Golem's 3rd character (his first was a monk, who left so he could play a gnome, who was literally ripped in twain by a troll, to be replaced by another monk virtually identical to the first) met a grisly fate. The party was traveling through the wilds an had a random encounter, which I rolled up as a (good-aligned) storm giant. I was puzzled over how to proceed for just a moment, and then saw the fire giant entry near it in the MM. Now, I had never used either of these creatures before: it was my first campaign, and I had never played D&D under another DM to see how it was done.

Anyway, the storm giant tells the party he's being chased by two fire giants and wanted them to come to his rescue. He had a (randomly rolled) +4 bastard sword (the weapon of choice of the game's paladin) which he would reward them with (the party was about 9th level, by the way).

So the party, being goodly adventurers, accepts and goes off to kick some fire giant butt. A few minutes later, they see the two brutes coming towards them over the plains. They're rather large, and so are their greatswords. The party grew a bit hesitant, but Sexi Golem rallied them.

"Come on guys, we can take 'em!"

He charged forward with his blinding monk speed, the party's (minotaur) barbarian and the paladin on his mount close behind. The monk reached the giants first. I can't remember if he got a hit in or not, but I do remember that he was a -70 hp at the end of the round due to some spectacular work, including a critical, on the giants' part. The barbarian and paladin stopped dead in their tracks. The barbarian, very reluctantly, proceeded to fight the giants, while the paladin decides to practice using his bow at range (the character may have been immune to fear, but the player was not). Somehow they beat the things, but poor Sexi's monk was vulture food by that point.

------

Earlier in that same campaign, I pulled something off that I may never get to do again. The party was investigating a ruined castle and came a door at the end of a 60-foot long, 5-foot wide hall. They didn't even think about the fact they were lined up in a row so nicely, and didn't have a rogue in the party. So, Sexi golem again, opens the door. Or he tries to. Lightning bolt trap. It was only 5d6 and only minorly abraised the party, but I couldn't help laughing, and Sexi declared a new policy: No more lining up single file, or otherwise clustering around doors at the end of hallways.

-----

Much earlier in that same campaign, the party was fighting a group of kobolds in a random encounter. The ranger decided it would be cool to climb up a tree and fight them. Fine by me, but I required a Balance check to stay on the limb while shooting from it. He didn't have Balance. He fell. On the paladin below. The paladin with spiked armor. By luck (or lack thereof) of the dice, the paladin took more damage.

-----

In my VERY FIRST SESSION, the party was fighting gnolls. There was a cave entrance the monsters were guarding, and some of them were perched in holes in the rock a bit about the cave, shooting at the party. They had rope ladders hanging down when the fight started. This next part falls under both DM and player stupidity.

The paladin gets to the base of the cliff, and the gnolls directly above starts pulling up his rope ladder to try and prevent the paladin from getting to him. The paladin grabs the ladder, and I failed to realize the gnolls would feel the extra 300 pounds of armor-clad warrior hanging on, or even look at the rope ladder. So, he keeps pulling the rope (very quickly, by the way), until the paladin is pulled within striking range, much to the gnoll's surprise. The paladin hews the gnoll in one mighty strike, who promptly drops the rope as he dies, letting the paladin fall 20 feet to the ground.

----

That game was so messed up, so stupid, and yet so fun. :)

But all of this pales compared the crowning player stupidity I've ever witnessed.

"Pick me up and throw me."

This was in (what turned out to be) a one-shot game, my second "campaign" (if you could call it that) ever.

But first, a tangental tale from earlier in that same evening.

The party was walking through the woods looking for goblins. The rogue (Sexi Golem) of the party insisted on sneaking through the brush just off the road so that he could have surprise on the things when they showed up. The dwarf cleric hated the speed reduction (although it was only from 20 feet to 15 for him). So he asked to borrow the wizard's crossbow. He did this openly at the table. The wizard said sure, though he had no clue what it was going to be used for. The player whispered to me, knowingly, the he had given it to the dwarf with no bolts in it. I told him the dwarf would notice this, so he gave him the ammo.

The dwarf calculated his attack bonus, rolled the dice, cheered at rolling high. Everyone one but Sexi starts laughing, figuring out what was going on. Sexi just looked around with this smile, asking what joke he was missing out on. The dwarf's player leaned over Sexi's character sheet, checked the AC, and burst into another round of laughter, exclaiming, "I hit! Oh my god, I hit!" Sexi still had no clue what was going on. Everyone at the table nearly fell out of their seats laughing. The dwarf rolled the crossbow's d8 and said, "You take 2 damage!" Then it dawned on Sexi. He smacked the dwarf's player and added a few choice four-letter words. It was the most hilarious moment at the table ever.

----

Now for the most ignornant moment at my table ever.

Within moments of the inter-party quarrel, the wizard's player discovered a strange die in his set. It was a d20, but it was labelled 1-20 twice. He asked Sexi to look at it, who was mildly amused but suggested he just throw it away. But the other player said it was probably rare and worth some money, yet he asked Sexi if he wanted to have the die. Sexi declined, but the other player said he didn't mind. Sexi still declined, and a dialogue broke out between the two over this dice.

The dwarf and fighter players (the race of the latter was some wierd home-made thing I quickly got rid of) looked at me with bored expressions. "Can we just wander off from these two?" they asked openly.

"Sure," I said. So, they walk off from the other two players into the woods, where I roll up a random encounter with some wolves.

"Oh, we're fighting!" Sexi said, breaking off the dice debate.

"They are; you're not," I inform him. His puzzled look was soon met with an explanation from the dwarf player, who was cussed out a second time. In game, the presumably arguing wizard and rogue realize their friends are gone and wander off the path looking for them, eventually stumbled across some bugbears and making it out by the skin of their teeth.

Meanwhile, back with the wolves, the fighter and cleric are having a great time. The details are a bit fuzzy now, but I think they both threw their weapons to start with (a greatsword and a warhammer, I believe), which did squat but leave them unarmed. Now they fight the wolves unarmed, taking AoO and getting fairly banged up but not even realizing it.

Finally, the dwarf tells the fighter with a laugh, "Pick me up and throw me!" As in, use the dwarf as a missile weapon. I burst their bubble here, informing them that even the fighter isn't strong enough to pick up and toss a dwarf in full armor. The dwarf's player looked dejected for a split second, until he came up with a brilliant solution: take the armor off! I hed to burst their second bubble here, informing them this would take a full minute, and they were in combat, and neither had more than 5 hp left. Sullenly, they retrieved their weapons and proceeded to dispatch the wolves, before regrouping on the path with their friends, crestfallen.

It was stupid. It was very, very stupid.

Dark Archive RPG Superstar 2013 Top 32

I can't remember the last time I dealt with wish spells in a campaign. I'm sure it's been a few years at least.

Oooh! Actually, I do remember the last time one of my games featured wish spells!

Ex Lege Libertas was in this particular campaign along with our other friends Jared and Taylor. They had gotten themselves lost in the middle of the Calim Desert in southwestern Faerun and battled an efreet. Just as the efreet was about to die, he surrendered and offered them three wishes in exchange for his life. Being an all-good party and seeing a grand opportunity, they accepted his surrender. They were looking for some strange reagents in order to cure a plague that had ravaged their hometown of Silverymoon. I believe they only had one or two more reagents to gather at this point, but one of them was a venom sac from a certain breed of monsterous Underdark spider. When they wished for this reagent, the Lawful Evil efreet granted it... by summoning forth said spider! They defeated the spider and scored the sacs, used their second wish for something (I don't recall what), and used the third wish to return to Silverymoon. It was pretty cool and definitely saved the party a lot of travel time.


My first real 3rd ed campaign dealt with the prison of the demon lord Fraz'urblu, which I transplanted into the Darkwatch in the Dalelands (making it a substitute for Kisanth in the Xak Tsaroth Map from Dragons of Despair). Fraz Urblu was trapped in a seal in this dungeon and no demon could come near it, only non-outsiders could pick it up, so one of his Slurchur demons (Morden by name...remember Mr Morden from Babylon 5 :-) ), his favored seducer came to the PCs who prepared to enter the dungeon to retrieve an evil substance, which they needed to lift a curse afflicting the Deepingdale Woods.
(I still have to add, that the PCs had found out that in a near dwarven guardpost, a halfling named Morden, seduced one of the dwarves to kill all the other dwarves in it, by placing a portal stone to the abyss in the dining room on a big holiday 500 years ago).
So Morden comes changed into a halfling to the female halfling rogue (female player) and offered her the boots of springing and striding she always wanted, in return for the "Seal of Fraz'Urblu". She agreed with a shake of hands and a Lesser Geas cast on her.
Later the half-elf ranger, who's player was really, really paranoid, was approached by a beautiful elven maid with the name of Morda'hana and was offered Gauntlets of Ogre Power, with which he could finally compete with the dwarven fighter, just in exchange for the "Seal of Fraz'urblu (the ranger's player had really bad luck in rolling dice and the dwarven player succeeded thus on transfering the mockery, dwarves normally have to endure, to half elves).
I played this away from the gaming table and even the paranoid ranger agreed.
You should have seen his face, when the rogue told the story, that she maybe made a mistake and told the details. But he never told anyone.

My best success in manipulating players into doing something, and before I would have never expected it to work, especially not with the ranger (and they KNEW that it was the prison of Fraz'Urblu).


Three words: Head of Vecna.


Tatterdemalion wrote:
Three words: Head of Vecna.

Did they try to use it?

Dark Archive

Several times, actually.

http://www.blindpanic.com/humor/vecna.htm


I've read the Head of Vecna story...that is exactly one of the reasons I made this thread! SOOOOO Classic!

I just can't believe they kept trying it and trying it...
I'm still wondering after reading that what sort of crazy antics characters would get up to with the other pieces (like the 'Skin of Vecna' and all the other stuff from Die! Vecna Die!).

Thanks for weighing in Saern. You've got some good ones.


I just remember another Illic the Grey Story...don't get me wrong the player is one of my dearest friends, but he had potential ;-).
He was exploring some caves. In a long corridor the Ranger and the Thief sneaked ahead for exploring leaving the Wizard back, I think with some followers, but botched their move silent which roused some Ogres in a nearby cave. The ogres stormed out, and only seeing the wizard down the corridor went for him, not realizing that they let a Ranger and Thief into their backs. The wizard in panic hurls a lightning bolt down the tunnel, of course frying both his comrades with it. They survived, and ogres were not really dangerous to them...

Liberty's Edge

OK, here's one from my iggerant n00bity:

In a campaign run by the stepdad of one of my friends, our group of PCs were tapped to recover a mysterious artifact known as the Heartstone. From Carceri. At third level. The party also included both an Aasimar and a Tiefling, but that's another story. Anyway, the party finally were able to get a wizard to cast dimension door to get them there, and promptly emerged in the middle of an imp city. That's right. A city of imps. The leader of the city, a Barbazu, then confronted the party. The excahnge was thus:

DM (Barbazu): "I am Zelchurath, and welcome to Crater. What is your desire."
Player (Jarrod)- (whispered) "Tory, ask him if he has the Heartstone."
Player (Tory) - "OK."
PC (Yamea, third-level rogue) - "I want the Heartstone."
DM (Barbazu): "YOU DARE! THROW THEM IN THE DUNGEONS!"

The party was thrown in the dungeons, but managed to escape due to my character (Kerrick, second-level sorcerer) having an insanely high Dexterity score. However, the escape route led the party through a room filled with magical weaponry. Kerrick, with his love for shiny things, managed to spot the biggest, nastiest sword in the place: a Deep Obsidian Unholy Avenger +3. Unfortunately, his first instinct was to grab the sword's hilt. His Fortitude save: 6. Kerrick was not only reduced to a pile of ash, but he also tripped an alarm, bringing twelve imps down upon the party. A perfectly-executed TPK.

Now, in my infinite wisdom and 1337 3x93r13nc3 (not), I have a few closing tips for all you newbies out there:

- Never accept a geas from a monarch without casting [/i]detect evil[/i] first.
- Never demand a devil to give up a holy relic.
- If it looks like an evil sword, it probably is.
- And, like, don't make bad things.


A friend (Aramil Xiloscent) once used zombies as clubs. He was fighting about half a dozen of them on a platform over a pit of lava (I have a fondness for lava) so he was trying to knock the zombies off the platform using the corpses of their comrades as clubs.


IconoclasticScream wrote:


Rot grubs.

We all know rot grubs. They're relegated to the DMG these days as a minor postscript of a threat, but back in the day they had a full entry and some great pictures of the little winners in the MM. And I was going to use these maggots with attitude to bring down a group of upper-mid-level PCs.

Thanks for the idea! Used this last night on my players. They rushed through the last three levels of the dungeon in wind walk form (an with freedom of movement on). They went through various holes in the floors and then into the lake of water at the bottom of the dungeon(where the mage aboleth waited) all the while being chased by Kou-Toa half water elementals(slime theme dungeon). The Aboleth created a greater illusion of a large black dragon dracolich infested with rot grubs which swam up to them. It chased them slowly (allowing them to solidify) then 'breathed' rot grubs all through the water infesting them. The paladin had already used up his remove diseases for the week on the green slime from the slime wave they had cast on them previously in the early parts of the dungeon. The mage cast a lightning bolt to fry the grubs. Nothing happened. The cleric tried a heal check to remove them, unsuccesful. Panic and frustration painted their faces. They could feel the worms in their chests nearing their hearts. The fleed in desperation, teleporting out.

It was then when the were standing on the surface in front of the church of Moradin pleading for healing that they noticed that the grubs were gone and they had been a victim of an illusion.

It was awesome. The Dwarven cleric of Pelor had thought the Rot Grubs couldn't have been an illusion because "I had cast true seeing". Yeah you did... at the beginning of the dungeon. The player in question has repeatably thought that the spell will last for 10 minutes per level (and fooled me into thinking so too for the first time or two until I rechecked it) not the actual 1 minute per level of the spell.

Take that! You ran away from illusionary worms and lightning bolted yourselves. HA HA!

All because you can't read your spell information.


Also of the topic of PC stupidity. I had a friend drop in on our D&D session yesterday. He has played with us before and played D&D for years. But he is one of those players that always has a friend do up their characters because they still don't know the rules. Anyways he had written up a thirteenth level elven fighter. From a Militaristic Elven nation (lawful?) who's main leader was also the general of the army. Who by the way was also a frenzied berserker. (An actual character he played for awhile... it worked out as well as you think it did.)

Anyways he was saying that his character escort mail and supplies for his entire career. And that he has never seen real combat... or killed a man... at thirteenth level. Everyone in the party just told him they knew he was lying and that if he didn't want to share his past that was all right, they didn't need to know. But he insisted it was true(he was serious).

Darn it I hate it when players can't be bothered to learn even the basic rules or come up with a plausible background and play a not completely freakish character.

Hmmm I'll stop there but look for the new thread "Character's I'll never let anyone try every again".

Dark Archive Owner - Johnny Scott Comics and Games

The party comes across some strange mushrooms in the Underdark. The Wizard warns the party NOT to consume them until he can figure out what they are. The fighter ignores this warning:

Fighter: I eat a mushroom.
DM: You feel queasy. Make a Fort Save.
Fighter (makes save)
DM: You feel a little light-headed, but shake off the effects. You're pretty sure the mushrooms are poisonous.
Fighter: I eat another mushroom.
DM: You feel queasier. Make a Fort Save.
Fighter (fails save)
DM: Lose 8 points of CON. Make a secondary Fort Save
Fighter (fails save)
DM: You're character dies.
Wizard: I told you not to eat that!


... GURPS Middle Earth, (a decade ago,so I can't remember any numbers), One Character fell into a deep pit, a second PC, which had a magical rope that knotted on command to everything the owner wanted, tried to catch him with the rope.

2nd PC AND rope were fast enough to catch the falling character before he hitted the floor (the PC had readied the rope before the fall) - and PC2 was strong enough to hold the rope and his "catch".

But the falling PC was so deep when the rope got him, that the recoil (word?) of the "catch" inflicted so much damage on his right arm (Choice of PC2), that the arm was ripped off and the PC dropped the last few meters. He did survive the fall but bleeded to death afterwards.


well, here is a thought; i have several players who won't touch any intrigue thread or item or anything until way after it is declared safe, though I can trick them into it sometimes, and had one player that would always do things considered stupid; i asked him why once and he stated "I get to play more when I do those things; I get more stories; learn more stuff and get more out of the game while those others just sit there" *smirk*

food for thought.

lol, there is wacked player in my game who is about 16th level female elf ranger and has the ability to change trueform into a margoyle; well the pc mage usually cast Leomunds Secure Shelter or whatever it is called each night for the party to stay in and this character be in elf form during the day and would shapechange and fly around to scout and then later perch on peak of the house all night; well they were traveling in the underdark to an area of undead to learn some info and unknowingly passing through a neutral or dead ground between several warring factions of Goblins; now these gobbies were really not much threat to the party there in such an open space; so each night the pc on the roof sees some red eyes out in the darkness skittering through the rocks and rubble; so finally by the third night; one of the gobbies; a young female child; runs out and bows; places a small platter of something on the ground; then bowing and groveling, backs away. So the pc; stretches and yawns to show her teeth and fangs; flies down and checks out the platter which is a fancy, but very dirty, bronze platter with lots of mushrooms; some tubers and bits of choice peices of beast, raw. Well the pc chuckles and takes the plate up and eats it all then flies back down an sets back down the platter; so this continues for a few days, with more and more goblins coming and putting down gifts and some stay and hum or sing quietly. The ranger is intrigued; keeps eating the gifts and starts wearing some of the jewelry and such and now on the third day; she speaks in goblin to them and thanks them and is curious why they are doing this; so an ancient goblin is wheeled out; it is all his plan you see, and the gobby leader goes with the ancient shammy and he relates a story that their dieties and champions are all dead; all of his spells no longer work and that they are being crushed by a powerful enemy and soon they will all be dead and they have been praying to the margoyle to crush their enemies; she asks about the enemies and they are all rangers enemies, so each night for the next two nights after the party beds down; she goes out and crushes all the gobbies enemies; nearly wipes out other gobby bands, kills bunches of ogres and stuff and more or less hands this gobby band the valley; as the pc's are traveling they see a few gobbies who have been tailing the party; but the elf won't let anyone touch them calling them bloodthirsty bullies and says those gobbies that all have mangled big toes (the gobbies smash their big toes with a hammer during their puberty rite) are under her protection.

so the night the party gets to the end of this underground valley and begins to enter the undead area; the Broken Toe Clan of gobbies now worships her and her magic as their new diety and champion; she has blessed and buffed them and given then lots of magic items and stuff; and over the next few years she goes back and checks on them; has orgies with them; has brought in other allies to watch over and help them; now they are still gobbies; still as blackhearted and vicious as ever, but not so much when she is around as they all stare at her in wonder, fear, awe and she tends to lead them in battle. This was just a little thread that started while the party rested, now grown to this thing, now who was stupid here; me for having the gobbies con her; or her for following along and becoming the sheppard of this tribe. Gobbies multiply like rats; with all the help, power; land, food and stuff she has given them; they are soon to be a real problem; hehe, they breed like rats; speaking of rats; she is also the caretaker of a group of wayward wererats with whom she has more or less done the same thing; and they two are breeding like mad; I have got to get these two groups together; and then start on some big moral quandries for the ranger as they start sacking human and elf cities in her name :)


Arctaris wrote:
vikingson wrote:
Interesting - what template or race would that be ? Player of mine looks for something in that vein, and if it is not overpowered I would like to allow it.
I'm guessing that he's referring to the Changeling, a race presented in the Eberron Campaign setting and also available in the third Monster Manual.

A good guess Arctaris but incorrect. The character in question is of a homebrew race I created back in the days of 2nd Edition called Scainór. Basically they are spirits, changeling fey who (in ancient times) decided to take on forms between those of animals and elves. In this respect, they draw upon a mythology similar to the hengeyoki (where did TSR/WotC ever get the "a" from?).

For 3E I revised their racial abilities so that they have a small (+1 or +2) level adjustment and can opt to take bloodline-like levels that strengthen their fey abilities as they increase in level.


Fatespinner wrote:


I can't remember the last time I dealt with wish spells in a campaign. I'm sure it's been a few years at least.

I do remember a recent time that a have had a wish used in game.

The whole scenario was kind of screwed up. It was one thing after another. The party were trying to find a religious relic of Pelor. Instead they found an iron golem. They were able to trip it into a open portable hole with the help of some amazing luck. Later on they were fighting their current BEG cleric/cultist. Feeling that the battle was going badly they opened the portable hole and hid. When the Iron Golem climbed out they jumped into the portable hole and closed it behind themselves. The idea was to let the Bad guys fight it out.

Seemed like a good idea and they were right in the middle of congratulating themselves when I asked the one player if he still had his Handy Haversack on his character. I got back a stare and an awful realization. I then checked the rules out.

3.5 SRD wrote:


Handy Haversack: A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest; Price 2,000 gp;Weight 5 lb.

Everyone remembers what happens when a bag of holding is put in a portable hole right? If not the answer is here:

Spoiler:

Portable Hole: A portable hole is a circle of cloth spun from the webs of a phase spider interwoven with strands of ether and beams of starlight. When opened fully, a portable hole is 6 feet in diameter, but it can be folded up to be as small as a pocket handkerchief. When spread upon any surface, it causes an extradimensional space 10 feet deep to come into being. This hole can be picked up from inside or out by simply taking hold of the edges of the cloth and folding it up. Either way, the entrance disappears, but anything inside the hole remains.
The only air in the hole is that which enters when the hole is opened. It contains enough air to supply one Medium creature or two Small creatures for 10 minutes. The cloth does not accumulate weight even if its hole is filled. Each portable hole opens on its own particular nondimensional space. If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in that place. Both the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane. The hole, the bag, and any creatures within a 10-foot radius are drawn there, the portable hole and bag of holding being destroyed in the process.
Moderate conjuration; CL 12th; Craft Wondrous Item, plane shift; Price 20,000 gp.

Well into the astral plane they were sucked since they were inside the portable hole at the time. Now it might not have been so bad except they were a fighter and a barbarian. And guess what was rolled up for a random encounter? Two Efreeti.

So there they were, a fighter and a barbarian, both already battle damaged, floating in the astral plane and being toyed with by erfeeti. I decide to be ‘nice’ and instead of just wasting them I have the Efreeti offer them a wish in return for some choice equipment. Here I was thinking it was an easy “We wish to be returned to our plane” or the like. No, the players know wishes can be tricky and the wording can get twisted around. I reminded them that usually only happens when you get greedy.

They then wrote up a lengthy wish which wished for (in summary):
Their safe return to their plane.
Their items back (and more powerful to boot).
Invulnerability.
And a ton of riches.

I sighed and told them how their characters were suddenly on a beautiful white sandy beach. All their weapons and items were returned. Their items glowed with awesome power. Suddenly they hear an odd whistling sound and look up just in time to see an one tonne boulder made of pure silver crash on top of them from the sky. Killing them instantly without any pain. They then find themselves as ghostly spirits unable to affect the world or each other in any way. Thus they got their wish.

That is what they believed had happened but it was in their mind. In everyone else’s reality their bodies became soulless shells which the efreeti took back to the City of Brass. The efreeti then had an auction inwhich their bodies and items were sold to the highest bidders. Unfortunately that included a quest item which the rest of the party still has to recover from the second layer of hell.


PCs are just so stupid sometimes. Need we DMs remind you Wish is ONLY a 9th level spell. Wishing for higher strength only gives a +1 unless you use MULTIPLE WISHES! Players remember this...or don't. I think most of us DM somewhat enjoy it when some PCs get that greedy and think there are absolutely no limits.


Yasha0006 wrote:

I think most of us DM somewhat enjoy it when some PCs get that greedy and think there are absolutely no limits.

Well, technically there aren't; a wish can do anything, theoretically. Distortions and side effects simply escalate the further you go. And that's the fun part. :D

Scarab Sages

PC Stupidity - Well, Short but spectacular story: A Scoundrel in a Star Wars Campaign trying to climb a rancor with a liquid cable - UP FRONT! - She didn't even bother to spend one or more of her accumulated force points...


sounds like Grog to me.

(one of my short term players and even shorter duration member of the party...his character in that and Living Greyhawk was named Grog- so eveyone just called him Grog)

He attempted to drag a grounded fallen angel he had grappled through friendly squares (theoretically threatened squares to the enemy) so as to provoke AoO's from the party.

That wasn't even the dumbest, but he's also tried repeatedly to use npcs and monsters as weapons unadvisedly (and not in the cool "I'm a raging half-orc" kinda way so much) and bicker with fellow PCs and also claimed Epic Level bullshit characters and preference for such Epic Level madness.

He's like a bad rash, but I turned his PC in my game effectively into a recurring villain npc for any potential future games (my players real lives and mine interrupted my Ghostwalk game)

Dark Archive RPG Superstar 2013 Top 32

PulpCruciFiction wrote:

Several times, actually.

http://www.blindpanic.com/humor/vecna.htm

That is the funniest thing I've read in quite some time.


Valegrim, that is one of those things that sometimes just ... happens.

Although 'twould a bitter irony indeed for her to apotheosize at an appropriately-timed moment in the campaign ... say, just as the smack is about to be laid down on the BBEG ... ^_^

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