Falcon's Hollow (v1.0)


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Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

Your search for tracks near the main door reveals nothing.

Laurent, while sneaking through the courtyard, first you pass the stables, which include the remains of some long dead animal.

Know: Nature DC10

Spoiler:

They are the bones of a pony.

Also you spy what looks like the rotted remains of a body near the well in the north west corner of the courtyard.


Male Half-Elf Bard 1

No knowledge nature here. Laurent continues sneaking about, in the direction of the well (in order to inspect the body). Move Silently: d20+5=21

"Needs a bloody clean, that stable. Still, this place'd be alright to stay in with a little spruce.", Laurent thinks to himself.

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

The body remains lifless as you approach.

Heal check, DC 15:

Spoiler:

It has been devoured by something rather large.

On the ground next to the body is a backpack made of mouldering an decrepit leather.


Male Human Fighter 1

Calar will be tense; he will be trying to keep an eye on Laurent from the gate, and be ready to storm in at the first sign of trouble.


Male Half-Elf Bard 1

No heal skill, either. Laurent casts a look around the courtyard and then searches the pack, trying not to make a racket.
spot: d20-1=3
search: d20-1=18

"Hmm, won't be drinkin' that water."

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

Inside the bag you find the ruind remains of some trail rations, a set of thieves tools in a padded silk case, a clear vial filled with a blue liquid, and a smal purse containg 1 pp, 29 gp, 28 sp, and 20 cp.


Male Half-Elf Bard 1

Laurent places the small items on the ground near the body and then motions the rest of the party to come to quietly approach his position.
As they approach, he will place 2 of the silver pieces over the man's eyes.
"Peace for the dead."


Male Dwarf lv 1 Cleric

Nerek approaches quietly.

"My the great road be kind to your soul," he says quietly over the dead body.

Move Silently: d20 +1 -6 = 3


Male Human Fighter 1

Calar will come along beside the dwarf. He keeps his eyes up and level scanning the courtyard and listening for danger. I am not making a move silently check. I am pretty sure the dwarf ruined it for us anyways ;) --- if needed or applicable spot 1d20+2 = 10; Listen 1d20+0 = 14.


male Human Transmuter 1

Vishantos moves into the yard and stands with his back to the corner of the tower, watching the doors in the north and west walls.

"This structure is more intact than I expected."


Male Human Rogue 1

Geddoe, silent all this time, spoke up. "Priest, didn't the woman say that the 'shrooms grew near forges, or something? Where would you put a forge? I doubt that tower over there." Geddoe knelt down to pull daggers from his waist and boot, and prodded the body, looking for signs of death.

Fortunately, Heal can be used untrained. Unfortunately, I have a negative modifier, so I missed by one. Can someone aid me?


Male Dwarf lv 1 Cleric

"No, no the forges will not be in the tower. They'll be in the main structure, probably a level or two underground."

Nerek will check the body to determine what killed the poor man as well.

d20 + 6 (saving the kit for later) = 18

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

It is quite apparent that the cause of death was being devoured by a large animal.


Male Dwarf lv 1 Cleric

Nerek whispers to Calar, "You think this thing might still be around?"


Male Human Fighter 1
Nerek Lodetracker wrote:
Nerek whispers to Calar, "You think this thing might still be around?"

Calar lifts an eyebrow. "We just got attacked by a cauldron. With our luck this thing is not only around, it already knows were here."


Male Dwarf lv 1 Cleric

Nerek shifts uncomfortably, before scratching is nose.

"Then I guess we should get what we came for and get out of here then," he says.

Taking a firm grip on his crossbow, he marches over to the monastery entrance and tries to open the door.

The Exchange

M Computer Programmer 4

Laurent follows Nerek, drawing his longsword.
"Careful now."


Male Human Fighter 1

Calar sighs. "Maybe I should be up front. I'd hate for the healer to go down." Calar will open the door if they let him.

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

Beyond the double doors is a small dark hall. Littered with mounds of debris and a year’s worth of dead leaves, it is clear that a narrow path winds inside.


Male Dwarf lv 1 Cleric

"Shall we go in?" Nerek asks.


Male Human Fighter 1

"Aye. I don't think stealth is the answer here. I lead the way." Calar will enter and start down the trail. He will have his hammer at the ready.


male Human Transmuter 1

Vishantos will follow the others, taking rearguard, crossbow ready. peering into the darkness, he offers to cast a light spell on Calar's hammer.

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

10' inside the double door there is a standard door to either side. Beyond that a 5' wide hallway crosses this passage also going left and right. Finally, 15' ahead of you is another set of double doors, standing partially open.


Male Human Fighter 1

"Unless people object; we shall go to the left. Keep some organization." Calar will open the door on the left, unless someone objects.

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

Opening the left door reveals:

Spoiler:

This small chamber was used to store the traveling cloaks, coats, and hats of visitors to the monastery. Now only a few moth-eaten rags hang on the pegs and a single soiled hat rests on the table.


Male Half-Elf Bard 1

Anything of worth in the room? Search d20-1=13

Laurent comments, "Maybe one of the former masters left a valuable clue in his jacket pocket." and unenthusiastically looks through the musty leftovers in the room.


Male Human Rogue 1

Geddoe joined in searching the cloakroom, keeping his knives in one hand.

Search d20 + 5 = 17.

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1
Geddoe wrote:

Geddoe joined in searching the cloakroom, keeping his knives in one hand.

Search d20 + 5 = 17.

Under some of the fallen rags, in one corner of the room you find a mushroom matching the description Laurel gave you. Not enough to save the town, but now you are certain you have come to the right place.


Male Human Fighter 1

"Good start!" Calar will prepare to continue marching suggesting they keep to the left and hit the room opposite their son the way back.

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

Looking down the left hallway you see it stretches 30 feet forward, ending at a small arrow slit it what you assume is the outside wall. Twenty feet down you see doors on the left and right, the door on the right stands open.


Male Dwarf lv 1 Cleric

Nerek advances, staying behind Calar at all times, crossbow at the ready.


Male Human Fighter 1

Calar will advance and peek through the door that is open. Spot = 1d20+2=19 If it is empty and appears safe, Calar will keep to the plan and open the door on the left.

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

The door leading into this chamber is shattered and broken. The room beyond is in an equal state of disrepair. What was once a library is now a shattered mess with one corner being completely collapsed and dominated by a wide pool of stagnant water. Thick fungus grows on most of the books that still remain on the shelves lining the walls.

Seeing no immediate threats, you will discover the door to the left is locked.


Male Dwarf lv 1 Cleric

Nerek will step into the library, staying away from the fungus and water and make a quick check to look for any religious symbols.

Spot: d20 +1 = 18

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1
Nerek Lodetracker wrote:

Nerek will step into the library, staying away from the fungus and water and make a quick check to look for any religious symbols.

Spot: d20 +1 = 18

Glancing around the room you are about to lose hope of finding any religious symbols when your eyes fall on a book on the top of a shelf, which has somehow avoided the mold and water damage. The style of the binding is consistent with fine books, perhaps even a religious text.


male Human Transmuter 1

Vishantos looks around carefully, particularly examining the fungi. "Are any of these the ironbloom mushrooms we're after?"

Search roll 4+2=6 :P


Male Dwarf lv 1 Cleric

Nerek will retrieve the book, and browse its contents.


Male Human Fighter 1

Calar will keep an eye out for danger.

"Geddoe, not to insinuate anything, but can you open this lock?" Calar will smile a bit sheepishly.

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

I am waiting for everyone to detail what they are doing and where they are doing it, before I set off the maximized enpowered delayed blast hellball... I assume Calar is in the hall, and Nerek and vish are in the library, correct?


Dragonmann wrote:
I am waiting for everyone to detail what they are doing and where they are doing it, before I set off the maximized enpowered delayed blast hellball... I assume Calar is in the hall, and Nerek and vish are in the library, correct?

Sounds good to me. I figure that I will be throwing them the occasional glance to make sure their OK; I was trying to convince Geddoe to open the door that is locked.

Liberty's Edge

Nerek is in the library, yes


Male Half-Elf Bard 1

In the hallway with Calar, sword drawn

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

To speed things up, I will assume Geddoe is working on the lock.

Vish, your rather clumsy search of the library, as well as Nereks efforts to recover the book from the top shelf release a cloud of spores into the room.

Spoiler:

DC12 fortitute save.
Initial damage 1d2 con
Secondary damage 1d2 con

Also, if you take damage, you have a -2 on spot checks for one hour as you see drifting, shadowy forms in the edge of your vision.

You find no Ironbloom mushrooms in this room.

Nerek recovers the book, This book is written
in Dwarven and contains hymns to Torag.Folded into the last page of the book is a scroll of...

Spellcraft DC 22

Spoiler:

...spiritual weapon.


male Human Transmuter 1

Spoiler:
Fort Saves:
primary: 10+2=12 (phew!)
secondary: nat 20!

As the cloud of spores erupts around Vishantos, he holds his breath and waves his hand frantically. He steps away and lets out a deep sigh.


Male Human Fighter 1

Calar helps Vish out of the library. "Let's keep together."

He turns to Geddoe. "How is that lock coming?"


Male Dwarf lv 1 Cleric

Holding the book close, Nerek sprints from the library.

Fort: d20 + 3 = 12, 5 (is the secondary roll necessary?)

Nerek coughs a bit, before turning his attention back to the book. "What's this?" He draws the scroll from the book, and looks over it. "I think its a spell of some kind."

Since Nerek doesn't doesn't have any ranks in spellcraft, I won't bother with a check. If someone else wants to look at the scroll, he'll hand it over.


male Human Transmuter 1

Vishantos takes a look. 14+7=21"No idea I'm afraid."


Male Half-Elf Bard 1

Spellcraft: d20+8 = 28 (nat 20)
"Looks to be a scroll that calls forth a spiritual weapon to fight for you. You're usually quicker than that, Vish. What gives? Hmm... maybe we should get movin'. The quicker we're done here, the less people'll die."


Male Dwarf lv 1 Cleric

Nerek lets Laurent keep the scroll, and makes a mental note to ask him about the skull later.

"Yes, let's move on."

Liberty's Edge

Male Engineer Geek 6/Engineer 5/Engineseer 1

At this point I have to assume we have lost Geddoe, at least temporarily. Would someone like to pick him up as an NPC?

Geddoe-by-proxy

"Let me at that lock, I'll see what I can do."

The seconds tick by, and then between the thirtieth tick and thirtyfirst tock, the lock unlocks with a click.

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