Shapeshifting and gear- Would this work?


3.5/d20/OGL


Dang i'm posting a lot this week :) Ok, so we all know when a Drood, or any shape shifter really, changes form, their gear melds into the new form and becomes non-functional. But what if they had gear specifically for thier animal forms? Like, they turn into a bear, and have someone dress them up in all thier finery, then they shift back to humanoid and run around in a loin cloth (or more likely Beastskin armor from MIC). It would be expensive, as you'd prolly have 1-2 items specific to each form you take, but is there any reason this wouldn't work? Kind of like saddlebags on a paladins mount, the gear appears when you need it, but is safe from pilferage other wise, AND undetectable through Detect Magic, etc. hmmm....

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When you shift back to your normal form, any gear you had in an alternate form that no longer fits falls off.


Well THAT's annoying. Probably intended to keep the poor critter from form turning into a fuzzy bag of holding :)


Ender_rpm wrote:
Well THAT's annoying. Probably intended to keep the poor critter from form turning into a fuzzy bag of holding :)

You could create an item with the new special property 'natural item' or 'alternate form item' or something silly like that. Add a costing and away you go. :)

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shamgar wrote:
Ender_rpm wrote:
Well THAT's annoying. Probably intended to keep the poor critter from form turning into a fuzzy bag of holding :)
You could create an item with the new special property 'natural item' or 'alternate form item' or something silly like that. Add a costing and away you go. :)

Think this might have been in Complete Adventurer originally but i'm looking at the Magic Item Compendium atm. Beastskin armor property:+2 bonus, lets you use an additional use of your wildshape ability for the day so your armor can change with you and be functional. Requirements to make: Craft Magic Arms and Armor, Ironwood spell.


Yeah, thats what I'm considering. They have the armor version, so the item version shouldn't be too hard to stat out. Or I could just make the player cast extended greater magic fang on himself 3 times in the morning and have +3 bite/2 claws all freakin day.


hee hee, more rules monkeying- what if...
Ok, so I was an Elf drood, I got whacked, and came back as a wolverine (Reincarnation). If I was high enough level when I died (6th) I would have natural spell, and so could cast in fuzzy form. Can I change into an elf? And if so, my gear in my "natural" form (wolverine) would meld and not work, but that would be fine, cuz I could "Pass" most of the day. Make it a 'I hate my new form" kind of quest to find someone capable of Wishing him back to "normal". That would be a cool story :)


Wild shape can't be used to assume humanoid forms, so no, a reincarnated elf druid can't wild shape into an elf again. In fact, you no longer have any connection to elves at all, but everything to wolverines.

To tell the truth, however, you wouldn't even have that. The 3.5 version of reincarnate doesn't have animal forms listed. Only humanoids.

As for your wild shaping items question, I'm not sure it's exactly what you're looking for, but are you familiar with the wild armor quality in the DMG? I'm pretty sure it wasn't there in 3.0, and thus I missed it until recently in 3.5. Of course, it's easy to miss since it's the absolute last special property listed in that section.


Thanks. Yeah, I know about both Wild and Beastskin, I was just having a "gnome" moment :)


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There is also the Daggerspell Shaper PrC in the Complete Adventurer. One of the class abilities allows the druid to add the magical properties of daggers held in each hand to the corresponding natural attacks when in wild shape. At higher level, the Daggerspell Shaper retains any enhancement bonuses to Str, Dex, and Con from magical items when in wild shape, too.

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Saern wrote:
Wild shape can't be used to assume humanoid forms, so no, a reincarnated elf druid can't wild shape into an elf again. In fact, you no longer have any connection to elves at all, but everything to wolverines.

There is, however, a PrC called the Master of Many Forms (Complete Divine, I think) which stifles a druid's spellcasting but vastly improves their shapeshifting, including the ability to shapeshift into humanoids and even dragons at the highest levels!


Fatespinner wrote:
Saern wrote:
Wild shape can't be used to assume humanoid forms, so no, a reincarnated elf druid can't wild shape into an elf again. In fact, you no longer have any connection to elves at all, but everything to wolverines.
There is, however, a PrC called the Master of Many Forms (Complete Divine, I think) which stifles a druid's spellcasting but vastly improves their shapeshifting, including the ability to shapeshift into humanoids and even dragons at the highest levels!

Though it would have made much more sense, I believe, if it were in the Complete Divine, it's actually in the Complete Adventurer, for some reason.

Dark Archive RPG Superstar 2013 Top 32

Saern wrote:
Though it would have made much more sense, I believe, if it were in the Complete Divine, it's actually in the Complete Adventurer, for some reason.

Yes, that is strange. I couldn't quite remember for certain if it was the Complete Divine (hence the "I think") but it made the most logical sense, so I guessed. Evidently, however, logic has no place in such matters. My apologies and thank you, Saern, for the correction.

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