Dragonmann
|
Nerek has no qualms about stopping to make camp. He'll cast detect magic, however, to make sure the witch didn't leave any other nasty surprises around, making a full sweep of the hut and surrounding area.
Your divination reveals lireally dozens of auras of formerly present magic, but only one still remains functional. It leads you to an odd shruken head on one of the shelves.
Otherwise, the area is devoid of magic.
And don't forget the hut reeks of skunk...
Dragonmann
|
You manage to press on throught the woods for a little over an hour before darkness claims too much of your vision, and exhaustion too much of your strength to continue.
You estimate you could make it to the monastary in an hour if you hurry in the morning.
Dragonmann
|
"It's magical," Nerek explains to Geddoe. "Although I must admit that I don't know what it does, yet."
At camp Nerek will attempt to identify the object.
Appraise check, correct? d20 + 0 = 14. Do I get a bonus for having studied it with Detect Magic? Can I take 20?
Spellcraft to identify, but you didn't come close to the DC.
Dragonmann
|
we're only an hour away, right? So nerek won't bother with longstrider this morning
Nerek packs up his things, loads his crossbow, and readies himself for the journey.
"hurry in the morning" included longstrider... Otherwise you are about 2 hours out... 1.4????.
Keno
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Nerek Lodetracker wrote:"hurry in the morning" included longstrider... Otherwise you are about 2 hours out... 1.4????.we're only an hour away, right? So nerek won't bother with longstrider this morning
Nerek packs up his things, loads his crossbow, and readies himself for the journey.
still won't use it, unless everyone else objects.
| Vishantos |
Vishantos looks up from his spellbook. "Hmm... what? Oh. Yes, I'm just a bit tired, what with this cough. must have picked up a cold sleeping out like this. Not used to it. I'm much better off than those poor souls who have this blackscour fever or whatever... I suppose we'd better get going."
He stows his book in his pack and shoulders it, then picks up his crossbow and gets ready to hit the trail.
Dragonmann
|
Sitting squat at the foot of an imposing mountain, a ruined monastery comes into view between ancient gnarled trees. Made of simple stone blocks, worn smooth with the passage of time, the stout building is falling apart. Sections of the slanted shale roof have collapsed
and portions of the outer wall have crumbled. Weeds and wild thorn plants run rampant across the field leading up to the place, leaving
only the slightest indication of a path that ends at the ruined front doors. Beyond, an overgrown yard sits in shadow.
Dragonmann
|
Nerek eyes the structure as he scratches idly at his chin. "Definitely dwarven," he says. "Tis a shame it has fallen into disrepair."
He'll examine any stone that appears to have writing on it to get a better feel for the monastery.
A few razorcrows caw at you as you approach the monastery. The old path that leads up to the ruins ends about 50 feet from the monastery. Before entering the yard, the path passes between a pair of old stone statues. While one of them is little more than rubble, the other is relatively intact. The 5-foottall statue is incredibly worn but it can
still be made out as a dwarf holding aloft a great stone hammer. Moss and creeper vines cover most of its surface.| Vishantos |
Vishantos loads his crossbow. "Who knows what find of animal has taken shelter in these ruins. Might be worse than a skunk. I think it is unwise to split up until we have at least done a quick investigation."
Vishantos gestures and mutters a few arcane words, a brief sparkle of energy surrounds him. casts mage armour, duration 1 hour
"I think we should be prepared for trouble."
Dragonmann
|
Nerek nods in response to Vishantos' pronouncement and stops only briefly to examine the statue. Particularly, he's looking for any religious symbols.
Spot? Search? d20 + 2/0 = 6/4
Searching for symbols involves removing the flora. assuming you do:
Removing the vines around the base uncovers an old dwarven inscription that reads “All praise, [this part is defaced].” Unfortunately, the missing name was scratched off a long time ago and is no longer legible.
Knowledge (history) DC15:
Know (architecture) DC 20: (15 for Nerek)
| Nerek Lodetracker |
"Yes, I believe you are correct," Nerek says as he looks at the various smashed bits.
He sighs before continuing.
"But we didn't come here for a history lesson, unfortunately."
Nerek gives the statues a last longing look, before following the others, crossbow at the ready.
KN Arch d20 + 0 = 15, KN history d20 + 0 = 8
Dragonmann
|
Tall grasses and chunks of stone debris have all but overtaken this small yard. Off to one side, a wooden stable has collapsed into a mound of rotting timbers and moldy straw. The outer wall on the east side has also collapsed, leaving a ragged hole. Three doors exit into this yard— a pair of double doors to the west, a single door to the north, and a lone door leading into the squat tower in the southeast corner.
| Calar |
"The court yard looks empty," Nerek says to the others, but he still waits for someone else to actually enter first. He'll spend the time visually searching to see if he can see any tracks leading through the gateway.
Does that need a second spot check?
Calar will enter first, keeping low. "Do we want to keep to the right, or circle around to the left?"
Dragonmann
|
"The court yard looks empty," Nerek says to the others, but he still waits for someone else to actually enter first. He'll spend the time visually searching to see if he can see any tracks leading through the gateway.
Does that need a second spot check?
Search and/or survival + tracking