Ungoded
|
I have not yet had the chance to pick up any of the Item Cards, but I really like the idea and I do intend to get them.
My one concern is that my players have a strong tendency to lose things. If they can lose their character sheets, they can certainly lose some Item Cards. Judging by the way they set up their "gaming area" at the table, they'll likely lose cards during the game. Organization is not present at our gaming table.
Here's my thought: Make a card holder that is designed to look like a backpack for players to keep their cards in. It could even have a spot on the front to write the character's name.
The packs could be collected after the game to ensure cards are not lost, and to prevent those players who are less concerned with rules from aquiring and adding their own cards to the pack.
Mike McArtor
Contributor
|
Here's my thought: Make a card holder that is designed to look like a backpack for players to keep their cards in. It could even have a spot on the front to write the character's name.
We've kicked around this idea in the past, but it didn't get very far in discussions. But if there's a call for it, we're certainly willing to look at the idea again. :)
Craig Shackleton
Contributor
|
I'd like to see a playmat for lack of a better word, with card slots for all of the equipable body slots, and large pockets for storage devices, so you can actually lay out your equipment in an intuitive manner. Then when you get something from your backpack, you have to move it to your hand slot... oh but wait you're holding a sword and shield, or whatever.
some of my players would love it, and some would hate it, but I think it would be cool.
Ungoded
|
I'd like to see a playmat for lack of a better word, with card slots for all of the equipable body slots, and large pockets for storage devices, so you can actually lay out your equipment in an intuitive manner. Then when you get something from your backpack, you have to move it to your hand slot... oh but wait you're holding a sword and shield, or whatever.
some of my players would love it, and some would hate it, but I think it would be cool.
I actually like this idea better than what I suggested.
| Amaril |
Ungoded wrote:Here's my thought: Make a card holder that is designed to look like a backpack for players to keep their cards in. It could even have a spot on the front to write the character's name.We've kicked around this idea in the past, but it didn't get very far in discussions. But if there's a call for it, we're certainly willing to look at the idea again. :)
Paizo could commission Rook Steel Storage for custom card capsules or Toy Vault for plastic boxes.
The plastic boxes would be preferable. My players might not buy them at all, and if I decided I wanted them to use these boxes, I'd have to buy them myself and would prefer them to be cheaper. Additionally, I've already invested in sleeves and plastic folders for their cards and character sheets, which they seem to like. I think they appreciate being able to flip through the sheets and glance at the cards rather than shuffle through a deck. Plus, it's one less thing they have to carry since they use the folder for their character sheets already.
Mosaic
|
I'd like to see a playmat for lack of a better word, with card slots for all of the equipable body slots, and large pockets for storage devices, so you can actually lay out your equipment in an intuitive manner. Then when you get something from your backpack, you have to move it to your hand slot... oh but wait you're holding a sword and shield, or whatever.
Fun idea.
Vic Wertz
Chief Technical Officer
|
I'd like to see a playmat for lack of a better word, with card slots for all of the equipable body slots, and large pockets for storage devices, so you can actually lay out your equipment in an intuitive manner. Then when you get something from your backpack, you have to move it to your hand slot... oh but wait you're holding a sword and shield, or whatever.
some of my players would love it, and some would hate it, but I think it would be cool.
I keep my item cards in 9-pocket sleeves, with said body slots mapped to specific locations on the sheets.
| Talion09 |
Rambling Scribe wrote:I keep my item cards in 9-pocket sleeves, with said body slots mapped to specific locations on the sheets.I'd like to see a playmat for lack of a better word, with card slots for all of the equipable body slots, and large pockets for storage devices, so you can actually lay out your equipment in an intuitive manner. Then when you get something from your backpack, you have to move it to your hand slot... oh but wait you're holding a sword and shield, or whatever.
some of my players would love it, and some would hate it, but I think it would be cool.
I took it one step further, and used a sharpie to label the card slots on the sheets ;-)
Also, if an item was a container (backpack, pouch, etc) I put in in the middle slot of the card sheet, and then anything else on the page (should be 8 other slots with a standard card page) is is considered in that container.
| Amaril |
I just find this item card thing bizarre. I keep a list of items and their locations on a piece of paper. I just don't get it.
Can someone explain the appeal? Is my failure to appreciate it related to my age?
I did, too, at first. It proved to be successful at our game table because we had a hard time tracking items in terms of who had what, what items were sold or kept, or whatever happened to a particular item. Basically, it's an easy way for players to keep accurate inventory, more so than scribbling notes on a piece of paper that might or might not be updated. Even something as simple as passing out potions of cure X wounds to one another, they can more easily track how many they have left with a quick glance in their folders.
In all honesty, they bring me piece of mind as a DM to know that they can more accurately account for those items, especially important items that I need them to keep track of.
Craig Shackleton
Contributor
|
Some of my players and I like the tangible quality of giving something to the players when they find an item. But to be honest, we haven't used the item cards in play yet; I don't have neough to make it work.
I do have bingo, michigan rummy and poker chips that we use for money, and glass beads for gems. In Eberron we also use monopoly money for letters of credit.
I also like thidea that the players are holding a pile of cards so they have a concept of how much their characters are hauling around. Hopefully this will make them realize that it's craxy to carry every weapon and suit of armour they find back to town.
Plus, I could use them to track unidentified magic items better.
| Fortenbras |
I just find this item card thing bizarre. I keep a list of items and their locations on a piece of paper. I just don't get it.
Can someone explain the appeal? Is my failure to appreciate it related to my age?
I don't think it's age, I'm 37 and I love them. Got to be play style I'm thinking. Or a history with CCGs, don't know, not sure.
| Varl |
I just find this item card thing bizarre. I keep a list of items and their locations on a piece of paper. I just don't get it.
Can someone explain the appeal? Is my failure to appreciate it related to my age?
I don't think it's age. I'm 42, and I've always wanted a more accurate and tangible means to track items and treasure the characters find and lose. Notes on a piece of paper can so easily be damaged, lost or changed.
What would be great for these cards would be a little square or half-circular notch graphic in the upper left or right hand corner of the card to track encumbrance with, so you could see how much each item weighs, add them up, and notice how slowly you slog along overburdened under the tons of gear you want to carry, but can't.... *thump*.