
Wyatt Schlaufman |

The next adventure my players will finally be meeting the glutton, and knowing my players they will definitely look for his hoard...
Anybody have any ideas for easily adaptable side quests or maps to use for his underwater lair? I tend to over-do treasure, so a list of that would be really helpful as well.

Peruhain of Brithondy |

There are a variety of underwater adventure maps presented in Stormwrack that might be useful, if you want something more elaborate than just a big underwater cavern. The dragon turtle seems to be the sort that would have minions to guard his lair, but if the party has killed him near the surface (should be hard to do), maybe these have dispersed. Not without taking some treasure with them, though. I'd just generate a random treasure using the appropriate tables. Most of it should be gold and such--a bit hard to recover from the sea bed, though certainly far from impossible for characters of this level.

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i had the following as minions/traps
coral golem (stormwrack) at the main entrance, advanced to 24HD to deal w/ my 7 players
4 Ramfish (stormwrack) in the water surrounding the entrance (which they bypassed through teleportation)
a modified incidiary cloud trap about halfway up the lair tunnel (CR 9, more damage, but shorter duration)
a falling portcullis trap near the treasure room (CR 4, 15 x 30 room, each portcullis drops if central sensor is triggered)
treasure was 9000 GP, 4 Pearls (100gp each), Large Copper Statue 450 Lbs, 2000 GP, 1250 PP, 1 Aquamarine (500), Ivory Harp 35 Lbs 750 GP
15000 SP, 2 Moonstone (50), Map of Unseen Lands (MIC 164 5200), Necklace of Adaptation (DMG 9000), Ring of Climbing & Swimming +5 (7500)
not sure if thats exactly the amount of treasure appropriate, but meh, they're loaded anyways.
also, after treasure gathtered, i had planned on having them encounter several Ruin Elementals
as far as terrain, it was completely flooded tunnels about 25 ft in diameter, entrance in deep water and ascending gradually.
at the end, there was a bottleneck from 25 ft to 15 ft diameter (where the portcullis trap was), then an underground cavern with a waterfall, behind which was Emraag's lair/treasure.
hope this helps
-hamster